Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Tsinghai to Shensi
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to Victoria
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 marine moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
6 tactical_bombers moved from New Guinea to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Guinea to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from New Guinea to Shan State
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Shantung to Jehol
2 fighters moved from Japan to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
Combat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 tactical_bombers owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/20 hits
ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 8/16 hits
ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry and 2 tactical_bombers
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 8 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 : 1/12 hits
Chinese roll dice for 8 infantry in Jehol, round 2 : 2/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 : 5/10 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 3/7 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 : 3/7 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 8 infantry
Casualties for Japanese: 7 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Jehol to Shantung
1 aaGun moved from Hopei to Anhwe
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from New South Wales to Queensland
4 tactical_bombers moved from New South Wales to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
4 fighters and 3 infantry placed in Japan
3 infantry placed in Queensland
Turn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 marine and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 marine moved from 62 Sea Zone to Victoria
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
1 marine moved from Queensland to South Australia
Japanese take South Australia from ANZAC
2 artilleries, 7 infantry and 1 marine moved from Queensland to New South Wales
6 tactical_bombers moved from New Guinea to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from New Guinea to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from New Guinea to Shan State
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
3 artilleries, 2 infantry and 5 mech_infantrys moved from Hopei to Anhwe
2 artilleries and 4 infantry moved from Shantung to Jehol
2 fighters moved from Japan to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
Combat - Japanese
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries, 2 fighters, 10 infantry, 1 marine and 6 tactical_bombers
ANZAC defend with 3 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 marine; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 tactical_bombers owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries, 2 fighters, 10 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 8/20 hits
ANZAC roll dice for 3 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 4/11 hits
4 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 infantry owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 3 artilleries, 2 fighters, 6 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 3 : 8/16 hits
ANZAC roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in New South Wales, round 3 : 1/5 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC and 1 armour owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries, 2 fighters, 5 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for ANZAC: 3 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 marine
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry and 2 tactical_bombers
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 8 infantry
Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 8 infantry in Jehol, round 2 : 1/12 hits
Chinese roll dice for 8 infantry in Jehol, round 2 : 2/8 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 6 infantry in Jehol, round 3 : 5/10 hits
Chinese roll dice for 7 infantry in Jehol, round 3 : 3/7 hits
3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 2 fighters and 3 infantry in Jehol, round 4 : 3/7 hits
Chinese roll dice for 2 infantry in Jehol, round 4 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 8 infantry
Casualties for Japanese: 7 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 5 mech_infantrys in Anhwe, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 armour moved from French Indo China to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Jehol to Shantung
1 aaGun moved from Hopei to Anhwe
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from New South Wales to Queensland
4 tactical_bombers moved from New South Wales to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
4 fighters and 3 infantry placed in Japan
3 infantry placed in Queensland
Turn Complete - Japanese
Japanese collect 67 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Please use latest file. I moved too many TTs to the Philippines. I wanted to move one to Java.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 armour moved from Normandy Bordeaux to Northern Italy
Americans take Northern Italy from Italians
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters moved from Shensi to Hunan
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta
2 battleships, 1 carrier, 3 cruisers and 4 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 transport moved from 110 Sea Zone to 88 Sea Zone
Combat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malta
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 battleships in Malta, round 2 : 2/2 hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 aaGun, 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Syria to Iraq
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Hunan to Yunnan
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 aaGun, 8 artilleries and 6 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Burma
1 bomber moved from Caucasus to Egypt
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Southern France
3 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by British to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
Italians take Sikang from Chinese
1 armour moved from Urals to Novosibirsk
Italians take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 bomber moved from Rostov to Persia
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 4/5 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
2 fighters moved from Northern Italy to Rostov
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Kazakhstan
1 bomber moved from Persia to Volgograd
1 aaGun moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
7 bombers moved from Western Germany to Caucasus
1 bomber moved from Germany to Caucasus
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
5 armour moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 8 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 8 bombers and 2 infantry in Caucasus, round 2 : 7/10 hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 8 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 5 armour and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern France : 0/1 hits
Germans roll dice for 5 armour and 1 tactical_bomber in Southern France, round 2 : 1/6 hits
British roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 0/4 hits
1 aaGun owned by the British lost in Southern France
Germans roll dice for 5 armour and 1 tactical_bomber in Southern France, round 3 : 4/6 hits
British roll dice for 4 infantry in Southern France, round 3 : 1/4 hits
1 armour owned by the Germans and 4 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour
Casualties for British: 1 aaGun and 4 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
10 infantry moved from Germany to Western Germany
1 marine moved from Novgorod to 127 Sea Zone
1 marine moved from 127 Sea Zone to Finland
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
2 armour and 3 mech_infantrys moved from Volgograd to Sikang
1 armour moved from Volgograd to Sikang
8 bombers moved from Caucasus to Sikang
1 infantry moved from Rostov to Volgograd
3 artilleries and 3 infantry moved from Tambov to Volgograd
3 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Russia to Kazakhstan
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Greece to Romania
Place Units - Germans
5 armour placed in Western Germany
10 infantry placed in Germany
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
11 infantry moved from Shensi to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Hopei, round 2 : 2/11 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Shensi to Hopei
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from Queensland to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
2 bombers moved from Siam to Kwangsi
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Anhwe to Hunan
2 fighters moved from Shantung to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 41 Sea Zone, round 2 : 4/7 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Sumatra
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsi to Anhwe
3 armour moved from Shantung to Anhwe
1 artillery moved from Jehol to Anhwe
2 fighters moved from Hunan to Anhwe
4 fighters moved from Japan to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from New South Wales to 62 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 marine moved from Victoria to 62 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
1 marine moved from South Australia to 61 Sea Zone
1 battleship and 1 marine moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 artilleries, 5 infantry and 4 transports moved from 62 Sea Zone to 42 Sea Zone
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser and 2 marines moved from 62 Sea Zone to 42 Sea Zone
3 marines moved from 42 Sea Zone to Java
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
4 fighters and 6 infantry placed in Japan
2 transports placed in 19 Sea Zone
1 mech_infantry placed in Shantung
1 harbour placed in Okinawa
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
6 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 6 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 6 armour and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 4 armour in Southern France, round 2 : 0/4 hits
3 armour owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
3 tactical_bombers placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
4 destroyers and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
Americans take 54 Sea Zone from Japanese
3 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
6 armour and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 6 armour and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 6 armour and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 4 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits
Germans roll dice for 4 armour in Southern France, round 2 : 0/4 hits
3 armour owned by the Germans lost in Southern France
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 3 : 3/6 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 4 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
3 carriers moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
3 tactical_bombers placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 4 artilleries, 1 bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 3 artilleries and 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 2 artilleries
EDIT: Adding units owned by Chinese to Shensi: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Burma
1 armour moved from Yunnan to Burma
8 artilleries and 6 infantry moved from Kweichow to Anhwe
2 fighters moved from Yunnan to Anhwe
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 battleships, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux
5 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Normandy Bordeaux
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 2 infantry
British roll dice for 2 battleships in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 5 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 5 artilleries, 11 infantry and 1 mech_infantry in Caucasus, round 2 : 7/17 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 5 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kwangsi
British attack with 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits
British roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Anhwe
British attack with 8 artilleries, 2 fighters and 6 infantry
Japanese defend with 1 aaGun, 4 armour, 4 artilleries, 6 fighters, 1 infantry and 5 mech_infantrys
AA fire in Anhwe : 1/2 hits
1 fighter owned by the British lost in Anhwe
British roll dice for 8 artilleries, 1 fighter and 6 infantry in Anhwe, round 2 : 8/15 hits
Japanese roll dice for 1 aaGun, 4 armour, 4 artilleries, 6 fighters, 1 infantry and 5 mech_infantrys in Anhwe, round 2 : 9/20 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 3 artilleries owned by the British, 5 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Anhwe
British roll dice for 5 artilleries and 1 fighter in Anhwe, round 3 : 3/6 hits
Japanese roll dice for 4 armour, 3 artilleries and 6 fighters in Anhwe, round 3 : 7/13 hits
3 artilleries owned by the Japanese, 1 fighter owned by the British and 5 artilleries owned by the British lost in Anhwe
Japanese win with 4 armour and 6 fighters remaining. Battle score for attacker is -26
Casualties for British: 8 artilleries, 2 fighters and 6 infantry
Casualties for Japanese: 1 aaGun, 4 artilleries, 1 infantry and 5 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to British
EDIT: Turning off Edit Mode
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Kweichow to Shensi
2 armour moved from India to Burma
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 aaGun and 3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Holland Belgium: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
4 artilleries and 1 bomber placed in United Kingdom
3 transports placed in 110 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
3 fighters moved from Volgograd to Szechwan
1 bomber moved from Volgograd to Szechwan
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 3 : 2/5 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery
Battle in Szechwan
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
AA fire in Szechwan : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Szechwan, round 2 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Chinese, 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 2 artilleries in Szechwan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Italians win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Italians: 3 fighters and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Szechwan to Kwangtung
1 aaGun moved from Volgograd to Tambov
2 fighters moved from Rostov to Southern Italy
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Western Germany to Germany
Place Units - Italians
1 airfield placed in Sikang
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,4,2,5,5
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
3 fighters moved from Volgograd to Szechwan
1 bomber moved from Volgograd to Szechwan
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Western Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 3 artilleries and 2 infantry in Northern Italy, round 3 : 2/5 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 fighter in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for Americans: 1 artillery
Battle in Szechwan
Italians attack with 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 artilleries and 3 infantry
AA fire in Szechwan : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 mech_infantrys in Szechwan, round 2 : 2/7 hits
Chinese roll dice for 1 aaGun, 2 artilleries and 3 infantry in Szechwan, round 2 : 3/5 hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Chinese, 1 aaGun owned by the British and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Szechwan, round 3 : 2/4 hits
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 3 : 1/4 hits
2 infantry owned by the Chinese and 1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Szechwan, round 4 : 0/3 hits
Chinese roll dice for 2 artilleries in Szechwan, round 4 : 1/2 hits
1 fighter owned by the Italians lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 5 : 1/2 hits
Chinese roll dice for 2 artilleries in Szechwan, round 5 : 0/2 hits
1 artillery owned by the Chinese lost in Szechwan
Italians roll dice for 1 armour and 1 bomber in Szechwan, round 6 : 1/2 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Szechwan
Italians win, taking Szechwan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -16
Casualties for Italians: 3 fighters and 2 mech_infantrys
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Szechwan to Kwangtung
1 aaGun moved from Volgograd to Tambov
2 fighters moved from Rostov to Southern Italy
1 armour moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter moved from Southern France to Southern Italy
6 infantry moved from Western Germany to Germany
Place Units - Italians
1 airfield placed in Sikang
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,1,4,2,5,5
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Tambov: 1 aaGun
EDIT: Adding units owned by Italians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Please use latest file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Non Combat Move - ANZAC
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 infantry moved from Normandy Bordeaux to France
Combat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
8 bombers moved from Sikang to India
3 armour and 3 mech_infantrys moved from Sikang to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
4 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Finland to 127 Sea Zone
2 marines moved from Finland to 127 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 127 Sea Zone to 111 Sea Zone
2 infantry and 2 marines moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Caucasus
Germans attack with 7 armour, 3 artilleries, 4 infantry and 8 mech_infantrys
British defend with 5 artilleries, 11 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Germans roll dice for 7 armour, 3 artilleries, 4 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/22 hits
British roll dice for 5 artilleries, 13 infantry and 1 mech_infantry in Caucasus, round 2 : 6/19 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the Germans and 8 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour, 2 artilleries and 7 mech_infantrys in Caucasus, round 3 : 7/16 hits
British roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Caucasus, round 3 : 3/11 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 2 artilleries owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 7 armour and 6 mech_infantrys in Caucasus, round 4 : 2/13 hits
British roll dice for 4 artilleries in Caucasus, round 4 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans roll dice for 7 armour and 4 mech_infantrys in Caucasus, round 5 : 3/11 hits
British roll dice for 2 artilleries in Caucasus, round 5 : 1/2 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
Germans win, taking Scotland from British, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 3 artilleries, 4 infantry and 5 mech_infantrys
Casualties for British: 5 artilleries, 11 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Battle in India
Germans attack with 8 bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Germans roll dice for 8 bombers in India, round 2 : 7/8 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits
1 bomber owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Germans win with 7 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
7 bombers moved from India to Malaya
1 mech_infantry moved from Romania to Germany
1 aaGun, 2 armour, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Bessarabia to Eastern Poland
8 armour moved from Western Germany to Southern Italy
Place Units - Germans
5 armour and 5 fighters placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 2.
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,5,1,6,5,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs