@crockett36 It says I need to download it so I do and then it says map not found, missing map.
OwenToo (Axis) -vs- stroutqb22 (Allies)
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scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to Kwangtung
2 bombers moved from Manchuria to ShantungCombat - Americans
Air Battle in Shantung
Americans attacks with 2 units heading to Shantung
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits
Bombing raid in Shantung rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Shantung to Korea
1 bomber moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Changing PUs for Americans from 6 to 24
EDIT: Turning off Edit Mode
3 bombers and 1 factory_major placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to KweichowPlace Units - Chinese
2 infantry placed in Yunnan
1 artillery and 2 infantry placed in Kweichow
1 infantry placed in Chahar
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Hunan
3 armour and 2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
1 armour moved from Caucasus to VolgogradCombat - British
Battle in Trans-Jordan
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 3 armour and 2 infantry in Trans-Jordan, round 2 : 3/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 5 armour and 1 factory_minor
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Volgograd
Germans win with 3 armour remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (2 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Tambov to Caucasus
1 bomber moved from Russia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
4 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry
British defend with 5 armour and 2 infantry
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 9/12 hits, 5.67 expected hits
British roll dice for 5 armour and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British, 1 infantry owned by the Italians and 5 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 29
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 5 armour and 2 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
2 infantry moved from Ukraine to RostovPlace Units - Italians
3 armour placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 4.33
British : -1.17
Russians : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea ZoneCombat - ANZAC
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scramble and ool?
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Scramble all 3 fighters.
OOL is subs, then destroyer (only if ANZAC subs are sunk), aircraft carrier, then fighters, then battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 4/7 hits
2 submarines owned by the ANZAC, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 4/6 hits
1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 1 fighter and 3 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to New South Wales
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneTurn Complete - French
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good game, I focused way too much on Japan, especially with America, and you did a good job keeping a strong German airforce
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good game, are you ready to switch sides and play as the Axis? If so you can start a turn one as Germany.
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affirmative