OwenToo (Axis) -vs- stroutqb22 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Manchuria
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                1 artillery placed in Anhwe
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    triplea_42040_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Caroline Islands
                1 bomber moved from 6 Sea Zone to Manchuria
                1 bomber moved from 6 Sea Zone to Manchuria
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Manchuria
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                1 artillery placed in Anhwe
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Iraq to Syria
                      British take Syria from Germans
                1 armour moved from Syria to Iraq
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kwangsi

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 3 armour
                    Italians defend with 1 mech_infantry
                        British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Iraq

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

    triplea_42040_UK_7.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Tambov
                2 armour moved from Bryansk to Tambov
                2 infantry moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Tambov
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 1/3 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 fighter
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Tambov to Russia
                1 artillery moved from Albania to Greece

    Place Units - Italians
                3 armour placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        British : -0.33
        Russians : -0.50

    triplea_42040_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Guam to Korea
                1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from South Australia to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        French roll dice for 2 infantry in Tunisia, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  2/2 hits
                        2 infantry owned by the French lost in Tunisia
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_42040_Fre7.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 108 PUs;
                Germans buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                2 armour moved from Russia to Vologda
                2 armour moved from Russia to Samara
                4 armour moved from Russia to Volgograd
                1 artillery and 7 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Russia to Volgograd
                1 armour moved from Russia to Samara
                1 armour moved from Russia to Vologda
                1 infantry moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Baltic States to Karelia
                2 infantry moved from Novgorod to Karelia
                2 artilleries moved from Novgorod to Karelia
                4 bombers moved from Novgorod to Karelia

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry in Karelia, round 2 : 6/10 hits, 4.67 expected hits
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour, 2 artilleries, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 5 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 7 mech_infantrys in Rostov, round 2 : 2/8 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour
                    Russians defend with 1 artillery
                        Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Vologda
                    Germans attack with 3 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Belarus to Western Germany
                4 bombers moved from Karelia to Western Germany
                2 aaGuns moved from Bryansk to Russia
                2 aaGuns moved from Belarus to Novgorod

    Place Units - Germans
                9 transports placed in 112 Sea Zone
                1 infantry placed in Western Germany
                2 artilleries placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 2.33
        Russians : -1.33

    triplea_42040_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Korea
                1 infantry moved from Siberia to Amur
                1 aaGun moved from Manchuria to Korea
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                2 infantry moved from Evenkiyskiy to Timguska
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria

    Turn Complete - Russians

    triplea_42040_Rus8.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 battleships moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                2 artilleries moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kwangtung to Anhwe
                2 artilleries, 3 infantry and 1 mech_infantry moved from Shantung to Anhwe
                2 tactical_bombers moved from Japan to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Kwangsi
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
                        Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    Americans defend with 2 cruisers and 2 transports
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 2 cruisers and 2 transports
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                    British defend with 2 armour and 1 infantry; Chinese defend with 1 airfield
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/7 hits, 2.67 expected hits
                        Chinese roll dice for 2 armour and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 armour and 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/8 hits, 2.83 expected hits
                        Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 2.67 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Shantung
                1 tactical_bomber moved from Anhwe to Shantung
                1 bomber moved from Kwangsi to Kwangtung
                3 transports moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands
                3 fighters moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Americans : 1.00
        Chinese : -2.00
        Japanese : -1.17

    triplea_42040_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to Kwangtung
                2 bombers moved from Manchuria to Shantung

    Combat - Americans
                Air Battle in Shantung

    triplea_42040_Ame8.tsvg


  • scramble?

  • '21 '20 '19 '18 '17

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to Kwangtung
                2 bombers moved from Manchuria to Shantung

    Combat - Americans
                Air Battle in Shantung
                    Americans attacks with 2 units heading to Shantung
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Kwangtung
                        AA fire in Kwangtung :  0/1 hits
                    Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 6 damage total.
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/2 hits
                    Bombing raid in Shantung rolls: 7,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Shantung causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Shantung to Korea
                1 bomber moved from Kwangtung to Yunnan
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Korea: 1 factory_minor
                EDIT: Changing PUs for Americans from 6 to 24
                EDIT: Turning off Edit Mode
                3 bombers and 1 factory_major placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,3
                Americans collect 52 PUs (3 lost to blockades); end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 artillery and 2 infantry placed in Kweichow
                1 infantry placed in Chahar
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Purchase Units - British
                British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Yunnan to Hunan
                3 armour and 2 infantry moved from Iraq to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
                1 armour moved from Caucasus to Volgograd

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 armour and 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 3 armour and 2 infantry in Trans-Jordan, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Hunan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Hunan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 5 armour and 1 factory_minor
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 5 armour in Volgograd, round 2 :  3/5 hits
                        1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Volgograd
                    Germans win with 3 armour remaining. Battle score for attacker is -15
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 armour, 1 fighter and 1 tactical_bomber

    Non Combat Move - British
                1 mech_infantry moved from Persia to Caucasus
                2 armour moved from Persia to Trans-Jordan
                1 mech_infantry moved from Malaya to Yunnan
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 artillery and 2 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Persia
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 30 PUs (2 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 6 infantry

    triplea_42040_UK_8.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Tambov to Caucasus
                1 bomber moved from Russia to Trans-Jordan
                3 fighters moved from Egypt to Trans-Jordan
                4 armour moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Trans-Jordan
                    Italians attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry
                    British defend with 5 armour and 2 infantry
                        Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 9/12 hits, 5.67 expected hits
                        British roll dice for 5 armour and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits
                        1 artillery owned by the Italians, 2 infantry owned by the British, 1 infantry owned by the Italians and 5 armour owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 29
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 5 armour and 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Trans-Jordan to Egypt
                1 bomber moved from Trans-Jordan to Egypt
                2 infantry moved from Ukraine to Rostov

    Place Units - Italians
                3 armour placed in Egypt
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians : 4.33
        British : -1.17
        Russians : -0.33

    triplea_42040_Ita8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 17 Sea Zone from Japanese
                2 fighters moved from Korea to 6 Sea Zone

    Combat - ANZAC

    triplea_42040_ANZ8.tsvg


  • scramble and ool?

  • '21 '20 '19 '18 '17

    Scramble all 3 fighters.

    OOL is subs, then destroyer (only if ANZAC subs are sunk), aircraft carrier, then fighters, then battleship


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 17 Sea Zone from Japanese
                2 fighters moved from Korea to 6 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 transports
                        ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 :  4/7 hits
                        2 submarines owned by the ANZAC, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 :  4/6 hits
                        1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 2 battleships, 1 fighter and 3 transports remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 artillery moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Turn Complete - French

    triplea_42040_Fre8.tsvg


  • good game, I focused way too much on Japan, especially with America, and you did a good job keeping a strong German airforce

  • '21 '20 '19 '18 '17

    good game, are you ready to switch sides and play as the Axis? If so you can start a turn one as Germany.


  • affirmative

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