dice…
G40 Ichabod (X) vs Sovietschat (A)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 10 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from Malaya to Sikang
1 tactical_bomber moved from Malaya to Sikang
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
5 bombers moved from Scotland to Russia
1 fighter moved from Egypt to Rostov
2 bombers moved from Western United States to GibraltarPlace Units - Americans
5 transports placed in 101 Sea Zone
10 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 1 armour, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from India to YunnanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Persia to Russia
4 fighters moved from Egypt to Persia
2 infantry moved from Persia to Northwest Persia
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
2 transports placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Removing units owned by British from Scotland: 1 aaGun
EDIT: Turning off Edit Mode -
I was sure you weren’t going to attack Yunnan, thought I had good odds for defense. Oh well, I got dice in Yunnan as well with uk lol. Think the game just swing back to axis - Moscow is very bridle, Germany now has good odds of winning, We will see, hopefully I get lots of AA hits :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 aaGun
EDIT: Removing units owned by British from Scotland: 1 aaGun
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to BessarabiaNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 infantry moved from Greece to AlbaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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I was sure you weren’t going to attack Yunnan, thought I had good odds for defense. Oh well, I got dice in Yunnan as well with uk lol. Think the game just swing back to axis - Moscow is very bridle, Germany now has good odds of winning, We will see, hopefully I get lots of AA hits :-P
If you go back and load up the battle, I think it was around 75%~ chances for Japan. Not super good odds. I’m glad that dice was close to low luck. I did have to take a plane hit in order to close Yunnan. I didn’t want to do the stack in Szechwan to close the road.
Battle calc shows me 68-74%~ for a Moscow battle. Not sure if I can try my luck twice. Have to think about it.
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I do notice in this game you chose to defend Moscow instead of going all out. If those US planes in China get to land in Moscow, it will probably give the Siberians enough time to make it to Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Ethiopia
ANZAC take Ethiopia from Italians
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 fighters moved from Malaya to IndiaPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kenya to Ethiopia
ANZAC take Ethiopia from Italians
1 cruiser moved from 43 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 fighters moved from Malaya to IndiaPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
4 fighters moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
2 bombers moved from Germany to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 fighter moved from Western Ukraine to Rostov
3 tactical_bombers moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Tambov
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Romania to Bessarabia
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Germany to 110 Sea ZoneCombat - Germans
Combat Hit Differential Summary :
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You have a scramble option in sz 110 (which I don’t think you’ll do).
Also, you have an intercept option for a bombing raid on Moscow…don’t think you will either, however, you’re game play is off script.
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You have a scramble option in sz 110 (which I don’t think you’ll do).
Also, you have an intercept option for a bombing raid on Moscow…don’t think you will either, however, you’re game play is off script.
No Intercepts and scramble! What do you mean by off script?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
4 fighters moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
2 bombers moved from Germany to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
1 fighter moved from Western Ukraine to Rostov
3 tactical_bombers moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to Tambov
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Bryansk to Tambov
1 artillery moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Romania to Bessarabia
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Germany to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 4,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
Americans defend with 1 fighter; Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 4/9 hits, 3.50 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
4 fighters moved from Russia to Bryansk
3 bombers moved from Russia to Bryansk
1 fighter moved from Tambov to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
2 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Eastern Poland to Bessarabia
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Bryansk to RostovPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.17
French : -0.33
Russians : -0.33 -
You have a scramble option in sz 110 (which I don’t think you’ll do).
Also, you have an intercept option for a bombing raid on Moscow…don’t think you will either, however, you’re game play is off script.
No Intercepts and scramble! What do you mean by off script?
What I mean is that you’re not doing your usual all in against Japan and trying to defend Moscow. Which I think is better for you. Especially if Moscow is delayed for about 3-4 turns.
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Well recently you have build against my super KJF, so I thought I would change the strat and see how it goes !!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 11 PUs;
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
4 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to 20 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 transport moved from 35 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 aaGun and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from Szechwan to Anhwe
1 fighter moved from Szechwan to Anhwe
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
ANZAC : -0.50
Americans : 0.33
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 0.67 -
Well recently you have build against my super KJF, so I thought I would change the strat and see how it goes !!
Might fair better. Japan is the weaker of my axis side when it comes to actually securing the victory cities. On the flip side, I have trouble when I have to defend with Germany.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Brazil to British Guiana -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western United States to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Gibraltar to 95 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Brazil to British Guiana -
Scamble sz 95?





