G40 Ichabod (X) vs Sovietschat (A)

  • 17

    Japan is trashed already, and Moscow just might be defended G5…depends how many US bombers go to Moscow.

    I don’t feel too confident about this particular game!

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 artilleries and 2 infantry moved from Vologda to Russia
                2 artilleries and 1 infantry moved from Tambov to Russia

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Vologda to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Tambov
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Yenisey to Timguska
                12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs

    triplea_42085_Rus4.tsvg

  • 19

    @Ichabod:

    Japan is trashed already, and Moscow just might be defended G5…depends how many US bombers go to Moscow.

    I don’t feel too confident about this particular game!

    I think the game is fairly even at this point. Japan is still making lots of $$ We will see how Moscow will unfold.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to Yunnan
                2 artilleries, 1 bomber, 7 fighters, 2 infantry and 5 tactical_bombers moved from French Indo China to Yunnan
                1 bomber moved from Japan to Yunnan
                3 artilleries and 13 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hopei to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                4 infantry moved from Anhwe to Hunan
                3 mech_infantrys moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hunan
                    Japanese attack with 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 infantry in Hunan, round 2 : 2/4 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.50 expected hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 5 artilleries, 2 bombers, 7 fighters, 15 infantry, 2 mech_infantrys and 7 tactical_bombers
                    British defend with 3 aaGuns, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Americans defend with 5 bombers; Chinese defend with 2 artilleries and 16 infantry
                        AA fire in Yunnan : 1/9 hits, 1.50 expected hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 15 infantry, 2 mech_infantrys and 7 tactical_bombers in Yunnan, round 2 : 15/37 hits, 14.17 expected hits
                        Chinese roll dice for 3 aaGuns, 5 artilleries, 5 bombers, 1 fighter, 23 infantry and 3 mech_infantrys in Yunnan, round 2 : 12/37 hits, 11.83 expected hits
                        12 infantry owned by the Japanese, 3 aaGuns owned by the British, 5 bombers owned by the Americans and 7 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 3 infantry, 2 mech_infantrys and 7 tactical_bombers in Yunnan, round 3 : 15/25 hits, 12.17 expected hits
                        Chinese roll dice for 5 artilleries, 1 fighter, 16 infantry and 3 mech_infantrys in Yunnan, round 3 : 7/25 hits, 8.67 expected hits
                        3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 9 infantry owned by the Chinese and 6 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 4 : 8/18 hits, 9.83 expected hits
                        Chinese roll dice for 5 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Yunnan, round 4 : 3/10 hits, 3.67 expected hits
                        1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 mech_infantrys owned by the British, 2 artilleries owned by the British, 2 artilleries owned by the Chinese and 1 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 6 tactical_bombers in Yunnan, round 5 : 7/15 hits, 8.67 expected hits
                        Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 1/2 hits, 1.00 expected hits
                        1 fighter owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 86
                    Casualties for British: 3 aaGuns, 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys
                    Casualties for Americans: 5 bombers
                    Casualties for Chinese: 2 artilleries and 16 infantry
                    Casualties for Japanese: 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Hunan
                2 battleships, 2 carriers and 3 transports moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Japan to French Indo China
                2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 bombers moved from Yunnan to French Indo China
                5 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
                1 tactical_bomber moved from French Indo China to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Kwangtung
                3 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs

    Combat Hit Differential Summary :

    AA fire in Yunnan : : -0.50
        Chinese : -1.83
        Japanese : 2.00

    triplea_42085_Jap4.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 10 infantry and 5 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from Malaya to Sikang
                1 tactical_bomber moved from Malaya to Sikang
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                5 bombers moved from Scotland to Russia
                1 fighter moved from Egypt to Rostov
                2 bombers moved from Western United States to Gibraltar

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_42085_Ame4.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Kansu
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    triplea_42085_Chi4.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 10 infantry and 5 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from Malaya to Sikang
                1 tactical_bomber moved from Malaya to Sikang
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 7 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Belgian Congo to 70 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                5 bombers moved from Scotland to Russia
                1 fighter moved from Egypt to Rostov
                2 bombers moved from Western United States to Gibraltar

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Kansu
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 armour, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from India to Yunnan

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Yunnan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  1/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 1 armour in Yunnan, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  1/1 hits
                        1 artillery owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Persia to Russia
                4 fighters moved from Egypt to Persia
                2 infantry moved from Persia to Northwest Persia
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 carrier moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    triplea_42085_UK_4.tsvg

  • 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun
                EDIT: Removing units owned by British from Scotland: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_42085_Ita4.tsvg

  • 19

    I was sure you weren’t going to attack Yunnan, thought I had good odds for defense. Oh well, I got dice in Yunnan as well with uk lol. Think the game just swing back to axis - Moscow is very bridle, Germany now has good odds of winning, We will see, hopefully I get lots of AA hits  :-P

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun
                EDIT: Removing units owned by British from Scotland: 1 aaGun
                EDIT: Turning off Edit Mode
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Romania to Ukraine
                2 infantry moved from Romania to Bessarabia

    Non Combat Move - Italians
                1 aaGun moved from Romania to Bessarabia
                1 aaGun moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Greece to Yugoslavia
                1 infantry moved from Greece to Albania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    triplea_42085_Ita4.tsvg

  • 17

    @Sovietishcat:

    I was sure you weren’t going to attack Yunnan, thought I had good odds for defense. Oh well, I got dice in Yunnan as well with uk lol. Think the game just swing back to axis - Moscow is very bridle, Germany now has good odds of winning, We will see, hopefully I get lots of AA hits  :-P

    If you go back and load up the battle, I think it was around 75%~ chances for Japan. Not super good odds. I’m glad that dice was close to low luck. I did have to take a plane hit in order to close Yunnan. I didn’t want to do the stack in Szechwan to close the road.

    Battle calc shows me 68-74%~ for a Moscow battle. Not sure if I can try my luck twice. Have to think about it.

  • 17

    I do notice in this game you chose to defend Moscow instead of going all out. If those US planes in China get to land in Moscow, it will probably give the Siberians enough time to make it to Moscow.

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kenya to Ethiopia
                      ANZAC take Ethiopia from Italians
                1 cruiser moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from Malaya to Shan State

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                3 fighters moved from Malaya to India

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_42085_ANZ4.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Kenya to Ethiopia
                      ANZAC take Ethiopia from Italians
                1 cruiser moved from 43 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from Malaya to Shan State

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                3 fighters moved from Malaya to India

    Place Units - ANZAC
                2 destroyers placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    triplea_42085_Fre4.tsvg

  • 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Rostov
                4 fighters moved from Western Ukraine to Russia
                1 bomber moved from Eastern Poland to Russia
                2 bombers moved from Germany to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
                1 fighter moved from Western Ukraine to Rostov
                3 tactical_bombers moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Western Ukraine to Tambov
                2 artilleries moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Romania to Bessarabia
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 bombers moved from Germany to 110 Sea Zone

    Combat - Germans

    Combat Hit Differential Summary :

    triplea_42085_Ger5.tsvg

  • 17

    You have a scramble option in sz 110 (which I don’t think you’ll do).

    Also, you have an intercept option for a bombing raid on Moscow…don’t think you will either, however, you’re game play is off script.

  • 19

    @Ichabod:

    You have a scramble option in sz 110 (which I don’t think you’ll do).

    Also, you have an intercept option for a bombing raid on Moscow…don’t think you will either, however, you’re game play is off script.

    No Intercepts and scramble! What do you mean by off script?

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Rostov
                4 fighters moved from Western Ukraine to Russia
                1 bomber moved from Eastern Poland to Russia
                2 bombers moved from Germany to Russia
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
                1 fighter moved from Western Ukraine to Rostov
                3 tactical_bombers moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Western Ukraine to Tambov
                2 artilleries moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Ukraine to Rostov
                1 artillery moved from Romania to Bessarabia
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 bombers moved from Germany to 110 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Bombing raid in Russia rolls: 4,8,7 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in Tambov
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Americans defend with 1 fighter; Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 4/9 hits, 3.50 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 fighter
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers and 1 submarine
                    French defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 110 Sea Zone
                    Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from 110 Sea Zone to Western Germany
                4 fighters moved from Russia to Bryansk
                3 bombers moved from Russia to Bryansk
                1 fighter moved from Tambov to Bryansk
                2 tactical_bombers moved from Tambov to Bryansk
                2 tactical_bombers moved from Rostov to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 mech_infantry moved from Belarus to Bryansk
                2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                2 aaGuns moved from Eastern Poland to Bessarabia
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                1 aaGun moved from Bryansk to Rostov
                2 armour moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 factory_minor placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
        Germans : 0.17
        French : -0.33
        Russians : -0.33

    triplea_42085_Ger5.tsvg

  • 17

    @Sovietishcat:

    @Ichabod:

    You have a scramble option in sz 110 (which I don’t think you’ll do).

    Also, you have an intercept option for a bombing raid on Moscow…don’t think you will either, however, you’re game play is off script.

    No Intercepts and scramble! What do you mean by off script?

    What I mean is that you’re not doing your usual all in against Japan and trying to defend Moscow. Which I think is better for you. Especially if Moscow is delayed for about 3-4 turns.

  • 19

    Well recently you have build against my super KJF, so I thought I would change the strat and see how it goes !!

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