TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Southern France to Northern Italy
4 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
4 infantry moved from 95 Sea Zone to Northern Italy
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 4 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Italians defend with 3 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships and 1 cruiser in Northern Italy, round 2 : 3/3 hits, 1.83 expected hits
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Northern Italy, round 2 : 4/15 hits, 4.67 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries and 5 infantry in Northern Italy, round 2 : 4/10 hits, 3.33 expected hits
3 aaGuns owned by the Italians, 4 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Northern Italy, round 3 : 6/11 hits, 4.00 expected hits
Italians roll dice for 5 artilleries and 1 infantry in Northern Italy, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans, 5 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 4 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Americans: 5 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries and 5 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Southern France
1 bomber moved from Novgorod to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 bomber
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Shensi, round 5 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Shensi, round 9 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 battleship, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
3 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
3 fighters moved from Southern France to France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 tactical_bomber moved from Egypt to Greece
1 fighter moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to France
2 infantry moved from Alexandria to Tobruk
2 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Tobruk
1 artillery moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 mech_infantrys moved from India to Shan State
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,4,4 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in Greece
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship in Greece, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Greece, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in France
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
AA fire in France : 1/3 hits, 0.50 expected hits
1 fighter owned by the British lost in France
British roll dice for 1 artillery, 3 fighters and 1 infantry in France, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in France, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the British lost in France
British roll dice for 1 artillery and 3 fighters in France, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in France, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in France
British roll dice for 1 artillery and 3 fighters in France, round 4 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in France, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in France
retreated to France
Germans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Burma
3 aaGuns, 4 artilleries and 15 infantry moved from India to Burma
2 fighters moved from France to Southern France
1 fighter moved from France to Normandy Bordeaux
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 fighter moved from Greece to Southern France
1 tactical_bomber moved from Greece to 97 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
1 battleship and 1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : -1.33
Italians : -1.00
British : -3.33
AA fire in France : : 0.50
Americans : 2.50
AA fire in Western Germany : : -0.50
AA fire in Northern Italy : : -0.17
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
3 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 2 fighters and 7 infantry
Americans defend with 1 armour, 4 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 bomber, 2 fighters and 7 infantry in Northern Italy, round 2 : 4/10 hits, 2.83 expected hits
Americans roll dice for 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 5/9 hits, 3.17 expected hits
2 infantry owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 3 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 armour and 4 artilleries in Northern Italy, round 3 : 2/5 hits, 1.83 expected hits
3 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber and 2 fighters in Northern Italy, round 4 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 armour and 1 artillery in Northern Italy, round 4 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber and 1 fighter in Northern Italy, round 5 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Northern Italy
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 fighter and 7 infantry
Casualties for Americans: 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,4,5,5,5,2,2,4,4,2
Italians collect 0 PUs (4 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Italians : 2.33
Americans : 1.67
The Italians succumbed to unsurmountable odds and have waved the white flag. The other Axis Powers on the other hand have vowed to fight on and referred to their former Axis partner, Italy, in some very colourful language! :-o :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
Place Units - ANZAC
2 armour and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
Place Units - ANZAC
2 armour and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Malta to Southern France
Turn Complete - French
Combat Hit Differential Summary :
It is interesting how historically accurate these rather abstract games can be. Italy goes down first, then Germany, then Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
1 fighter and 2 tactical_bombers moved from Germany to Poland
2 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Greater Southern Germany to Romania
Germans take Romania from Russians
2 bombers moved from Western Germany to Bulgaria
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Poland
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 1 mech_infantry
AA fire in Poland : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 aaGun, 1 artillery and 1 mech_infantry
Battle in Bulgaria
Germans attack with 2 bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers in Bulgaria, round 2 : 1/2 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 bombers owned by the Germans lost in Bulgaria
Russians win with 1 artillery remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Slovakia Hungary to Western Germany
1 fighter moved from Poland to Western Germany
2 tactical_bombers moved from Poland to Western Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Greater Southern Germany to Yugoslavia
5 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to France
Place Units - Germans
3 infantry placed in France
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1,6,3,3,4,3,2,1,3,2
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.50
AA fire in Poland : : -0.50
Russians : 0.33
Rumours are abound that elements of the German military high command have attempted a coup…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Tsinghai
2 mech_infantrys moved from Kazakhstan to Tsinghai
1 bomber moved from Russia to Tsinghai
1 armour moved from Novgorod to Poland
1 mech_infantry moved from Bessarabia to Poland
1 armour moved from Ukraine to Romania
1 artillery moved from Bessarabia to Romania
2 armour moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Bulgaria to Romania
1 bomber moved from Eastern Poland to Germany
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Poland
2 mech_infantrys moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Romania
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 artilleries in Romania, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery
Casualties for Germans: 1 armour
Battle in Tsinghai
Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Poland
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 2 armour and 1 fighter in Slovakia Hungary, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 armour and 1 fighter in Slovakia Hungary, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is -13
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 bomber moved from Tsinghai to Russia
1 bomber moved from Germany to Novgorod
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 bomber and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 51 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 0.00
Japanese : 0.17
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 aaGuns, 3 artilleries, 1 battleship, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
3 infantry moved from French Indo China to Shan State
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Shan State
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to Shensi
1 fighter moved from Kweichow to Sikang
1 tactical_bomber moved from Kweichow to Sikang
2 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Shensi, round 2 : 1/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Shan State, round 2 : 7/9 hits, 4.00 expected hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 tactical_bombers moved from Shan State to 37 Sea Zone
3 fighters moved from Shan State to 37 Sea Zone
1 bomber moved from Shensi to Kweichow
1 mech_infantry moved from Suiyuyan to Kansu
1 fighter moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 armour moved from Kweichow to Shensi
1 armour moved from Kweichow to Yunnan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns and 2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 aaGuns placed in Japan
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 battleship placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : -0.33
Japanese : 2.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Combat Hit Differential Summary :
Scramble Japanese fighters to SZ 6?
Scramble Italian Fighter to SZ 95?
Kamikaze rolls for SZ 6?
Kamikaze rolls for SZ 17?
You do realize, don’t you, that your submarine in SZ 16 does not block an US naval fleet trying to get to SZ 6?
Full scramble sz6
No scramble sz95
5 Kamikaze sz6: 2xBB, 3xCV
1 Kamikaze sz17
Now that I re-read the rules about Subs… :oops:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in Southern Italy : 2/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Southern Italy
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Southern Italy, round 2 : 5/9 hits, 2.83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.17 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Korea from Japanese, taking Southern Italy from Italians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 bombers
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 1 infantry
Non Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 2 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -1.17
Americans : 4.17
AA fire in Southern Italy : : 1.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,5
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 6 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 tactical_bombers
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in Southern Italy : 2/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Southern Italy
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Southern Italy, round 2 : 5/9 hits, 2.83 expected hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.17 expected hits
2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 1PU while taking Italians capital
Americans win, taking Korea from Japanese, taking Southern Italy from Italians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 bombers
Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 1 infantry
Non Combat Move - Americans
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 carrier, 2 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Southern France
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British repair damage of 6x harbour, 3x factory_major; Remaining resources: 33 PUs;
British buy 2 artilleries, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
3 bombers moved from United Kingdom to Germany
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to Albania
British take Albania from Italians
1 artillery and 2 mech_infantrys moved from 97 Sea Zone to Northern Italy
3 infantry moved from 97 Sea Zone to Northern Italy
3 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
3 fighters moved from Southern France to France
1 battleship moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,5,6 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.
Battle in Northern Italy
British attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor
British roll dice for 2 battleships and 3 cruisers in Northern Italy, round 2 : 1/5 hits, 2.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Holland Belgium
British attack with 6 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 6 infantry in Holland Belgium, round 2 : 0/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 6 infantry in Holland Belgium, round 3 : 1/6 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in France
British attack with 4 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 5 infantry and 1 mech_infantry
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 2/8 hits, 2.67 expected hits
Germans roll dice for 5 infantry and 1 mech_infantry in France, round 2 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in France
British roll dice for 4 fighters and 1 mech_infantry in France, round 3 : 4/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in France, round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in France
British win, taking France from Germans, taking Normandy Bordeaux from British, taking Southern France from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 2 fighters and 3 infantry
Casualties for Germans: 5 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
3 aaGuns moved from Burma to India
5 infantry moved from Burma to India
5 infantry moved from Burma to India
3 artilleries moved from Burma to India
3 infantry moved from Burma to India
1 armour moved from India to Eastern Persia
1 fighter moved from France to Southern Italy
1 fighter moved from France to Southern Italy
1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 81 Sea Zone
3 bombers moved from Germany to Southern France
Place Units - British
3 submarines placed in 81 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,6,6,6,2,2,4,6,2,3,5,6,1,1,3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 2.00
Italians : -0.50
British : -2.17
Americans : 4.17
AA fire in Southern Italy : : 1.67
Japanese : 2.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to Sumatra
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :