OwenToo (Axis) -vs- stroutqb22 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 19 Sea Zone
                1 bomber moved from Western United States to Korea
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from Eastern United States to Western United States

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,4
                    Units damaged: 1 battleship owned by the Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Korea
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        AA fire in Korea :  1/1 hits
                        1 bomber owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Korea, round 2 :  1/3 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Korea, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery in Korea, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Korea, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Korea, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Korea, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Korea
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Manchuria
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to Algeria

    Place Units - Americans
                2 cruisers and 2 transports placed in 10 Sea Zone
                1 artillery, 2 bombers and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.040
            Median : 3.000
            Variance : 0.958
            Standard Deviation : 0.979
            Total rolls : 25

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
            Average roll : 2.714
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

    triplea_42040_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 19 Sea Zone
                1 bomber moved from Western United States to Korea
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from Eastern United States to Western United States

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,4
                    Units damaged: 1 battleship owned by the Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Korea
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        AA fire in Korea :  1/1 hits
                        1 bomber owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 :  1/4 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Korea, round 2 :  1/3 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Korea, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery and 1 mech_infantry in Korea, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 artillery in Korea, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Korea, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Korea, round 6 :  1/1 hits
                        Japanese roll dice for 1 artillery in Korea, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Korea
                    Japanese win with no units remaining. Battle score for attacker is -11
                    Casualties for Americans: 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Manchuria
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to Algeria

    Place Units - Americans
                2 cruisers and 2 transports placed in 10 Sea Zone
                1 artillery, 2 bombers and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 12x factory_major; Remaining resources: 10 PUs;
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Persia to 97 Sea Zone
                1 armour and 3 infantry moved from Persia to Iraq
                2 armour and 1 mech_infantry moved from India to Yunnan
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Hopei to Yunnan

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Iraq
                    British attack with 1 armour and 3 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 3 infantry in Iraq, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
                        British roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 :  1/4 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 3 :  2/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 :  1/2 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 3 armour
                    Italians defend with 2 armour
                        British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        Italians roll dice for 2 armour in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 2 armour in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 2 armour
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                1 bomber moved from 97 Sea Zone to Malta
                1 fighter and 1 tactical_bomber moved from Persia to India
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,2,1,1,2
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_42040_UK_6.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 bombers moved from Egypt to Malta
                1 bomber moved from Tunisia to Malta
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Western Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Malta
                    Italians attack with 3 bombers
                    British defend with 1 aaGun, 1 bomber and 1 infantry
                        AA fire in Malta : 0/3 hits, 0.50 expected hits
                        Italians roll dice for 3 bombers in Malta, round 2 : 2/3 hits, 2.00 expected hits
                        British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 1/2 hits, 0.50 expected hits
                        1 aaGun owned by the British, 1 bomber owned by the British and 1 bomber owned by the Italians lost in Malta
                        Italians roll dice for 2 bombers in Malta, round 3 : 1/2 hits, 1.33 expected hits
                        British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits
                        1 bomber owned by the Italians and 1 infantry owned by the British lost in Malta
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 bombers
                    Casualties for British: 1 aaGun, 1 bomber and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Malta to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Romania to Bessarabia
                1 artillery moved from Yugoslavia to Albania

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Italians : -0.50
        British : 0.67
        AA fire in Malta : : -0.50
        Russians : -0.33

    triplea_42040_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to Guam

    Non Combat Move - ANZAC
                1 armour moved from New South Wales to Queensland
                1 aaGun moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Combat - French

    Turn Complete - French

    triplea_42040_Fre6.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 destroyers and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                10 armour, 6 artilleries, 3 infantry and 7 mech_infantrys moved from Smolensk to Russia
                3 armour and 3 mech_infantrys moved from Belarus to Russia
                2 fighters moved from Novgorod to Russia
                2 bombers moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia
                2 fighters moved from Western Ukraine to Russia
                2 bombers moved from Western Ukraine to Russia
                8 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                3 bombers moved from Western Ukraine to Ukraine
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Ukraine
                    Germans attack with 1 artillery, 3 bombers and 8 mech_infantrys
                    Russians defend with 1 factory_minor and 5 infantry
                        Germans roll dice for 1 artillery, 3 bombers and 8 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.83 expected hits
                        Russians roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                        4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 artillery, 3 bombers and 7 mech_infantrys in Ukraine, round 3 : 5/11 hits, 3.67 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Russia
                    Germans attack with 13 armour, 6 artilleries, 4 bombers, 4 fighters, 3 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 30 infantry and 1 tactical_bomber
                        Germans roll dice for 13 armour, 6 artilleries, 4 bombers, 4 fighters, 3 infantry, 10 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 13/41 hits, 17.00 expected hits
                        Russians roll dice for 1 armour, 1 artillery, 30 infantry and 1 tactical_bomber in Russia, round 2 : 10/33 hits, 11.33 expected hits
                        13 infantry owned by the Russians, 3 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 6 artilleries, 4 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/31 hits, 14.83 expected hits
                        Russians roll dice for 1 armour, 1 artillery, 17 infantry and 1 tactical_bomber in Russia, round 3 : 8/20 hits, 7.00 expected hits
                        14 infantry owned by the Russians, 6 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 13 armour, 4 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 10/23 hits, 12.00 expected hits
                        Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber in Russia, round 4 : 3/6 hits, 2.33 expected hits
                        1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans captures 44PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 11 armour, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Germans: 2 armour, 6 artilleries, 3 infantry and 10 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery, 30 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                4 bombers moved from Russia to Novgorod
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                2 artilleries moved from Southern France to Normandy Bordeaux
                1 infantry moved from France to Western Germany
                3 bombers moved from Ukraine to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Germany to Western Germany
                3 fighters moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Belarus
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Belarus

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Novgorod
                4 artilleries and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 96 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs

    Combat Hit Differential Summary :

    Germans : -5.33
        Russians : -0.67
        AA fire in United Kingdom : : -0.17

    triplea_42040_Ger7.tsvg

  • '21 '20 '19 '18 '17

    If the Russians attack Novgorod, the OOL for German units are: take 3 inf first, then one artillery, then bombers.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Novosibirsk to Urals
                      Russians take Urals from Japanese
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Timguska to Evenkiyskiy
                1 submarine moved from 92 Sea Zone to 98 Sea Zone

    Combat - Russians
                Battle in 98 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                        Russians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Evenkiyskiy
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Evenkiyskiy, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Evenkiyskiy, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
                    Russians win, taking Evenkiyskiy from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 aaGun moved from Manchuria to Jehol
                1 aaGun moved from Amur to Manchuria
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Amur to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Finland to Karelia
                1 artillery moved from Tambov to Samara

    Turn Complete - Russians

    triplea_42040_Rus7.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
                2 fighters moved from 37 Sea Zone to Yunnan
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi
                2 battleships, 1 carrier and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                4 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
                    British defend with 2 armour, 1 infantry and 2 mech_infantrys
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
                        Chinese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/5 hits, 2.00 expected hits
                        2 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    Chinese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -27
                    Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in 6 Sea Zone
                    Japanese attack with 4 bombers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 4 bombers, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits
                        Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                        3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                    Japanese win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 75
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                Battle in Kiangsi
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits, 0.67 expected hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
                4 bombers moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                3 fighters moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Americans : -0.17
        Chinese : 2.67
        Japanese : 2.50

    triplea_42040_Jap7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to 6 Sea Zone

    Combat - Americans

    triplea_42040_Ame7.tsvg


  • scramble in sz 6?

  • '21 '20 '19 '18 '17

    no scramble, and both Japanese submarines submerge


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Caroline Islands
                1 bomber moved from 6 Sea Zone to Manchuria
                1 bomber moved from 6 Sea Zone to Manchuria
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_42040_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Manchuria
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                1 artillery placed in Anhwe
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    triplea_42040_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Manchuria to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Caroline Islands
                1 bomber moved from 6 Sea Zone to Manchuria
                1 bomber moved from 6 Sea Zone to Manchuria
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2
                Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Jehol
                1 infantry placed in Manchuria
                Chinese undo move 2.
                Chinese undo move 1.
                1 infantry placed in Manchuria
                1 infantry placed in Jehol
                1 artillery placed in Anhwe
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour moved from Iraq to Syria
                      British take Syria from Germans
                1 armour moved from Syria to Iraq
                1 mech_infantry moved from Yunnan to Malaya
                      UK_Pacific take Malaya from Japanese
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Yunnan to Kwangsi
                1 infantry moved from Hunan to Kwangsi

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 3 armour
                    Italians defend with 1 mech_infantry
                        British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Caucasus
                1 armour moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Iraq

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

    triplea_42040_UK_7.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Tambov
                2 armour moved from Bryansk to Tambov
                2 infantry moved from Bessarabia to Ukraine

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                        Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Tambov
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 1/3 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 fighter
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from Tambov to Russia
                1 artillery moved from Albania to Greece

    Place Units - Italians
                3 armour placed in Egypt
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    Italians : 0.17
        British : -0.33
        Russians : -0.50

    triplea_42040_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 fighters moved from Guam to Korea
                1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from South Australia to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Combat - French
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        French roll dice for 2 infantry in Tunisia, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  2/2 hits
                        2 infantry owned by the French lost in Tunisia
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 2 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_42040_Fre7.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 108 PUs;
                Germans buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 9 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                2 armour moved from Russia to Vologda
                2 armour moved from Russia to Samara
                4 armour moved from Russia to Volgograd
                1 artillery and 7 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Russia to Volgograd
                1 armour moved from Russia to Samara
                1 armour moved from Russia to Vologda
                1 infantry moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Baltic States to Karelia
                2 infantry moved from Novgorod to Karelia
                2 artilleries moved from Novgorod to Karelia
                4 bombers moved from Novgorod to Karelia

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry in Karelia, round 2 : 6/10 hits, 4.67 expected hits
                        Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 armour, 2 artilleries, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 5 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 7 mech_infantrys in Rostov, round 2 : 2/8 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 3 armour
                    Russians defend with 1 artillery
                        Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Vologda
                    Germans attack with 3 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 fighters and 1 tactical_bomber moved from Belarus to Western Germany
                4 bombers moved from Karelia to Western Germany
                2 aaGuns moved from Bryansk to Russia
                2 aaGuns moved from Belarus to Novgorod

    Place Units - Germans
                9 transports placed in 112 Sea Zone
                1 infantry placed in Western Germany
                2 artilleries placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                2 artilleries and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : 2.33
        Russians : -1.33

    triplea_42040_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Korea
                1 infantry moved from Siberia to Amur
                1 aaGun moved from Manchuria to Korea
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Kansu to Novosibirsk
                2 infantry moved from Evenkiyskiy to Timguska
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria

    Turn Complete - Russians

    triplea_42040_Rus8.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                2 battleships moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                2 artilleries moved from Kiangsi to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 armour moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Anhwe
                1 tactical_bomber moved from Kwangtung to Anhwe
                2 artilleries, 3 infantry and 1 mech_infantry moved from Shantung to Anhwe
                2 tactical_bombers moved from Japan to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Japan to Kwangsi
                2 bombers moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
                        Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
                    Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    Americans defend with 2 cruisers and 2 transports
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 2 submarines
                    Casualties for Americans: 2 cruisers and 2 transports
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                    British defend with 2 armour and 1 infantry; Chinese defend with 1 airfield
                        Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/7 hits, 2.67 expected hits
                        Chinese roll dice for 2 armour and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 armour and 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/8 hits, 2.83 expected hits
                        Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 2.67 expected hits
                        Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                        2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Shantung
                1 tactical_bomber moved from Anhwe to Shantung
                1 bomber moved from Kwangsi to Kwangtung
                3 transports moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands
                3 fighters moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Americans : 1.00
        Chinese : -2.00
        Japanese : -1.17

    triplea_42040_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 bomber moved from Caroline Islands to Kwangtung
                2 bombers moved from Manchuria to Shantung

    Combat - Americans
                Air Battle in Shantung

    triplea_42040_Ame8.tsvg

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