@mike64 did you open the file in play by forum?
OwenToo (Axis) -vs- stroutqb22 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
3 bombers moved from Southern Italy to 109 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
3 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 armour, 4 artilleries, 11 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
5 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
1 cruiser and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Russians scrambles 1 units out of Novgorod to defend against the attack in 127 Sea Zone
Russians scrambles to create a battle in territory 127 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
British defend with 3 destroyers and 3 fighters; French defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers, 1 cruiser, 1 destroyer and 3 fighters in 109 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
British roll dice for 1 cruiser, 4 destroyers and 3 fighters in 109 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the French, 3 destroyers owned by the British, 1 cruiser owned by the French and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 4 bombers, 1 cruiser and 3 fighters in 109 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
British roll dice for 3 fighters in 109 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 3 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 3 destroyers and 3 fighters
Casualties for French: 1 cruiser and 1 destroyer
Battle in 127 Sea Zone
Germans attack with 1 transport
Russians defend with 1 tactical_bomber
Russians roll dice for 1 tactical_bomber in 127 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans retreated to 126 Sea Zone
Battle in Novgorod
Germans attack with 10 armour, 4 artilleries, 11 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Germans roll dice for 10 armour, 4 artilleries, 11 infantry and 6 mech_infantrys in Novgorod, round 2 : 5/31 hits, 9.83 expected hits
Russians roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 7 infantry in Novgorod, round 2 : 6/12 hits, 4.83 expected hits
4 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 10 armour, 4 artilleries, 5 infantry and 6 mech_infantrys in Novgorod, round 3 : 10/25 hits, 8.83 expected hits
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Novgorod, round 3 : 1/8 hits, 3.50 expected hits
3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans winRussians win with 1 tactical_bomber remaining, taking Novgorod from Russians with 10 armour, 4 artilleries, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 7 infantry
Battle in Belarus
Germans attack with 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 2 : 0/7 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 3 : 3/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Romania, round 2 : 6/8 hits, 2.33 expected hits
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Moving scrambled unit from 127 Sea Zone to KareliaNon Combat Move - Germans
4 aaGuns moved from Eastern Poland to Belarus
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
3 bombers and 2 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Egypt to BulgariaPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -2.33
British : -1.83
Russians : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Finland to Norway
1 mech_infantry moved from Karelia to Norway
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
5 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Archangel to Novosibirsk
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bryansk to Archangel
3 infantry moved from Bryansk to Smolensk
1 artillery moved from Western Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Karelia to 126 Sea Zone
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in 126 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 artillery, 1 infantry and 1 transport
1 transport owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in 126 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 infantry and 1 transport
Battle in Norway
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Norway
Russians win, taking Norway from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from 126 Sea Zone to Finland
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 aaGun moved from Western Ukraine to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour and 9 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
8 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 battleships moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Szechwan to Tsinghai
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Tsinghai
2 fighters moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/7 hits, 4.00 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 1 cruiser, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 43 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 43 Sea Zone
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 cruiser, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 45
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Celebes
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 8 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery and 8 infantry in Amur, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 4 infantry in Amur, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery and 5 infantry in Amur, round 3 : 0/6 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Amur
4 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Manchuria
Russians win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from 42 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 artillery moved from Szechwan to SikangPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.67
Chinese : -0.33
UK_Pacific : -0.33
Russians : 1.67
Japanese : -3.00 -
If you attack SZ 33 with your Americans, my OOL is Destroyer first, then fighters, then carrier, lastly Battleships
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Shan State to 43 Sea ZoneCombat - Americans
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want to use suicide tokens?
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use 3 tokens against the aircraft carrier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Shan State to 43 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1,6
Battle in Korea
Battle in 43 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 43 Sea Zone
Japanese win, taking Korea from Japanese with 1 transport remaining. Battle score for attacker is 1
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Shan State to 43 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1,6
Battle in Korea
Battle in 43 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 43 Sea Zone
Japanese win, taking Korea from Japanese with 1 transport remaining. Battle score for attacker is 1
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
1 fighter moved from India to Sikang
1 bomber moved from Persia to 97 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from Persia to SikangCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Sikang
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Sikang to Kazakhstan
1 tactical_bomber moved from Sikang to Kazakhstan
1 aaGun moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 aaGun and 8 infantry moved from Burma to Yunnan
1 armour moved from India to Eastern Persia
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to BurmaPlace Units - British
3 armour placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 fighter and 1 infantry; French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/8 hits, 3.33 expected hits
British roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the French, 1 infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to Egypt
2 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 bomber placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.67
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 armour moved from New South Wales to Western Australia
1 artillery moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Novgorod to Bryansk
10 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 tactical_bomber moved from Bulgaria to Eastern Poland
4 infantry moved from Novgorod to Archangel
4 artilleries moved from Novgorod to Archangel
1 infantry moved from Romania to Eastern Poland
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Egypt to Syria
Germans take Syria from FrenchCombat - Germans
Battle in Bryansk
Germans attack with 10 armour, 2 artilleries, 1 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
Germans roll dice for 10 armour, 2 artilleries, 1 infantry and 7 mech_infantrys in Bryansk, round 2 : 9/20 hits, 7.33 expected hits
Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Bryansk, round 2 : 3/9 hits, 3.00 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 10 armour, 2 artilleries and 5 mech_infantrys in Bryansk, round 3 : 10/17 hits, 6.83 expected hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 artilleries and 4 infantry in Archangel, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Normandy Bordeaux to Southern Italy
3 artilleries moved from Normandy Bordeaux to France
3 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Bulgaria to Egypt
4 aaGuns moved from Belarus to Bryansk
1 artillery moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 bomber and 2 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 4.00
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Smolensk to Vologda
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
6 infantry moved from Smolensk to RussiaCombat - Russians
Battle in Timguska
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Timguska, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Timguska
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Amur to Korea
1 infantry moved from Buryatia to Amur
1 aaGun moved from Siberia to Amur
4 infantry moved from Siberia to Amur
1 aaGun moved from Soviet Far East to Siberia
4 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Finland to Russia
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Norway to Karelia
1 artillery moved from Norway to Finland
1 infantry moved from Vyborg to Karelia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to India
2 bombers moved from Japan to Korea
4 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Kansu
1 artillery moved from Timguska to Urals
Japanese take Urals from Russians
2 battleships, 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to KweichowCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Hunan : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 2 destroyers and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Korea, round 2 : 1/7 hits, 2.50 expected hits
Americans roll dice for 4 infantry and 1 mech_infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Korea, round 3 : 1/6 hits, 2.33 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Korea, round 4 : 2/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry and 1 mech_infantry in Korea, round 4 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Korea, round 5 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Kansu, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Kwangsi
1 artillery moved from Celebes to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Hunan : : -0.33
Americans : -1.00
Chinese : -0.67
AA fire in India : : -0.33
Japanese : -1.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Sikang to Shensi
Chinese take Tsinghai from Japanese
Chinese take Shensi from Japanese
5 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanCombat - British
Battle in Hunan
British attack with 6 infantry
Japanese defend with 1 armour
British roll dice for 6 infantry in Hunan, round 2 : 1/6 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
3 infantry moved from Burma to Yunnan
1 artillery moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour moved from Eastern Persia to Persia
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Malta to PersiaPlace Units - British
3 infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 bombers moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Romania to Western UkraineCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour and 4 mech_infantrys; French defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.67 expected hits
British roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2.17 expected hits
3 mech_infantrys owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 5/7 hits, 3.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 4 mech_infantrys
Casualties for French: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 bombers moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 91 Sea Zone to Tunisia
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 artillery, 1 fighter and 1 mech_infantry placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from Western Australia to New South WalesPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
4 artilleries and 4 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Bessarabia to Belarus
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
4 bombers moved from Southern Italy to Ukraine
1 bomber moved from Western Germany to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Ukraine
Germans attack with 2 artilleries, 5 bombers, 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 5 infantry
Germans roll dice for 2 artilleries, 5 bombers, 2 fighters and 2 infantry in Ukraine, round 2 : 2/11 hits, 5.67 expected hits
Russians roll dice for 5 infantry in Ukraine, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
1 artillery owned by the Germans retreated to Bessarabia
Russians win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 4 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 artilleries, 4 infantry and 2 mech_infantrys in Smolensk, round 2 : 5/10 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/8 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/8 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 bombers moved from Russia to Novgorod
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from France to Southern France
2 fighters moved from Ukraine to Western Ukraine
4 aaGuns, 10 armour, 2 artilleries and 5 mech_infantrys moved from Bryansk to Smolensk
3 bombers moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
2 artilleries moved from France to Southern France
1 infantry moved from Western Germany to France
1 armour moved from Syria to EgyptPlace Units - Germans
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 bomber placed in Western Germany
1 armour, 1 artillery and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -4.00
Russians : 1.33 -
If you attack Western Ukraine, for OOL I will take the Italian armor first, then bombers.