• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Western United States to 86 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 bombers placed in Western United States
                1 cruiser and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Americans : -0.83
        Japanese : 0.33

    triplea_42044_Ame2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan
                2 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : 0.17
        Japanese : 0.67

    triplea_42044_Chi2.tsvg

  • '20

    UK


  • Oops. Done it again. Sorry  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                2 transports moved from 26 Sea Zone to 10 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Western United States to 86 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 bombers placed in Western United States
                1 cruiser and 1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Szechwan
                2 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from Scotland to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 tactical_bomber moved from Egypt to Libya
                1 fighter moved from Egypt to Libya
                1 infantry moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                1 armour moved from Tobruk to Libya

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                        British roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    British win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Kenya
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Kenya
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 4 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Libya
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Libya, round 2 : 4/5 hits, 2.33 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Libya to Tobruk
                1 fighter moved from Libya to Tobruk
                1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from India to West India
                1 infantry moved from India to Burma
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to Scotland

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                2 infantry placed in United Kingdom
                1 submarine placed in 98 Sea Zone
                British undo move 2.
                2 infantry placed in Egypt
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
                Units Change Ownership
                    Some Units in India change ownership: 4 infantry
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Combat Hit Differential Summary :

    Germans : -0.33
        British : 0.33
        Italians : -0.67
        Americans : -0.83
        Chinese : 0.17
        Japanese : 1.00

    triplea_42044_UK_2.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Italians
                1 unit repaired.
                1 armour and 2 infantry moved from Greece to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
                2 armour and 2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 bomber and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry; ANZAC defend with 2 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 :  3/3 hits
                        Italians roll dice for 2 armour, 1 bomber and 2 infantry in Egypt, round 2 :  2/5 hits
                        British roll dice for 4 infantry in Egypt, round 2 :  2/4 hits
                        2 infantry owned by the ANZAC, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                2 aaGuns moved from Yugoslavia to Romania

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Romania : 2 aaGuns
        Northern Italy : 1 artillery, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        95 Sea Zone : 1 destroyer and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber and 3 infantry
        98 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transports

    triplea_42044_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 destroyers and 1 transport
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 destroyers and 1 transport
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                1 fighter moved from New South Wales to Western Australia
                2 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Hit Differential Summary :

    ANZAC : -2.50
        Japanese : -1.00

    triplea_42044_ANZ2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 2 destroyers and 1 transport
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        1 fighter owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 destroyers and 1 transport
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                1 fighter moved from New South Wales to Western Australia
                2 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -2.50
        Japanese : -1.00

    triplea_42044_Fre2.tsvg

  • '20

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                4 bombers moved from Western Germany to 109 Sea Zone
                2 artilleries and 12 infantry moved from Romania to Eastern Poland
                2 artilleries and 10 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                3 armour, 1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 armour moved from Germany to Baltic States
                1 armour moved from Germany to Eastern Poland
                1 armour moved from Germany to Baltic States
                5 infantry moved from Finland to Vyborg
                1 fighter moved from Western Germany to Vyborg

    triplea_42044_Ger3.tsvg

  • '20

    Scramble 109?


  • Full scramble.  :evil:

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
                4 bombers moved from Western Germany to 109 Sea Zone
                2 artilleries and 12 infantry moved from Romania to Eastern Poland
                2 artilleries and 10 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Baltic States
                3 armour, 1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 armour moved from Germany to Baltic States
                1 armour moved from Germany to Eastern Poland
                1 armour moved from Germany to Baltic States
                5 infantry moved from Finland to Vyborg
                1 fighter moved from Western Germany to Vyborg

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
                British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer and 1 submarine
                    British defend with 1 destroyer, 2 fighters and 1 submarine; French defend with 1 fighter
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 bombers and 1 destroyer in 109 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
                        Germans roll dice for 4 bombers in 109 Sea Zone, round 3 :  2/4 hits
                        British roll dice for 3 fighters in 109 Sea Zone, round 3 :  2/3 hits
                        2 bombers owned by the Germans and 2 fighters owned by the British lost in 109 Sea Zone
                        Germans roll dice for 2 bombers in 109 Sea Zone, round 4 :  2/2 hits
                        British roll dice for 1 fighter in 109 Sea Zone, round 4 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the French lost in 109 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 bombers, 1 destroyer and 1 submarine
                    Casualties for British: 1 destroyer, 2 fighters and 1 submarine
                    Casualties for French: 1 fighter
                Battle in Baltic States
                    Germans attack with 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Baltic States, round 2 :  4/18 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 fighter and 5 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 fighter and 5 infantry in Vyborg, round 2 :  1/6 hits
                        Russians roll dice for 3 infantry in Vyborg, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Vyborg
                        Germans roll dice for 1 fighter and 5 infantry in Vyborg, round 3 :  1/6 hits
                        Russians roll dice for 2 infantry in Vyborg, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Vyborg
                        Germans roll dice for 1 fighter and 5 infantry in Vyborg, round 4 :  1/6 hits
                        Russians roll dice for 1 infantry in Vyborg, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour, 3 artilleries and 14 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 3 artilleries and 14 infantry in Eastern Poland, round 2 :  5/21 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour, 3 artilleries and 14 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                2 aaGuns moved from Poland to Baltic States
                6 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Vyborg to Finland
                2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Western Germany to Poland
                1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Southern France to France
                1 bomber moved from 109 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
                1 fighter and 1 tactical_bomber moved from Western Germany to Poland
                1 tactical_bomber moved from Southern Italy to Poland

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_42044_Ger3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Karelia to Vyborg
                2 fighters moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 artillery, 2 fighters and 4 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Vyborg, round 2 : 2/7 hits, 2.17 expected hits
                        Germans roll dice for 5 infantry in Vyborg, round 2 : 3/5 hits, 1.67 expected hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vyborg, round 3 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 3 infantry in Vyborg, round 3 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans lost in Vyborg
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Vyborg, round 4 : 1/4 hits, 1.67 expected hits
                        Germans roll dice for 2 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                        Russians roll dice for 1 artillery and 2 fighters in Vyborg, round 5 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 4 infantry
                    Casualties for Germans: 5 infantry

    Non Combat Move - Russians
                2 fighters moved from Vyborg to Novgorod
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Belarus to Novgorod
                2 mech_infantrys moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Volgograd to Ukraine
                2 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Russia to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : -0.83

    triplea_42044_Rus3.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 2 factory_minors and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Kwangsi to Kansu
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 bomber moved from Kwangsi to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 infantry moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Siam to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                2 artilleries and 1 infantry moved from 54 Sea Zone to Queensland
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory
                2 battleships and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser moved from 37 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in Queensland
                    Japanese attack with 2 artilleries and 1 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 2 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Northern Territory
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 cruiser in Northern Territory, round 2 :  1/1 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Territory, round 2 :  5/8 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 :  0/3 hits
                        2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Kwangtung to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                2 carriers moved from 37 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from Northern Territory to 55 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 bomber moved from Kansu to Chahar
                1 bomber moved from Shensi to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Malaya
                1 factory_minor placed in French Indo China
                1 bomber placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Hunan: 2 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 1 bomber, 6 fighters, 1 infantry and 3 tactical_bombers
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 1 aaGun and 7 infantry
        Manchuria : 1 flag, 2 infantry
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 2 infantry and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry and 3 mech_infantrys
        Hunan : 1 flag, 2 fighters and 2 tactical_bombers
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag, 1 bomber
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Northern Territory : 1 flag, 1 armour, 1 artillery and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor
        Java : 1 flag
        43 Sea Zone : 1 submarine
        35 Sea Zone : 1 destroyer and 3 submarines
        54 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        55 Sea Zone : 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports

    triplea_42044_Jap3.tsvg

  • '20

    I have never tried going for Australia first but here it is  8-)


  • And why not…  :-D :mrgreen:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                3 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                2 bombers moved from Western United States to Aleutian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 battleship, 1 carrier and 1 cruiser placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    triplea_42044_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Chinese : -1.17
        Japanese : 0.00

    triplea_42044_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                3 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                2 bombers moved from Western United States to Aleutian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 battleship, 1 carrier and 1 cruiser placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai
                1 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in 98 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                    1 submarine owned by the British Submerged
                    1 submarine owned by the Italians Submerged

    Non Combat Move - British
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from Ontario to Quebec
                1 infantry moved from Ontario to Quebec
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 artillery moved from 76 Sea Zone to British Somaliland
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 infantry moved from India to Burma
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                2 artilleries, 2 fighters and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,4,3
                British collect 29 PUs (1 lost to blockades); end with 29 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
                Some Units in India change ownership: 2 mech_infantrys

    Combat Hit Differential Summary :

    Chinese : -1.17
        Japanese : 0.00

    triplea_42044_UK_3.tsvg

  • '20

    I must have hit wrong button to battle the sub that i wanted to confront. Rolling on forum for that here.

    My SS first. If it hits, it nullifies your roll. my bb, ca, dd next, in that order. then your sub at bottom

    DiceRolling 1d6:
    (3)

    DiceRolling 1d6:
    (6)  DiceRolling 1d6:
    (1)  DiceRolling 1d6:
    (3)

    DiceRolling 1d6:
    (4)

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