Please used J-5 with edited NCM. Moved a sub from 21 to 36.
L17 G40 BM3 Play Off 1/2 Final Me1945 (Axis) vs. JDOW (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Russia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 mech_infantrys moved from Russia to Rostov
5 artilleries and 60 infantry moved from Tambov to Rostov
1 fighter moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
2 infantry moved from Kansu to Shensi
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to TambovPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0,50
Russians : -2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Burma to Kweichow
1 artillery moved from Hunan to Anhwe
1 armour moved from Jehol to Anhwe
2 infantry moved from Burma to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
2 fighters moved from 41 Sea Zone to Java
1 bomber moved from Borneo to Java
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Burma to Kweichow
2 tactical_bombers moved from Jehol to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from French Indo China to Anhwe
1 fighter moved from French Indo China to Anhwe
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 bomber, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kweichow
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Anhwe, round 2 : 2/7 hits, 3.67 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 4 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 fighter
Battle in India
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from India to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Anhwe to Manchuria
2 infantry moved from Manchuria to Amur
1 armour moved from Soviet Far East to Amur
1 aaGun moved from Jehol to Buyant-Uhaa
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 aaGun moved from Jehol to Manchuria
1 bomber moved from Java to Borneo
1 artillery moved from Burma to Yunnan
2 carriers moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Anhwe to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from India to Yunnan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to 36 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry, 1 marine and 1 mech_infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Chinese : 0.33
UK_Pacific : -0.17
Japanese : -1.17Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 armour, 1 artillery and 3 fighters
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Borneo : 1 flag, 1 bomber
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 2 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 2 artilleries and 9 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 marine
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers
43 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 aaGun and 1 infantry
Ulaanbaatar : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 48 / 67
Russians : 20 / 31
Japanese : 62 / 62
Americans : 66 / 110
Chinese : 9 / 11
British : 39 / 52
UK_Pacific : 2 / 0
Italians : 8 / 4
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 3 fighters, 12 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 infantry moved from West India to India
1 bomber moved from Queensland to India
1 bomber moved from Hopei to Kweichow
1 bomber moved from Guam to Kweichow
1 submarine moved from 33 Sea Zone to 34 Sea Zone
8 fighters moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Romania
1 bomber moved from Bulgaria to Romania
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Bulgaria to Yugoslavia
5 fighters moved from Bulgaria to Caucasus
1 tactical_bomber moved from Bulgaria to Caucasus
2 bombers moved from Bulgaria to Caucasus
1 bomber moved from Norway to Novgorod
1 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
3 fighters moved from Norway to Finland
1 bomber moved from Bulgaria to Yugoslavia
1 fighter moved from Greece to Caucasus
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Americans creates battle in territory 43 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Philippines
Battle in Celebes
Battle in Normandy Bordeaux
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking 43 Sea Zone from Japanese, taking Philippines from Japanese, taking Celebes from Japanese, taking Normandy Bordeaux from Germans, taking Northern Italy from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Americans attack with 2 bombers and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Yugoslavia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 bombers and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Yugoslavia
Americans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kweichow
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kweichow, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in Kweichow, round 3 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Romania
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Americans win, taking Romania from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Americans attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 3 fighters and 1 infantry in Finland, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 8 fighters in 34 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in India
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 1 infantry in India, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 infantry in India, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in India
Americans win, taking India from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Americans attack with 2 bombers, 6 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
AA fire in Caucasus : 1/3 hits, 0,50 expected hits
1 bomber owned by the Americans lost in Caucasus
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/8 hits, 4,33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 bombers
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 bomber moved from Romania to Iraq
2 bombers moved from Yugoslavia to Greece
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Northern Italy to Greece
1 fighter moved from Northern Italy to 97 Sea Zone
1 fighter moved from Gibraltar to Greece
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to Greece
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Finland to Norway
1 bomber moved from Novgorod to Norway
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 102 Sea Zone
1 bomber moved from India to West India
2 bombers moved from Kweichow to Anhwe
8 fighters moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 fighter moved from Guam to Caroline Islands
1 bomber moved from 42 Sea Zone to Queensland
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to QueenslandPlace Units - Americans
2 infantry and 1 mech_infantry placed in Greece
3 infantry placed in Southern France
1 airfield and 3 infantry placed in Norway
2 infantry placed in Eastern United States
1 bomber, 3 fighters and 2 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 127 PUsCombat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
Americans : -3,83
Japanese : -2,00
AA fire in Novgorod : : -0,17
AA fire in Caucasus : : 0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory HunanNon Combat Move - Chinese
1 fighter and 12 infantry moved from Hopei to AnhwePlace Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
-
character max exceeded again. Please find the file attached.
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Check your email for the I16 file.
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Fre 16 sent via mail.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 bomber moved from Northern Territory to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Java to Northern Territory
1 aaGun moved from Northern Territory to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from Norway to Finland
1 fighter moved from Hopei to Anhwe
1 fighter moved from Hopei to AnhwePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 61 PUs;
Germans buy 2 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 marine moved from 118 Sea Zone to 111 Sea Zone
Germans take 119 Sea Zone from British
1 marine moved from 111 Sea Zone to Scotland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 tactical_bombers moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
2 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber moved from Ukraine to Volgograd
18 armour and 1 infantry moved from Northwest Persia to Persia
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Romania
Germans attack with 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Romania
Germans roll dice for 2 tactical_bombers in Romania, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Romania
Germans roll dice for 2 tactical_bombers in Romania, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 18 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 18 armour and 1 infantry in Persia, round 2 : 10/19 hits, 9.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 18 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
retreated to Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 0/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 1/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 5 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 aaGun moved from Ukraine to Bessarabia
1 aaGun and 10 artilleries moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
12 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 destroyer moved from 118 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 3 transports moved from 118 Sea Zone to 122 Sea Zone
1 bomber moved from Volgograd to Bessarabia
1 artillery moved from Baltic States to NovgorodPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in France
1 fighter, 5 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,2,2,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 40 PUs (10 lost to blockades); end with 40 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -3.00
British : 0.00
Americans : -0.67
Russians : 0.00Territory Summary for Germans :
Iceland : 1 flag, 1 airfield
Scotland : 1 flag, 1 airfield and 1 marine
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Bessarabia : 1 flag, 1 aaGun, 12 artilleries, 1 bomber, 1 infantry and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun and 12 artilleries
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 1 flag, 1 factory_minor
112 Sea Zone : 1 submarine
119 Sea Zone : 1 flag
113 Sea Zone : 1 submarine
122 Sea Zone : 1 battleship, 1 carrier and 3 transports
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 18 armour and 1 infantry
Yugoslavia : 1 flag
111 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 54
Russians : 20 / 31
Japanese : 41 / 62
Americans : 73 / 127
Chinese : 18 / 20
British : 35 / 51
UK_Pacific : 5 / 8
Italians : 8 / 2
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
1 artillery moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Tambov to Bryansk
5 artilleries and 50 infantry moved from Rostov to Ukraine
10 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Shensi to Hopei
1 armour moved from Vologda to Evenkiyskiy
1 armour moved from Vologda to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from GermansCombat - Russians
Non Combat Move - Russians
1 artillery moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Tambov to Bryansk
5 artilleries and 50 infantry moved from Rostov to Ukraine
10 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 infantry moved from Shensi to Hopei
1 armour moved from Vologda to Evenkiyskiy
1 armour moved from Vologda to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 armour, 1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Russians to Timguska: 1 armour
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Just to let you know: I can still take Denmark with the US. I can make the landing from Norway and bringing my own subs in 112 next to planes. I cannot ignore the subs in case you decide to scramble but your defending sub will then fight against my attacking subs. If I win the fight, which I most likely will, my US boys can land in Denmark and empty Berlin is up for grabs for UK.
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You can of course edit if you like. I can hardly imaging this would have affected my Russian turn.
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Just to let you know: I can still take Denmark with the US. I can make the landing from Norway and bringing my own subs in 112 next to planes. I cannot ignore the subs in case you decide to scramble but your defending sub will then fight against my attacking subs. If I win the fight, which I most likely will, my US boys can land in Denmark and empty Berlin is up for grabs for UK.
What you are missing is, if you declare the combat in sz 112 with your subs (or whatever units with) the attacking side transports are not allowed to load units from any territory (Norway in this case) adjacent to that zone. It is legal to bring already loaded TTs to a SZ with declared combat and offload from there. It is why I put CC in 111. Am I missing anything? And I appreciate your notice and willingness to allow me adits. Please let me know, if I am missing anything.
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Again, this is my understanding an attacker 's TT is not allowed to load land units in a combat SZ. Your TT in sz110 has two paths to take infantries from Norway and offload them in Den. The paths are 110-111-125-112 (blocked by CC) and 110-112-125-back to 112. The second path goes through the sz 112 where you have to declare a combat. What I remember is, if an attacker declares a combat in a SZ, all of the ships must stop in the SZ. So, from my view this path doesn’t work for the attacker to take Den too.
Honestly, I think the game is over. But, still Berlin does’t fall with this deployment. What do you think? -
FWIW, I think JDOW is right. It doesn’t matter if there is a scramble in SZ112, the SZ is not hostile during combat movement so the US transports can indeed load and then there would be a sea battle followed by an amphibious assault.
Perhaps you should request a ruling.
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I got your point Alex, however I still think the German sub in 112 does neither prevent loading units in 112 and not at all passing 112, load units and then return to 112 and offload. Imo this lies simply in the nature of the order the action is going. Actually it is not me attacking 112, but you decide to initiate a fight by scrambling and letting your sub fight instead of submerge.
But let’s see what the ruling ist.However, please proceed in any case with the given map. Regardless of the ruling I won’t take Denmark with US this turn. I believe you made the deployment in genuinely believing a landing isn’t possible with the US and I do not want to create a hassle now. In case a landing would be allowed, you only need to keep this into consideration for the next German turn.
You can proceed with Japan.
Best,
Tobias -
I thought in the case your subs don’t declear the combat before my turn to make a scramble decision (which will be made against at least TT), your subs are out of the fight in 112. Is that wrong?
Yes, I hear you about proceeding with Japan. -
FWIW, I think JDOW is right. It doesn’t matter if there is a scramble in SZ112, the SZ is not hostile during combat movement so the US transports can indeed load and then there would be a sea battle followed by an amphibious assault.
Perhaps you should request a ruling.
I heard there was a question here…
Simon’s right - subs don’t restrict movement in any way, except for the rule that you can’t conduct an amphibious assault over an enemy sub with transports that have no escorting warships.
Whether there will be combat in Z112 in the combat phase is irrelevant. Only surface warships prevent loading of transports
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FWIW, I think JDOW is right. It doesn’t matter if there is a scramble in SZ112, the SZ is not hostile during combat movement so the US transports can indeed load and then there would be a sea battle followed by an amphibious assault.
Perhaps you should request a ruling.
I heard there was a question here…
Simon’s right - subs don’t restrict movement in any way, except for the rule that you can’t conduct an amphibious assault over an enemy sub with transports that have no escorting warships.
Whether there will be combat in Z112 in the combat phase is irrelevant. Only surface warships prevent loading of transports
Thanks Gamerman.





