dice…
G40 2E Colt vs Koala(+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,909
Median : 3,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Tunisia to LibyaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,909
Median : 3,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
Nah, edit is fine.
I’m still proud of my guys :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
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When I saw you build the airbase, my heart dropped :cry:
Scramble and OOL
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@Colt45:
When I saw you build the airbase, my heart dropped :cry:
Scramble and OOL
yeah, it really changes the odds because you have to split you planes.
No scramble but I have a hard time picking an OOL for the land battle…
I want max defense, but if I get lucky in the first round I don’t want to sacrifice the bombers for ground units.
Hmm, would you mind rolling that battle in the forum?
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That’s fine. I will post gamesave round one of combat when I can
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Okay, if that doesn’t work, we could also use the forum dice roller and edit the save after the combat.
What ever works best
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/11 hits -
casualties:
1 inf
1 art
2 us bomber
1 uk tac -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/11 hits
Americans roll dice for 1 artillery, 5 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/13 hits
1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
Americans win with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
3 bombers owned by the Germans retreated
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from France to Southern France
1 bomber and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 bombers moved from Norway to Western GermanyPlace Units - Germans
6 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,4,4,5,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Russia to Archangel
1 bomber moved from Timguska to KansuCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Kansu, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Archangel to Russia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
1 armour moved from Russia to VolgogradPlace Units - Russians
2 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.67
Russians : -0.83
Japanese : -1.00Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 1 SuicideAttackTokens; 54 PUs;
Japanese buy 2 artilleries, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 armour moved from Shan State to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
2 artilleries and 4 tactical_bombers moved from Yunnan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 55 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Anhwe to Malaya
1 bomber moved from Anhwe to French Indo China
1 fighter moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Queensland to 20 Sea Zone -
scramble around denmark?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Queensland to 20 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in DenmarkNon Combat Move - Americans
1 bomber moved from Western Germany to Norway
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 20 Sea Zone to Guam
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Burma to India
1 bomber moved from Hawaiian Islands to Queensland
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to KareliaPlace Units - Americans
2 armour and 1 mech_infantry placed in Norway
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : 0,67
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4,333
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
4 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Sikang
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to BurmaPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,67Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4,150
Median : 4,500
Variance : 1,474
Standard Deviation : 1,214
Total rolls : 20Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4,231
Median : 4,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 13Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,750
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Germany
4 fighters moved from Norway to Germany
1 fighter moved from United Kingdom to Germany
1 battleship and 1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Eastern Persia to Caucasus -
Do you want to scramble at the baltic sea?





