Yeah, full scramble.
T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Greece to Iraq
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to GreecePlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2,1,6,6,6,4,2
Italians collect 4 PUs (8 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : -1,00
Americans : 1,33
AA fire in Iraq : : -0,17 -
italy is so poor and useless
I will do Germany and Japan in a couple of hours if you are around
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber moved from Greece to Iraq
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to GreecePlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2,1,6,6,6,4,2
Italians collect 4 PUs (8 lost to blockades); end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1,00
Americans : 1,33
AA fire in Iraq : : -0,17Territory Summary for Italians :
Western Germany : 1 fighter
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 armour and 2 mech_infantrys
Western Ukraine : 1 flag
Greece : 1 bomber -
Anzac is straightforward. Will be within the hour.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 2 infantry
Queensland : 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
South Australia : 1 artillery and 3 infantry
Hawaiian Islands : 1 artillery and 1 infantry
26 Sea Zone : 1 transport
6 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter
62 Sea Zone : 1 destroyer
Normandy Bordeaux : 1 infantry
Algeria : 1 infantry
Holland Belgium : 1 infantry
Caucasus : 5 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 76
Russians : 14 / 0
Japanese : 64 / 69
Americans : 61 / 81
Chinese : 9 / 11
British : 36 / 41
UK_Pacific : 2 / 0
Italians : 12 / 8
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Vyborg to Finland
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Bryansk to Finland
16 armour, 3 artilleries and 1 mech_infantry moved from Russia to Tambov
1 bomber and 2 tactical_bombers moved from Bryansk to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 7 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Finland, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 16 armour, 3 artilleries and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry; Russians defend with 1 infantry
Germans roll dice for 16 armour, 3 artilleries and 1 mech_infantry in Tambov, round 2 : 9/20 hits, 9,33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Tambov
Germans win, taking Tambov from Russians with 16 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 fighter and 7 tactical_bombers moved from Bryansk to Germany
2 infantry moved from Novgorod to Karelia
2 bombers moved from Finland to Novgorod
1 bomber moved from Rostov to Western Germany
2 tactical_bombers moved from Rostov to Russia
11 mech_infantrys moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
2 infantry moved from Southern France to FrancePlace Units - Germans
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Russia
3 infantry placed in Ukraine
5 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Southern France
1 artillery placed in Western Germany
Germans undo move 8.
Germans undo move 7.
2 infantry placed in Southern France
1 infantry placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,5,1,4,5,3,4,1,4,3
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : -2,67
British : -0,33
Americans : 0,00
Russians : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kazakhstan to VolgogradCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Yunnan : 1 infantry
Sikang : 1 aaGun and 2 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 aaGun
Samara : 1 infantryProduction/PUs Summary :
Germans : 56 / 59
Russians : 11 / 0
Japanese : 63 / 69
Americans : 58 / 81
Chinese : 10 / 11
British : 34 / 41
UK_Pacific : 2 / 0
Italians : 12 / 8
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Shantung to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
1 bomber moved from Shan State to Yunnan
1 bomber moved from Shan State to Kweichow
2 bombers moved from Shan State to Shensi
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Shantung to 20 Sea Zone
1 fighter moved from Shantung to Kweichow
7 armour, 2 artilleries and 2 mech_infantrys moved from India to West IndiaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 7 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 2 artilleries and 2 mech_infantrys in West India, round 2 : 3/11 hits, 4,83 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 7 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Jehol to Japan
3 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Shensi to French Indo China
1 bomber and 1 fighter moved from Kweichow to French Indo China
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to India
1 aaGun moved from Shan State to Malaya
1 infantry moved from Buryatia to SakhaPlace Units - Japanese
1 armour placed in Shantung
3 infantry placed in India
1 fighter and 1 tactical_bomber placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
3 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,4
Japanese collect 65 PUs (7 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33
Chinese : 0,00
UK_Pacific : 0,67
Japanese : 0,67Territory Summary for Japanese :
Shantung : 1 flag, 1 armour and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 4 infantry and 1 mech_infantry
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 aaGun and 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 bombers, 1 factory_minor and 1 fighter
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 3 submarines
35 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 submarines, 7 tactical_bombers and 4 transports
39 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
Central Mongolia : 1 flag
6 Sea Zone : 1 destroyer and 1 submarine
Buyant-Uhaa : 1 flag
West India : 1 flag, 7 armour, 2 artilleries and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
12 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
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Scrasmble? I will swap a SuB AND inF FOR A SECOND dd AMD save one.
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no scramble
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Can I have one of the US Fts back in Cairo, please? Otherwise, will swap one Mech and 2 INf for a FT.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
12 fighters and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Denmark
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Denmark from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 12 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 12 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 aaGun moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
3 fighters moved from Holland Belgium to 112 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 aaGun moved from Eastern United States to Central United States
12 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 112 Sea Zone
2 infantry placed in Norway
2 infantry placed in Normandy Bordeaux
1 fighter and 2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SikangPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
British buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters and 2 infantry moved from Norway to Finland
1 mech_infantry moved from Eire to United Kingdom
1 mech_infantry moved from Persia to Eastern Persia
1 fighter moved from Egypt to Rostov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Finland
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Finland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Rostov
British roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 fighter moved from Norway to United Kingdom
3 fighters moved from Finland to Norway
1 aaGun moved from Normandy Bordeaux to 110 Sea Zone
5 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea ZonePlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 1 infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
Soviet Far East : 1 flag, 1 artillery
Siberia : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
24 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 13 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour and 2 infantry
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Norway : 1 flag, 4 aaGuns, 1 artillery, 1 factory_minor, 3 fighters and 9 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Caucasus : 1 aaGun, 6 artilleries, 1 fighter, 10 infantry and 6 mech_infantrys
112 Sea Zone : 1 aaGun, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 submarine and 6 transports
125 Sea Zone : 1 flag
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 6 submarines
Iraq : 1 flag, 1 factory_minor, 2 fighters, 6 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 mech_infantry
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries, 1 infantry and 2 mech_infantrys
Persia : 1 flag, 1 infantry
98 Sea Zone : 2 destroyers
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 59
Russians : 10 / 0
Japanese : 71 / 76
Americans : 67 / 87
Chinese : 4 / 6
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 12 / 8
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please note that I amended my purchases, as requested earlier and before UK dice.
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@wittmann:
Can I have one of the US Fts back in Cairo, please? Otherwise, will swap one Mech and 2 INf for a FT.
Edit the NCM the way you wish
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Thanks. Happy to leave it.
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@wittmann:
Thanks. Happy to leave it.
Thats fine, but I dont understand this?
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit ModeDid you swap your buy of 2 inf+1 mech into a fighter?
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Yes .
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Wasn’t sure you were you going to allow the US Ft back to Cairo, as I had rolled Chinese dice . Needed two Fts in Cairo; had forgotten that the U.K. one was attacking Rostov. Was not going to redo the whole go, as I had to go out. Busy today. .
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So let me see if I have this correctly
1. You moved two US fighters to Iraq during NCM, but you changed your mind and wanted to move one back to Egypt? But you were not sure if I would allow it because you had already rolled chinese dice?
2. You realize after you rolled british dice that you need two fighters in Egypt and hence you swaped your british buy of 2 inf+1 mech into a fighter when placing your units?
Is this correct or am I missing something?