scramble to 110?
BSD (Allies) vs Simon33 (Axis+3) BM3 Game IV
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Yeah, I’m going to scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 19 submarines and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Guam
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters, 19 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 6 destroyers, 17 fighters, 5 submarines, 6 tactical_bombers and 3 transports
Americans roll dice for 19 submarines in 6 Sea Zone, round 2 : 6/19 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/27 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 6 destroyers, 17 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 22/43 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 7 carriers owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 19 submarines in 6 Sea Zone, round 3 : 1/19 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 14/19 hits
Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 17 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 24/41 hits
3 destroyers owned by the Japanese, 19 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 10 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 10 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 9/14 hits
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 17 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 17/26 hits
1 destroyer owned by the Japanese, 1 battleship owned by the Americans, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 tactical_bombers owned by the Japanese and 10 fighters owned by the Americans lost in 6 Sea Zone
Japanese win, taking Guam from Japanese with 2 battleships, 1 cruiser, 14 fighters and 3 transports remaining. Battle score for attacker is -147
Casualties for Americans: 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters, 19 submarines and 3 tactical_bombers
Casualties for Japanese: 10 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 6 tactical_bombers
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
11 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 2 infantry placed in Normandy Bordeaux
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
18 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Crete to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from ItaliansCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 3 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the British, 1 fighter owned by the Italians, 1 destroyer owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 4/4 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits
2 fighters owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer and 3 fighters
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from 97 Sea Zone to Crete
1 bomber moved from 97 Sea Zone to Crete
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 armour moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
7 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Northern Italy
1 artillery moved from Rostov to Caucasus
2 armour moved from Bryansk to Caucasus
1 artillery moved from France to Northern Italy
1 bomber moved from Northern Italy to Southern France
1 armour moved from France to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Italians attack with 2 armour and 1 artillery
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour and 1 artillery in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to France
2 aaGuns moved from Rostov to CaucasusPlace Units - Italians
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.00
British : -0.33
Americans : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea ZoneCombat - ANZAC
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Scramble?
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Yes, full scramble.
I wondered what that US CV was doing there, waiting to be sunk.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine
Japanese defend with 2 battleships, 1 cruiser, 3 fighters and 3 transports
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the ANZAC, 1 cruiser owned by the Japanese, 1 carrier owned by the ANZAC, 2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 3/6 hits
Japanese roll dice for 2 battleships, 1 fighter and 3 transports in 6 Sea Zone, round 3 : 1/3 hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC and 2 battleships owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 6 Sea Zone from Japanese with 1 cruiser and 4 fighters remaining. Battle score for attacker is 57
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Japanese: 2 battleships, 1 cruiser, 3 fighters and 3 transportsNon Combat Move - ANZAC
2 fighters could not land in 6 Sea Zone and were removed
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Combat - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters, 1 infantry and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Germany
2 bombers moved from Novgorod to Western Germany
6 artilleries and 16 infantry moved from Western Germany to France
5 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
7 artilleries moved from Samara to Kazakhstan
1 mech_infantry moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Bryansk to Rostov
1 armour moved from Urals to Kazakhstan
20 armour, 3 artilleries, 3 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Volgograd to Caucasus
2 bombers moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Germany
3 artilleries placed in France
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1.00
Americans : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Japan to 6 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 bomber moved from Shantung to 45 Sea Zone
1 bomber moved from Shantung to 44 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
7 fighters moved from Japan to 7 Sea Zone
1 armour moved from Yenisey to Timguska
Japanese take Evenkiyskiy from Russians
Japanese take Timguska from Russians
4 artilleries, 9 infantry and 2 mech_infantrys moved from Yenisey to Timguska
1 mech_infantry moved from Sikang to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour, 4 artilleries, 6 infantry and 4 mech_infantrys moved from Anhwe to Kweichow
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
1 armour moved from Persia to Eastern Persia
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern PersiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 5 artilleries, 6 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 5 mech_infantrys in Kweichow, round 2 : 4/17 hits, 4.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 7 fighters
Americans defend with 1 carrier; ANZAC defend with 2 fighters
Japanese roll dice for 1 bomber and 7 fighters in 7 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Americans
ANZAC roll dice for 1 carrier and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 7 Sea Zone
Japanese roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 1 carrier in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 carrierNon Combat Move - Japanese
1 bomber and 5 fighters moved from 7 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
3 artilleries moved from West India to Eastern Persia
1 artillery and 2 infantry moved from India to West India
2 artilleries moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Sikang
1 aaGun moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 armour moved from Shantung to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Kweichow
1 armour moved from Hunan to Kweichow
2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Shantung
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : -0.83
Chinese : 0.67
Japanese : -4.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 artillery in Sumatra, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
20 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 4 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest PersiaCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Crete to Northwest Persia
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Crete to Gibraltar
EDIT: 1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
2 fighters placed in 110 Sea Zone
4 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from France to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
3 infantry moved from France to Southern France
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1.00
British : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
30 artilleries and 22 infantry moved from France to Normandy Bordeaux
3 fighters and 20 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 bombers and 3 tactical_bombers moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 30 artilleries, 2 bombers, 3 fighters, 22 infantry, 20 mech_infantrys and 3 tactical_bombers
British defend with 5 aaGuns, 1 armour, 1 artillery, 3 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 4/8 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 30 artilleries, 2 bombers, 1 fighter, 22 infantry, 20 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 24/76 hits, 24.50 expected hits
Americans roll dice for 5 aaGuns, 2 armour, 3 artilleries, 6 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 20/61 hits, 22.83 expected hits
5 aaGuns owned by the British, 20 infantry owned by the Germans, 1 infantry owned by the Americans, 2 infantry owned by the French and 16 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 30 artilleries, 2 bombers, 1 fighter, 2 infantry, 20 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 17/56 hits, 19.83 expected hits
Americans roll dice for 2 armour, 3 artilleries, 6 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 17/42 hits, 16.50 expected hits
12 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the Americans, 3 mech_infantrys owned by the Germans and 15 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 18 artilleries, 2 bombers, 1 fighter, 17 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 19/39 hits, 14.17 expected hits
Americans roll dice for 2 armour, 3 artilleries, 6 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 13/25 hits, 10.83 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 7 artilleries owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 6 mech_infantrys owned by the Germans, 8 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 11 artilleries, 2 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 9/26 hits, 9.83 expected hits
Americans roll dice for 6 fighters in Normandy Bordeaux, round 5 : 4/6 hits, 4.00 expected hits
2 artilleries owned by the Germans, 3 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 9 artilleries, 2 bombers, 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 21 artilleries, 2 fighters, 22 infantry, 11 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 3 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 2 infantryNon Combat Move - Germans
2 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
2 aaGuns moved from France to Western Germany
2 aaGuns moved from Rostov to Caucasus
1 armour and 7 artilleries moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in France
5 infantry and 5 mech_infantrys placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 0.67
Americans : -0.17
AA fire in Normandy Bordeaux : : 2.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 9 infantry and 2 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Timguska to Tsinghai
3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Sikang
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Yunnan to Hunan
1 aaGun and 1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Kazakhstan to Sikang
2 artilleries and 2 infantry moved from Yenisey to Timguska
1 artillery and 2 infantry moved from West India to Eastern Persia
1 bomber moved from 41 Sea Zone to Java
1 fighter moved from Philippines to Java
1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Jehol
1 bomber moved from Japan to Kweichow
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from India to West IndiaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
Japanese undo move 2.
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.67
Chinese : 1.67
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 4 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 carrier, 2 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsPurchase Units - British
British buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Northwest Persia to Iraq
3 aaGuns, 2 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Trans-Jordan to IraqPlace Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
8 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern France to 92 Sea Zone
2 armour moved from Caucasus to Northwest PersiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour
French defend with 2 infantry
Italians roll dice for 2 armour in Northwest Persia, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the French and 2 armour owned by the Italians lost in Northwest Persia
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
2 infantry moved from France to Southern France
5 infantry moved from France to Northern Italy
3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs