Also FWIW this forum is on NodeBB 3.4.3, TrA-forum is on NodeBB 4.10.3.
When this forum switched from NodeBB 1.9 to 3.4.3 there were PBF incompatibilities, too.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
7 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0,00
Japanese : 0,00
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,523
Median : 4,000
Variance : 0,977
Standard Deviation : 0,988
Total rolls : 44
Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,562
Median : 4,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 16
Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,857
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to France
Do you want to scramble in the adriatic sea?
no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
2 bombers moved from Gibraltar to Finland
1 infantry moved from Norway to Finland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Queensland to Malaya
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Finland
Americans attack with 3 bombers and 3 infantry
Germans defend with 3 armour
Americans roll dice for 3 bombers and 3 infantry in Finland, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking 109 Sea Zone from Germans, taking Finland from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Finland to Norway
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to Norway
1 bomber moved from Malaya to Burma
1 cruiser, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
7 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 39 PUs;
British buy 1 carrier, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 3 submarines
Italians defend with 1 submarine
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking Normandy Bordeaux from Germans with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 3/4 hits, 1,50 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 tactical_bomber owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to West India
2 aaGuns, 2 artilleries and 16 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 mech_infantry moved from West India to Burma
1 fighter moved from Eastern Persia to Burma
1 armour moved from Persia to Eastern Persia
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 bomber moved from France to Norway
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,50
Defenders Fire, : : -0,17
British : 0,50
AA fire in France : : -0,17
AA fire in Malaya : : -0,17
Americans : 0,17
Chinese : -0,00
Attackers Fire, : : -0,17
Japanese : 2,33
AA fire in French Indo China : : 0,83
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,350
Median : 3,000
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 20
Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,429
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 fighter in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 fighter owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 fighter and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Smolensk to Bryansk
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,4,6,1,4
Italians collect 10 PUs (5 lost to blockades); end with 11 PUs
I’m going to come off as sleazy but i was so frustrated i missed in Tambov while you hit that I mashed spacebar in frustration, not actually wanting to go a second round :-( . I almost never attack ground units as air 1v1 and I think you can agree it would be unwise to take that risk in this case when I need as much defense as possible in Bryansk. After my mistake, I was hoping we would both miss that second round so i could retreat and it wouldnt have been a factor but your sharpshooter smacked again!
So, again, sorry. In a League game I would live with that bad error so I am totally fine if you remove that fig because it does of course look suspicious
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,909
Median : 3,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11
Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,909
Median : 3,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11
Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Nah, edit is fine.
I’m still proud of my guys :-D
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
When I saw you build the airbase, my heart dropped :cry:
Scramble and OOL
@Colt45:
When I saw you build the airbase, my heart dropped :cry:
Scramble and OOL
yeah, it really changes the odds because you have to split you planes.
No scramble but I have a hard time picking an OOL for the land battle…
I want max defense, but if I get lucky in the first round I don’t want to sacrifice the bombers for ground units.
Hmm, would you mind rolling that battle in the forum?
That’s fine. I will post gamesave round one of combat when I can
Okay, if that doesn’t work, we could also use the forum dice roller and edit the save after the combat.
What ever works best
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/11 hits
casualties:
1 inf
1 art
2 us bomber
1 uk tac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 bomber, 4 fighters and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 5/11 hits
Americans roll dice for 1 artillery, 5 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/13 hits
1 tactical_bomber owned by the British, 3 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 bombers owned by the Americans, 1 artillery owned by the Americans and 1 tactical_bomber owned by the Germans lost in Norway
Americans win with 3 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
3 bombers owned by the Germans retreated
Battle in Tambov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Tambov to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from France to Southern France
1 bomber and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 bombers moved from Norway to Western Germany
Place Units - Germans
6 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,4,4,5,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Russia to Archangel
1 bomber moved from Timguska to Kansu
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Archangel, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber in Kansu, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 bomber moved from Kansu to Russia
1 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Archangel to Russia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
Place Units - Russians
2 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.83
Japanese : -1.00
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.733
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.300
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 1 SuicideAttackTokens; 54 PUs;
Japanese buy 2 artilleries, 6 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 armour moved from Shan State to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
2 artilleries and 4 tactical_bombers moved from Yunnan to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 55 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 2 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Anhwe to Malaya
1 bomber moved from Anhwe to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kiangsu
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs