@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs VonAlba (Allies) BM3 G40L18
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Norway
Battle in Novgorod
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Norway from Russians, taking Novgorod from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
9 armour and 14 mech_infantrys moved from Belarus to Western Ukraine
2 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
2 fighters moved from Novgorod to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 infantry placed in Ukraine
2 armour and 8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 artilleries and 5 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries and 5 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Archangel
2 mech_infantrys moved from Russia to Archangel
1 artillery and 5 infantry moved from Russia to Bryansk
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Siberia to Sakha
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 5 infantry in Norway, round 2 : 4/7 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 5 infantry in Rostov, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
2 bombers moved from French Indo China to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
1 fighter moved from 39 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Java, round 2 : 1/6 hits
British roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Java, round 3 : 2/5 hits
British roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Java
Japanese win, taking Java from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Java to Sumatra
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
2 artilleries moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from French West Africa to French Central Africa
1 artillery, 1 marine and 2 mech_infantrys moved from Libya to Tobruk
2 mech_infantrys moved from Tunisia to Tobruk
2 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
7 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 45 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Marshall Islands
Battle in Malta
Battle in Tobruk
Americans attack with 2 armour, 1 artillery, 1 marine and 4 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 2 : 0/8 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 3 : 3/8 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk
Americans win, taking Marshall Islands from Japanese, taking Malta from Italians, taking Tobruk from Italians with 2 armour, 1 artillery, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 104 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to United KingdomPlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
2 armour and 2 artilleries placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
2 artilleries moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from French West Africa to French Central Africa
1 artillery, 1 marine and 2 mech_infantrys moved from Libya to Tobruk
2 mech_infantrys moved from Tunisia to Tobruk
2 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
7 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 45 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Marshall Islands
Battle in Malta
Battle in Tobruk
Americans attack with 2 armour, 1 artillery, 1 marine and 4 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 2 : 0/8 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 3 : 3/8 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk
Americans win, taking Marshall Islands from Japanese, taking Malta from Italians, taking Tobruk from Italians with 2 armour, 1 artillery, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 104 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to United KingdomPlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
2 armour and 2 artilleries placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 107 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 artilleries moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
3 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from 72 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
6 artilleries and 6 infantry moved from Persia to IraqCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
5 infantry moved from Northern Territory to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Celebes
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
5 infantry moved from Northern Territory to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Celebes
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
2 fighters moved from Baltic States to Norway
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Norway
Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 3/9 hits
Russians roll dice for 2 artilleries and 4 infantry in Norway, round 2 : 3/6 hits
3 infantry owned by the Russians, 2 fighters owned by the Germans and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Norway, round 3 : 3/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 fighters and 1 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 fighters moved from Norway to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Norway to Western Germany
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 13 armour, 3 artilleries, 11 infantry and 17 mech_infantrys moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
2 mech_infantrys placed in France
6 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 10 PUs;Combat Move - Russians
2 artilleries and 5 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 armour moved from Archangel to Karelia
1 mech_infantry moved from Archangel to Karelia
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Archangel to Karelia
2 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
2 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
3 infantry moved from Bryansk to Belarus
5 fighters moved from Russia to Belarus
14 artilleries and 26 infantry moved from Bryansk to Ukraine
11 infantry moved from Sakha to Amur
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Ukraine
Russians attack with 16 artilleries and 31 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 16 artilleries and 31 infantry in Ukraine, round 2 : 11/47 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 16 artilleries and 29 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 5 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 5 fighters and 3 infantry in Belarus, round 2 : 1/8 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 5 fighters and 3 infantry in Belarus, round 3 : 4/8 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns moved from Sakha to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 mech_infantrys moved from Shensi to Sikang
1 fighter moved from French Indo China to Sikang
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 tactical_bomber moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Sumatra to 44 Sea Zone
1 bomber moved from Sumatra to 44 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Sikang
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
2 battleships and 2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from India to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 bombers moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in India
3 mech_infantrys placed in Kwangtung
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 harbour and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 armour, 1 artillery, 1 marine and 3 mech_infantrys moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
4 fighters moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour and 2 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 fighters and 4 submarines
Italians defend with 1 battleship, 1 carrier and 1 cruiser
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 4 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 battleship, 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 4 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Italians: 1 battleship, 1 carrier and 1 cruiser
Casualties for Americans: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour and 2 artilleries
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 armour, 5 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 harbour placed in Libya
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 harbour and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 armour, 1 artillery, 1 marine and 3 mech_infantrys moved from Tobruk to Alexandria
British take Alexandria from Italians
2 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
4 fighters moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
2 submarines moved from 96 Sea Zone to 97 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour and 2 artilleries moved from Central United States to 101 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 5 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from Morocco to 110 Sea ZoneCombat - Americans
Battle in 97 Sea Zone
Americans attack with 4 fighters and 4 submarines
Italians defend with 1 battleship, 1 carrier and 1 cruiser
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians
Americans roll dice for 4 fighters in 97 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 battleship, 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 4 fighters and 2 submarines remaining. Battle score for attacker is 36
Casualties for Italians: 1 battleship, 1 carrier and 1 cruiser
Casualties for Americans: 2 submarines
Battle in 22 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour and 2 artilleries
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 armour, 5 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 harbour placed in Libya
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in KweichowCombat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from Morocco to 93 Sea Zone
1 carrier and 2 destroyers moved from 96 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
2 artilleries moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 artilleries moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 artillery and 2 infantry moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
6 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 armour moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Eastern Persia
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters and 2 infantry in Eastern Persia, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/3 hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 93 Sea Zone
British attack with 3 fighters
Italians defend with 1 destroyer
British roll dice for 3 fighters in 93 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
British attack with 8 artilleries and 9 infantry
Italians defend with 1 artillery
British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 8 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern Persia to PersiaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 6 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 6 infantry
British defend with 1 armour and 3 infantry; Americans defend with 1 armour and 1 artillery
Italians roll dice for 2 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 : 1/8 hits
British roll dice for 2 armour, 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 artilleries and 4 infantry in Anglo Egyptian Sudan, round 3 : 2/6 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 4 : 0/4 hits
British roll dice for 2 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 2/3 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 2 artilleries in Anglo Egyptian Sudan, round 5 : 0/2 hits
British roll dice for 2 armour and 1 artillery in Anglo Egyptian Sudan, round 5 : 2/3 hits
2 artilleries owned by the Italians lost in Anglo Egyptian Sudan
British win with 2 armour and 1 artillery remaining. Battle score for attacker is -17
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
4 fighters moved from Egypt to Southern ItalyPlace Units - Italians
1 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6
Italians collect 12 PUs; end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Celebes to Java
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 artilleries
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 2 artilleries in Java, round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Western Australia to 33 Sea Zone
1 aaGun and 6 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to 110 Sea Zone -
Scramble off London?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 2 infantry
AA fire in Western Ukraine : 0/1 hits
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 aaGun and 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/3 hits
Russians roll dice for 2 infantry in Western Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 0/2 hits
1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
3 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 aaGuns, 15 armour, 4 infantry and 27 mech_infantrys moved from Eastern Poland to Belarus
6 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 mech_infantrys moved from France to Western Germany
3 artilleries and 3 infantry moved from Northern Italy to France
2 aaGuns and 2 infantry moved from Northern Italy to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 artillery and 1 infantry placed in France
3 armour, 3 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs