@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs VonAlba (Allies) BM3 G40L18
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Ukraine, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 armour moved from Eastern Poland to Novgorod
1 bomber and 1 fighter moved from Belarus to Novgorod
1 bomber moved from Bryansk to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from France to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
11 infantry moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
9 armour and 12 mech_infantrys moved from Western Ukraine to Belarus
1 destroyer moved from 112 Sea Zone to 104 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
10 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Archangel
6 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
5 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries and 5 infantry moved from Norway to Finland
1 infantry moved from Finland to Vyborg
2 artilleries and 2 infantry moved from Finland to Karelia
12 artilleries and 27 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 11 armour, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/18 hits -
ool for novgorod, 7 hits
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max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
10 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Archangel
6 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
5 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries and 5 infantry moved from Norway to Finland
1 infantry moved from Finland to Vyborg
2 artilleries and 2 infantry moved from Finland to Karelia
12 artilleries and 27 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 11 armour, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/18 hits
Germans roll dice for 11 armour, 2 bombers and 1 fighter in Novgorod, round 2 : 6/14 hits
6 infantry owned by the Russians, 2 bombers owned by the Germans and 5 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/12 hits
Germans roll dice for 6 armour and 1 fighter in Novgorod, round 3 : 4/7 hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Novgorod, round 4 : 4/8 hits
Germans roll dice for 3 armour and 1 fighter in Novgorod, round 4 : 3/4 hits
2 fighters owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 11 armour, 2 bombers and 1 fighter
Casualties for Russians: 1 armour, 2 fighters, 8 infantry and 2 mech_infantrys
Battle in Bryansk
Russians attack with 13 artilleries and 28 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 28 infantry in Bryansk, round 2 : 11/41 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Vologda
3 fighters moved from Novgorod to Vologda
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Siberia to SakhaPlace Units - Russians
1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 bombers moved from French Indo China to India
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter moved from French Indo China to Suiyuyan
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from French Indo China to Suiyuyan
1 fighter moved from French Indo China to IndiaCombat - Japanese
Battle in Dutch New Guinea
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Dutch New Guinea from ANZAC, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 4/10 hits
UK_Pacific roll dice for 5 infantry in India, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 5 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 bombers moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 destroyer moved from 21 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 fighters placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 60 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 artillery, 1 marine and 2 mech_infantrys moved from Tunisia to Libya
2 armour moved from Morocco to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
7 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
7 transports moved from 88 Sea Zone to 89 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Gold Coast to French West Africa
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 4/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Dutch New Guinea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 2 infantry; Italians defend with 2 armour
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in French Equatorial Africa, round 2 : 3/6 hits
Italians roll dice for 2 armour and 2 infantry in French Equatorial Africa, round 2 : 2/4 hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in French Equatorial Africa, round 3 : 2/4 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Italians: 2 armour
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters, 1 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 artillery, 1 marine and 2 mech_infantrys moved from Tunisia to Libya
2 armour moved from Morocco to Tunisia
2 mech_infantrys moved from Morocco to Tunisia
7 transports moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
7 transports moved from 88 Sea Zone to 89 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Gold Coast to French West Africa
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 4/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Dutch New Guinea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Dutch New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 artillery and 2 infantry in Dutch New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 2 infantry; Italians defend with 2 armour
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in French Equatorial Africa, round 2 : 3/6 hits
Italians roll dice for 2 armour and 2 infantry in French Equatorial Africa, round 2 : 2/4 hits
2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in French Equatorial Africa, round 3 : 2/4 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Italians: 2 armour
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from Gibraltar to Morocco
1 fighter moved from 92 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from 104 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 fighters, 1 infantry and 1 marine placed in Western United States
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Tunisia to 92 Sea Zone
2 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Algeria to Tunisia
2 fighters moved from Tunisia to Morocco
3 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Union of South Africa to Rhodesia
4 artilleries and 2 infantry moved from Iraq to PersiaCombat - British
Battle in Rhodesia
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rhodesia, round 2 : 2/4 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Rhodesia to 72 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Quebec
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Americans roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 1/2 hits
Americans roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
2 fighters placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1,1,1,3,2,4,5,4
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from Northern Territory to Queensland
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New GuineaCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Norway
Battle in Novgorod
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Norway from Russians, taking Novgorod from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 4 artilleries and 14 infantry moved from Ukraine to Western Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
9 armour and 14 mech_infantrys moved from Belarus to Western Ukraine
2 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
2 fighters moved from Novgorod to Baltic States
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 infantry placed in Ukraine
2 armour and 8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 artilleries and 5 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries and 5 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 armour moved from Russia to Archangel
2 mech_infantrys moved from Russia to Archangel
1 artillery and 5 infantry moved from Russia to Bryansk
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Siberia to Sakha
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 5 infantry in Norway, round 2 : 4/7 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 5 infantry in Rostov, round 2 : 3/7 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
2 bombers moved from French Indo China to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
1 fighter moved from 39 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Java, round 2 : 1/6 hits
British roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Java, round 3 : 2/5 hits
British roll dice for 1 fighter and 1 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Java
Japanese win, taking Java from British with 2 artilleries and 2 bombers remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Burma to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Java to Sumatra
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to French Indo China
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 mech_infantrys placed in India
1 infantry and 2 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
2 artilleries moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from French West Africa to French Central Africa
1 artillery, 1 marine and 2 mech_infantrys moved from Libya to Tobruk
2 mech_infantrys moved from Tunisia to Tobruk
2 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
7 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 45 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Marshall Islands
Battle in Malta
Battle in Tobruk
Americans attack with 2 armour, 1 artillery, 1 marine and 4 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 2 : 0/8 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 3 : 3/8 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk
Americans win, taking Marshall Islands from Japanese, taking Malta from Italians, taking Tobruk from Italians with 2 armour, 1 artillery, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 104 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to United KingdomPlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
2 armour and 2 artilleries placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
2 artilleries moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from French West Africa to French Central Africa
1 artillery, 1 marine and 2 mech_infantrys moved from Libya to Tobruk
2 mech_infantrys moved from Tunisia to Tobruk
2 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 infantry moved from Gibraltar to 91 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 4 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
3 fighters moved from Morocco to 104 Sea Zone
1 bomber moved from Morocco to 104 Sea Zone
7 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier, 2 destroyers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 45 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Marshall Islands
Battle in Malta
Battle in Tobruk
Americans attack with 2 armour, 1 artillery, 1 marine and 4 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 2 : 0/8 hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 1 marine and 4 mech_infantrys in Tobruk, round 3 : 3/8 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Tobruk
Americans win, taking Marshall Islands from Japanese, taking Malta from Italians, taking Tobruk from Italians with 2 armour, 1 artillery, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Caroline Islands, round 2 : 2/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 104 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to United KingdomPlace Units - Americans
3 artilleries and 7 infantry placed in Eastern United States
2 armour and 2 artilleries placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 107 Sea Zone
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 artilleries moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
3 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
2 fighters moved from 72 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
6 artilleries and 6 infantry moved from Persia to IraqCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Iraq
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 35 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-Jordan
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 mech_infantry; Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 3/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
5 infantry moved from Northern Territory to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Celebes
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
5 infantry moved from Northern Territory to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 2 transportsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 fighter moved from 44 Sea Zone to Celebes
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French