this is not going to work.
Innohub & Ozymandiac, Anniversay '41
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Hehe no worries :-D
I’ll have a look tomorrow
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Hey, I was looking at the battle in SZ48. I don’t think I want to submerse my submarines, there are benefits to keeping them. I would assign all your naval+aerial hits on my destroyer (your planes cannot hit my submarines since you didn’t bring a destroyer). I’ll ask on the forum Q&A if this is allowed.
If I keep my subs in play, there’s a chance my subs will roll a 1 against your sub; they would even have first strike against it. If they do hit, my destroyer gets a free chance to hit one of your planes.
I think we should redo the battle. We already have some dice rolled for a few units, I’m fine with keeping these or rerolling them. I’ll check first with the rules because naval battles are a bit fuzzy.
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Forum hero Panther figured it out: https://www.axisandallies.org/forums/index.php?topic=12601.1080
I’d like to redo battle 47, rolling new dice since we’re adding 1st strikes to before the original battle took place. How does that sound to you?
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Yes. I think you raised a good point.
I will reroll that via forum dice, and perhaps make some adjustment on the final placement of navies. -
axis sub
Rolling 1:
(6)2 allies sub
Rolling 2:
(1, 2) -
:-o big hits!
I lose 1 sub.
3 axis fighters
Rolling 3:
(2, 3, 5)1 axis bomber
Rolling 1:
(1)1 allies destroyer
Rolling 1:
(4) -
I take out your destroyer as I can’t hit your sub.
So it looks like I only need to remove the sub and the rest are the same. Would you please do me a favor removing that sub for me?
Cheers
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Thanks, this seemed like the best solution. I will edit it like you said before I make my moves.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 0 techTokens; 27 PUs;
British buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
3 transports moved from 2 Sea Zone to 7 Sea Zone
6 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
4 infantry moved from 7 Sea Zone to France
British take France from Germans
1 infantry moved from 7 Sea Zone to Northwestern EuropeCombat - British
Non Combat Move - British
3 carriers and 4 cruisers moved from 2 Sea Zone to 7 Sea Zone
4 fighters moved from Balkans to 7 Sea ZonePlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 submarine placed in 8 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 0 techTokens; 27 PUs;
British buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
3 transports moved from 2 Sea Zone to 7 Sea Zone
6 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
4 infantry moved from 7 Sea Zone to France
British take France from Germans
1 infantry moved from 7 Sea Zone to Northwestern EuropeCombat - British
Non Combat Move - British
3 carriers and 4 cruisers moved from 2 Sea Zone to 7 Sea Zone
4 fighters moved from Balkans to 7 Sea ZonePlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 submarine placed in 8 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 48 Sea Zone: 1 submarineCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 artillery, 1 fighter and 1 infantry moved from Germany to Balkans
3 armour, 1 artillery, 1 fighter and 9 infantry moved from Italy to BalkansCombat - Italians
Battle in Balkans
Italians attack with 3 armour, 2 artilleries, 2 fighters and 10 infantry
Russians defend with 9 armour, 2 artilleries and 1 infantry; Americans defend with 4 fighters
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 10 infantry in Balkans, round 2 : 4/17 hits
Russians roll dice for 9 armour, 2 artilleries, 4 fighters and 1 infantry in Balkans, round 2 : 8/16 hits
1 armour owned by the Russians, 2 artilleries owned by the Russians, 8 infantry owned by the Italians and 1 infantry owned by the Russians lost in Balkans
Italians roll dice for 3 armour, 2 artilleries, 2 fighters and 2 infantry in Balkans, round 3 : 3/9 hits
Russians roll dice for 8 armour and 4 fighters in Balkans, round 3 : 5/12 hits
1 armour owned by the Italians, 3 armour owned by the Russians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Balkans
2 armour owned by the Italians retreated to Italy
Russians win with 5 armour and 4 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour, 2 artilleries and 10 infantry
Casualties for Russians: 4 armour, 2 artilleries and 1 infantryNon Combat Move - Italians
2 fighters moved from Balkans to GermanyPlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUsTerritory Summary for Italians :
Germany : 1 aaGun and 2 fighters
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Germans : 10 / 23
Russians : 37 / 48
Japanese : 56 / 66
British : 29 / 39
Italians : 7 / 8
Chinese : 2 / 0
Americans : 37 / 47 -
It is sort of frustrating… my original battle actually went better than current outcome, but for some reason I can’t select the casualty due to some bugs (you can see from the dice history) so I have to restart the battle, and the outcome is less satisfactory…)
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I’m not getting those MARTI e-mails anymore so I can’t see the dice history (did we disable it along the way?). But if you rolled dice and then the system messed up, I’m happy to edit it towards the result you originally got. I don’t want to be a “slave” to bugs and whatnot.
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Dont worry about this. I had a look to Marti server, although they display a result, it is hard to look into because they summarize all dice result together (so I don’t know which dice versus which unit)…
Thanks for the offering. Let keep this going… perhaps there will be a big battle that stand on my side :lol:
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Western Canada
1 artillery and 3 infantry moved from Morocco Algeria to Libya
1 artillery and 3 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 9 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to French West Africa
6 infantry moved from Eastern Canada to 9 Sea Zone
6 infantry and 3 transports moved from 9 Sea Zone to 7 Sea Zone
6 infantry moved from 7 Sea Zone to France
1 infantry moved from Eastern Canada to Western Canada
2 submarines moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 46 Sea Zone to 38 Sea Zone
2 submarines moved from 48 Sea Zone to 38 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Australia
British take Australia from Japanese
2 carriers, 1 cruiser, 4 destroyers and 4 fighters moved from 49 Sea Zone to 38 Sea ZoneCombat - Americans
Battle in Western Canada
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Western Canada, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Libya, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 artillery and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 64 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 64 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 64 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 64 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 64 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 38 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines
Japanese defend with 3 carriers, 4 destroyers, 6 fighters and 2 transports
Americans roll dice for 3 submarines in 38 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 38 Sea Zone, round 2 : 4/11 hits, 4,17 expected hitsCombat Hit Differential Summary :
Italians : 1,33
Americans : -2,50
Japanese : 0,67 -
There’s certainly a big battle coming… :evil:
Could you specify your OOL for SZ38? I already went ahead and assigned my 1 sub hit on your destroyer; there are 4 more hits to assign.
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I submitted a reply before but didn’t go through - sorry for waiting.
Please take out all but 1 destroyer, and take 2 AC.
so it will be 3 destroyer + 2 AC (1 destroyer left)
It will certainly be a big battle!
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 1 units.Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to Western Canada
1 artillery and 3 infantry moved from Morocco Algeria to Libya
1 artillery and 3 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 9 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to French West Africa
6 infantry moved from Eastern Canada to 9 Sea Zone
6 infantry and 3 transports moved from 9 Sea Zone to 7 Sea Zone
6 infantry moved from 7 Sea Zone to France
1 infantry moved from Eastern Canada to Western Canada
2 submarines moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 46 Sea Zone to 38 Sea Zone
2 submarines moved from 48 Sea Zone to 38 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Australia
British take Australia from Japanese
2 carriers, 1 cruiser, 4 destroyers and 4 fighters moved from 49 Sea Zone to 38 Sea ZoneCombat - Americans
Battle in Western Canada
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Western Canada, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Libya
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Libya, round 2 : 0/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Libya
Americans roll dice for 1 artillery and 2 infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Libya
Americans win, taking Libya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 64 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 64 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 64 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 64 Sea Zone
Americans roll dice for 1 submarine in 64 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 64 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 64 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 38 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 4 fighters and 3 submarines
Japanese defend with 3 carriers, 4 destroyers, 6 fighters and 2 transports
Americans roll dice for 3 submarines in 38 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 38 Sea Zone, round 2 : 4/11 hits, 4,17 expected hits
Japanese roll dice for 3 carriers, 4 destroyers, 6 fighters and 2 transports in 38 Sea Zone, round 2 : 6/13 hits, 6,33 expected hits
4 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 38 Sea Zone
Americans roll dice for 3 submarines in 38 Sea Zone, round 3 : 3/3 hits, 1,00 expected hits
Americans roll dice for 1 cruiser and 4 fighters in 38 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 transports in 38 Sea Zone, round 3 : 5/8 hits, 4,67 expected hits
4 fighters owned by the Japanese, 1 transport owned by the Japanese, 3 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 38 Sea Zone
Americans roll dice for 3 fighters in 38 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 2 fighters and 1 transport in 38 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Americans lost in 38 Sea Zone
retreated to 38 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is 1
Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 submarines
Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 transport
Battle in 38 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 fighters and 1 transport
2 fighters owned by the Japanese forced to land in East IndiesNon Combat Move - Americans
1 fighter moved from 38 Sea Zone to Borneo
1 infantry moved from Eastern Canada to 9 Sea Zone
1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 aaGun moved from Morocco Algeria to 12 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 aaGun and 1 infantry moved from 7 Sea Zone to United Kingdom
2 fighters moved from Balkans to 7 Sea Zone
1 destroyer moved from 2 Sea Zone to 7 Sea Zone
3 destroyers moved from 9 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 carrier moved from 9 Sea Zone to 17 Sea Zone
2 fighters moved from Balkans to 17 Sea Zone
2 destroyers moved from 10 Sea Zone to 9 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 46 Sea ZonePlace Units - Americans
9 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 56 Sea ZonePlace Units - Chinese
1 infantry placed in SikangTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : 1,33
Americans : -0,50
Japanese : 1,33 -
I learned something new about submarine - it could destroy my transport before finishing all my units because it can’t hit the fighter….something I forgot : -)…
Good lesson to learn
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Hehe :-) You did well to keep 1 destroyer though after the 1st round, it was only after asking for your OOL when I realised that it would be worth it to sacrifice everything except my subs once you were out of destroyers.





