Desert Admiral (Allies+16) vs Caesar's Gaul (X)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Southern Italy to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 :  3/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 5 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 armour and 2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41894_Ita5.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    triplea_41894_Fre5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from Gibraltar to Alexandria

    Turn Complete - French

    triplea_41894_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 4 bombers; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                16 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                2 armour moved from Ukraine to Russia
                1 mech_infantry moved from Rostov to Russia
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                4 bombers and 1 tactical_bomber moved from Novgorod to Russia
                4 bombers moved from Western Germany to Russia
                1 fighter moved from Egypt to 81 Sea Zone
                1 destroyer moved from 105 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer
                    British defend with 1 submarine
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the British lost in 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Russia
                    Germans attack with 19 armour, 2 artilleries, 8 bombers, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major and 25 infantry
                        AA fire in Russia :  2/6 hits
                        1 tactical_bomber owned by the Germans and 1 bomber owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 2 artilleries, 7 bombers, 9 infantry and 2 mech_infantrys in Russia, round 2 :  16/39 hits
                        Russians roll dice for 2 aaGuns, 8 artilleries and 25 infantry in Russia, round 2 :  14/33 hits
                        2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 9 infantry owned by the Germans, 1 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
                        Germans roll dice for 18 armour and 7 bombers in Russia, round 3 :  18/25 hits
                        Russians roll dice for 8 artilleries and 11 infantry in Russia, round 3 :  6/19 hits
                        7 artilleries owned by the Russians, 6 armour owned by the Germans and 11 infantry owned by the Russians lost in Russia
                        Germans roll dice for 12 armour and 7 bombers in Russia, round 4 :  11/19 hits
                        Russians roll dice for 1 artillery in Russia, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 11 armour and 7 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 8 armour, 2 artilleries, 1 bomber, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns, 8 artilleries and 25 infantry

    Non Combat Move - Germans
                5 infantry moved from Belarus to Bryansk
                1 aaGun moved from Rostov to Volgograd
                1 armour moved from Ukraine to Volgograd
                3 armour moved from Novgorod to Bryansk
                7 bombers moved from Russia to Bryansk
                1 infantry moved from Urals to Vologda
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from France to Western Germany
                10 infantry moved from Western Germany to Northern Italy
                2 artilleries and 3 infantry moved from France to Northern Italy
                1 aaGun moved from France to Northern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Egypt
                1 fighter moved from 81 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt

    Place Units - Germans
                3 armour placed in Ukraine
                4 bombers placed in Western Germany
                Germans undo move 1.
                3 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

    triplea_41894_Ger6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians

    triplea_41894_Rus6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians

    triplea_41894_Rus6.tsvg

  • '19 '17

    Sorry.  Thought I posted the entire Russian move, not just the combat move.


  • I had assumed the Russian move was not done, because I assumed the infantry in Caucasus was going to attack Volgograd.

    Is the Russian turn done?

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Russians

    triplea_41894_Rus6.tsvg

  • '19 '17

    Done.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Kansu to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Kiangsu to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kiangsu to Kwangtung
                1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Shantung to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 mech_infantry moved from Yakut S.S.R. to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 armour moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                1 armour moved from Olgiy to Timguska
                2 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                2 battleships and 2 cruisers moved from 75 Sea Zone to 80 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 75 Sea Zone to 71 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
                2 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Caucasus

    Combat - Japanese
                Battle in Iraq
                Battle in Persia
                    Japanese attack with 2 artilleries and 4 infantry
                    British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Persia, round 2 :  3/4 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Persia
                    Japanese win, taking Iraq from British, taking Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Union of South Africa
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Union of South Africa, round 2 :  2/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Union of South Africa, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the British lost in Union of South Africa
                    Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Caucasus, round 2 :  5/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                3 artilleries and 4 infantry moved from Novosibirsk to Kazakhstan
                2 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
                3 fighters and 4 tactical_bombers moved from Kansu to Volgograd
                2 bombers moved from Caucasus to Volgograd
                2 armour and 2 mech_infantrys moved from Chahar to Anhwe
                1 armour moved from Shantung to Anhwe
                2 armour and 3 mech_infantrys moved from Manchuria to Buyant-Uhaa
                4 fighters and 2 tactical_bombers moved from 75 Sea Zone to Egypt
                3 carriers and 4 destroyers moved from 75 Sea Zone to 80 Sea Zone
                1 submarine moved from 58 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                9 infantry placed in Japan
                Japanese undo move 2.
                1 fighter and 8 infantry placed in Japan
                1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs

    triplea_41894_Jap6.tsvg


  • Sorry, I misunderstood your post.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                4 fighters moved from 4 Sea Zone to Japan
                1 bomber moved from Soviet Far East to Japan
                2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                2 artilleries and 3 infantry moved from Malta to 96 Sea Zone
                1 mech_infantry moved from Malta to 96 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                3 carriers moved from 96 Sea Zone to 98 Sea Zone
                4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_41894_Ame6.tsvg

  • '19 '17

    Kamikazees?


  • 3 on each of your carriers

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                4 fighters moved from 4 Sea Zone to Japan
                1 bomber moved from Soviet Far East to Japan
                2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                2 artilleries and 3 infantry moved from Malta to 96 Sea Zone
                1 mech_infantry moved from Malta to 96 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                3 carriers moved from 96 Sea Zone to 98 Sea Zone
                4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,4,1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Japan
                    Americans attack with 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
                        AA fire in Japan : 0/5 hits, 0.83 expected hits
                        Americans roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 4/9 hits, 3.67 expected hits
                        Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 2/9 hits, 3.33 expected hits
                        1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Japan, round 3 : 4/7 hits, 3.33 expected hits
                        Japanese roll dice for 1 fighter and 7 infantry in Japan, round 3 : 3/8 hits, 3.00 expected hits
                        4 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 bomber and 2 fighters in Japan, round 4 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 fighter and 3 infantry in Japan, round 4 : 1/4 hits, 1.67 expected hits
                        3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 bomber and 1 fighter in Japan, round 5 : 2/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Japan
                    Americans captures 52PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
                Battle in Egypt
                    Americans attack with 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 fighters; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 9 infantry; Japanese defend with 4 fighters and 2 tactical_bombers
                        AA fire in Egypt : 1/5 hits, 0.83 expected hits
                        1 fighter owned by the Americans lost in Egypt
                        Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 3.83 expected hits
                        Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 8 fighters, 9 infantry and 2 tactical_bombers in Egypt, round 2 : 9/23 hits, 10.67 expected hits
                        2 aaGuns owned by the Italians, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                        Americans roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers in Egypt, round 3 : 10/21 hits, 10.00 expected hits
                        1 tactical_bomber owned by the Americans lost in Egypt
                    Italians win with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is -56
                    Casualties for Americans: 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Soviet Far East to Japan
                4 submarines moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                6 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 117 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs

    Combat Hit Differential Summary :

    Italians : -1.67
        Americans : 1.67
        AA fire in Japan : : -0.83
        AA fire in Egypt : : 0.17
        Japanese : -1.00

    triplea_41894_Ame6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 artillery and 2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 artilleries placed in Hopei
                2 artilleries placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Chinese : 0.67
        Japanese : 0.33

    triplea_41894_Chi6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                4 fighters moved from 4 Sea Zone to Japan
                1 bomber moved from Soviet Far East to Japan
                2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
                1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                2 artilleries and 3 infantry moved from Malta to 96 Sea Zone
                1 mech_infantry moved from Malta to 96 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                3 carriers moved from 96 Sea Zone to 98 Sea Zone
                4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5,4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,4,1
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Japan
                    Americans attack with 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
                        AA fire in Japan : 0/5 hits, 0.83 expected hits
                        Americans roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 4/9 hits, 3.67 expected hits
                        Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 2/9 hits, 3.33 expected hits
                        1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Japan, round 3 : 4/7 hits, 3.33 expected hits
                        Japanese roll dice for 1 fighter and 7 infantry in Japan, round 3 : 3/8 hits, 3.00 expected hits
                        4 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 bomber and 2 fighters in Japan, round 4 : 3/4 hits, 2.17 expected hits
                        Japanese roll dice for 1 fighter and 3 infantry in Japan, round 4 : 1/4 hits, 1.67 expected hits
                        3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                        Americans roll dice for 1 armour, 1 bomber and 1 fighter in Japan, round 5 : 2/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Japan
                    Americans captures 52PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
                Battle in Egypt
                    Americans attack with 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 3 fighters; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 9 infantry; Japanese defend with 4 fighters and 2 tactical_bombers
                        AA fire in Egypt : 1/5 hits, 0.83 expected hits
                        1 fighter owned by the Americans lost in Egypt
                        Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                        Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 3.83 expected hits
                        Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 8 fighters, 9 infantry and 2 tactical_bombers in Egypt, round 2 : 9/23 hits, 10.67 expected hits
                        2 aaGuns owned by the Italians, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
                        Americans roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers in Egypt, round 3 : 10/21 hits, 10.00 expected hits
                        1 tactical_bomber owned by the Americans lost in Egypt
                    Italians win with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is -56
                    Casualties for Americans: 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 2 aaGuns and 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Soviet Far East to Japan
                4 submarines moved from 4 Sea Zone to 6 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                6 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from Japan to 6 Sea Zone

    Place Units - Americans
                6 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 117 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 artillery and 2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Hopei
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 artilleries placed in Hopei
                2 artilleries placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Purchase Units - British
                British buy 10 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from India to Egypt
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                3 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 3 fighters; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 7 infantry; Japanese defend with 4 fighters and 2 tactical_bombers
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                        British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 5/7 hits, 3.50 expected hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers in Egypt, round 2 : 10/21 hits, 10.00 expected hits
                        1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 artillery owned by the British, 6 infantry owned by the Italians, 1 infantry owned by the British and 3 fighters owned by the British lost in Egypt
                    Italians win with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -42
                    Casualties for British: 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 6 infantry

    Non Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Siam to French Indo China
                2 artilleries moved from West India to Eastern Persia
                3 infantry moved from West India to India

    Place Units - British
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs
                Some Units in India change ownership: 2 bombers

    Combat Hit Differential Summary :

    Italians : -1.67
        British : 1.33
        Americans : 1.67
        AA fire in Japan : : -0.83
        AA fire in Egypt : : 0.17
        Chinese : 0.67
        Japanese : -0.67

    triplea_41894_UK_6.tsvg

  • '19 '17

    Looks like that’s a wrap.  The evil Axis powers have 8 VC’s in Europe!  Good game.

  • '19 '17

    Results posted.  I think that puts you in Expert!  Congrats!

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