@simon33 Yes, all three fighters.
BSD (Allies) vs Simon33 (Axis+3) BM3 Game IV
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Northern Italy to Southern France
2 armour moved from Bryansk to ArchangelCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Italians attack with 2 armour
Russians defend with 1 mech_infantry
Italians roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour and 5 infantry moved from Northern Italy to France
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to RostovPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -2.33
British : 0.33
Americans : 0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 32 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 aaGuns, 1 artillery and 6 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 artilleries placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from British
1 bomber moved from Germany to Russia
3 armour, 1 bomber and 2 fighters moved from Ukraine to Russia
4 armour and 2 tactical_bombers moved from Volgograd to Russia
Germans take Samara from Russians
14 armour, 25 artilleries, 30 infantry and 36 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 21 armour, 25 artilleries, 2 bombers, 2 fighters, 30 infantry, 36 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 92 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Russia : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 21 armour, 25 artilleries, 2 bombers, 30 infantry, 36 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 36/116 hits, 36.67 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 92 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 34/103 hits, 35.33 expected hits
33 infantry owned by the Russians, 30 infantry owned by the Germans, 3 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 25 artilleries, 2 bombers, 32 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 35/82 hits, 31.00 expected hits
Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 59 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 30/70 hits, 24.33 expected hits
35 infantry owned by the Russians, 2 artilleries owned by the Germans and 28 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 23 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 22/52 hits, 22.17 expected hits
Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/35 hits, 12.67 expected hits
22 infantry owned by the Russians and 12 artilleries owned by the Germans lost in Russia
Germans roll dice for 21 armour, 11 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 16/40 hits, 18.17 expected hits
Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 5 : 4/13 hits, 5.33 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 6 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 7 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 18 artilleries, 2 fighters, 30 infantry and 32 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 92 infantry, 1 mech_infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Volgograd
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Germany to Western Germany
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
6 infantry placed in Germany
3 artilleries placed in France
3 artilleries and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : 1.00
Russians : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 2 carriers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries and 2 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
3 bombers moved from Japan to Guam
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West IndiaCombat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Guam, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Philippines to Japan
3 bombers moved from Guam to Philippines
2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Kiangsi to Shantung
3 infantry moved from French Indo China to Yunnan
1 armour and 2 infantry moved from India to West India
1 aaGun moved from Kweichow to Szechwan
2 artilleries and 2 infantry moved from Amur to BuryatiaPlace Units - Japanese
2 carriers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Shantung
3 artilleries placed in India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 70 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : 0.33
ANZAC : -0.17
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 3 infantry, 11 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Persia to VolgogradCombat - British
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Scramble?
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Yeah, let’s scramble. Lose the DD first.
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Hey guys, very sorry for my absence, my internet went down suddenly and I’ve had no way to log on and explain my absence until now. Repair is scheduled for this Thursday 6/28 and please excuse my absence until then as I have no other way to log on and continue my games until this is fixed. Thank you.
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@BSD:
Hey guys, very sorry for my absence, my internet went down suddenly and I’ve had no way to log on and explain my absence until now. Repair is scheduled for this Thursday 6/28 and please excuse my absence until then as I have no other way to log on and continue my games until this is fixed. Thank you.
I normally use phone internet if that happens. Doesn’t work for you? Or don’t have it?
No problem BTW.
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 3 infantry, 11 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 bomber moved from Persia to VolgogradCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 97 Sea Zone
British attack with 1 carrier, 2 destroyers, 2 fighters and 4 submarines
Italians defend with 1 destroyer and 3 fighters
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the British, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
1 submarine owned by the British Submerged
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 : 0/4 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 4 : 0/4 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 5 : 1/4 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 6 : 0/3 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 6 : 1/1 hits
1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 7 : 2/3 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 7 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 1 carrier, 2 destroyers and 3 submarines
Casualties for Italians: 1 destroyer and 3 fighters
Battle in Southern France
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from 97 Sea Zone to Crete
1 tactical_bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Volgograd to Northwest Persia
3 aaGuns, 2 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 fighter and 9 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Caucasus
1 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 armour moved from Archangel to Bryansk
1 bomber moved from Caucasus to Rostov
2 fighters moved from Holland Belgium to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 14 PUs (5 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : -0.00
Americans : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 12 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Non Combat Move - Germans
20 armour and 3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Germany
1 bomber moved from Bryansk to Novgorod
7 artilleries moved from Russia to Samara
3 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to France
14 infantry moved from Germany to Western Germany
5 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in France
6 artilleries, 1 fighter and 3 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 12 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Non Combat Move - Germans
20 armour and 3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to Germany
1 bomber moved from Bryansk to Novgorod
7 artilleries moved from Russia to Samara
3 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to France
14 infantry moved from Germany to Western Germany
5 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in France
6 artilleries, 1 fighter and 3 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :