@mike64 this is how this turn should be played, thanks for understanding.
G40 2E Colt vs Koala(+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
4 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
3 bombers moved from Western Germany to Greece
4 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
1 bomber moved from Western Germany to Greece
2 bombers moved from Western Germany to Bryansk
4 infantry moved from Belarus to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Greece
Germans attack with 4 bombers, 1 fighter and 4 mech_infantrys
Neutral_Allies defend with 4 infantry
Germans roll dice for 4 bombers, 1 fighter and 4 mech_infantrys in Greece, round 2 : 6/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits
4 infantry owned by the Neutral_Allies and 3 mech_infantrys owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Neutral_Allies: 4 infantry
Battle in Smolensk
Germans attack with 4 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry and 2 tactical_bombers in Smolensk, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 2 bombers and 4 infantry
Russians defend with 4 infantry
Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
7 armour and 12 mech_infantrys moved from Belarus to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Germany to Eastern Poland
2 bombers moved from Bryansk to Eastern Poland
2 tactical_bombers moved from Smolensk to Western Ukraine
4 bombers moved from Greece to Eastern PolandPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 infantry placed in France
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 52 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
12 infantry moved from Amur to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Manchuria
Russians attack with 1 bomber and 12 infantry
Japanese defend with 1 aaGun and 8 infantry
AA fire in Manchuria : 0/1 hits
Russians roll dice for 1 bomber and 12 infantry in Manchuria, round 2 : 5/13 hits
Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 4/8 hits
4 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 1 bomber and 8 infantry in Manchuria, round 3 : 3/9 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 bomber and 7 infantry in Manchuria, round 4 : 4/8 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 bomber and 6 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 6 infantry
Casualties for Japanese: 1 aaGun and 8 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Manchuria to Amur
1 aaGun moved from Amur to Manchuria
4 infantry moved from Kansu to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
2 armour and 2 mech_infantrys moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3,500
Median : 3,500
Variance : 0,491
Standard Deviation : 0,701
Total rolls : 58Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 1,250
Standard Deviation : 1,118
Total rolls : 5Russians Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3,487
Median : 3,000
Variance : 0,974
Standard Deviation : 0,987
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,357
Median : 3,500
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14 -
I just saw that you posted another german turn. My russian one is based on your first version.
Are there any differences between both?
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No, same one. My Japanese play forgot about that dang Russian bomber lol.
Should be able to play tomorrow night or day after
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and russia forgot about a safe landing space…
Okay, take your time. Thing are slowly getting interesting I suppose :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Caroline Islands to 47 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
AA fire in Manchuria : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Manchuria, round 3 : 1/5 hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 5 : 0/3 hits
Chinese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits
1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 6 : 1/2 hits
Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Chinese win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 aaGun and 1 bomber
AA fire in Amur : 1/1 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 5 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 6 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 infantry in Amur, round 7 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 8 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 9 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 10 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 10 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 11 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 11 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 12 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 12 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 13 : 1/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 13 : 0/1 hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 infantry in Amur, round 14 : 0/1 hits
Russians roll dice for 1 bomber in Amur, round 14 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 15 : 0/1 hits
Russians roll dice for 1 bomber in Amur, round 15 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Russians: 1 aaGun
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber in 47 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 47 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 artillery moved from Siam to French Indo China
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
11 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from Kwangsi to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 1 transport placed in 19 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone -
scramble in 112?
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Not sure what I missed when I calculated that potential battle :|
3-fig scramble!
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Little comfort:
I’m also not really sure if that battle is a good idea…I think I’ll roll that fight in the forum, that you are able to choose casualties after every combat round. I don’t want to chose wrong units for you.
But this has to wait till the evening. I’m at work right now.
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No, that is OK. The automatic, max defense is fine. Prefer Battleship(if I have one, can’t remember) dies last instead of planes but that should be automatic OOL anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
5 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 5/12 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 4 : 6/8 hits
Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 4/4 hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 submarine and 3 transports remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Casualties for Americans: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in NorwayNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Solomon Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,484
Median : 4,000
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 64Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,345
Median : 4,000
Variance : 0,893
Standard Deviation : 0,945
Total rolls : 29Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,600
Median : 4,000
Variance : 0,265
Standard Deviation : 0,514
Total rolls : 35 -
@Colt45:
No, that is OK. The automatic, max defense is fine. Prefer Battleship(if I have one, can�t remember) dies last instead of planes but that should be automatic OOL anyway.
okay, I hope everything worked out correctly.
It was all default OOL.
lots of stuff from both sides now on the bottom of the north sea…
-
Looks fine to me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
5 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 5/12 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 4 : 6/8 hits
Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 4/4 hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 submarine and 3 transports remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Casualties for Americans: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in NorwayNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Solomon Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit ModeTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British buy 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Trans-Jordan to Ukraine
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from United Kingdom to Norway
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Persia to West India
1 infantry moved from Burma to India
1 fighter moved from Gibraltar to NorwayPlace Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
2 fighters placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 4 times
Average roll : 3,600
Median : 4,000
Variance : 2,426
Standard Deviation : 1,558
Total rolls : 55Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,571
Median : 4,000
Variance : 0,923
Standard Deviation : 0,961
Total rolls : 14Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,737
Median : 4,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,571
Median : 4,000
Variance : 0,923
Standard Deviation : 0,961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 fighter moved from Belarus to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from France to Western Germany
2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Archangel to BryanskPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1
Italians collect 9 PUs (7 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to TunisiaTurn Complete - French





