@Avner Still need your email to put into the game to get dice rolls
Desert Admiral (Allies+16) vs Caesar's Gaul (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 3 Sea Zone to 4 Sea Zone
2 carriers moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
4 fighters moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Midway to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Midway to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
3 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Shensi
1 fighter and 3 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 3 Sea Zone to 4 Sea Zone
2 carriers moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
4 fighters moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Midway to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Midway to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
3 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Shensi
1 fighter and 3 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Union of South Africa to Belgian Congo
1 battleship moved from 71 Sea Zone to 78 Sea Zone
4 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
2 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to Gibraltar
2 artilleries moved from India to West India
3 infantry moved from India to West India
1 infantry moved from Shan State to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 30 PUs (1 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Gibraltar to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
16 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 bombers and 1 tactical_bomber moved from Novgorod to Russia
4 bombers moved from Western Germany to Russia
1 fighter moved from Egypt to 81 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer
British defend with 1 submarine
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Russia
Germans attack with 19 armour, 2 artilleries, 8 bombers, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major and 25 infantry
AA fire in Russia : 2/6 hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the Germans lost in Russia
Germans roll dice for 19 armour, 2 artilleries, 7 bombers, 9 infantry and 2 mech_infantrys in Russia, round 2 : 16/39 hits
Russians roll dice for 2 aaGuns, 8 artilleries and 25 infantry in Russia, round 2 : 14/33 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 9 infantry owned by the Germans, 1 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour and 7 bombers in Russia, round 3 : 18/25 hits
Russians roll dice for 8 artilleries and 11 infantry in Russia, round 3 : 6/19 hits
7 artilleries owned by the Russians, 6 armour owned by the Germans and 11 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour and 7 bombers in Russia, round 4 : 11/19 hits
Russians roll dice for 1 artillery in Russia, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 8 armour, 2 artilleries, 1 bomber, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 8 artilleries and 25 infantryNon Combat Move - Germans
5 infantry moved from Belarus to Bryansk
1 aaGun moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
3 armour moved from Novgorod to Bryansk
7 bombers moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
10 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Southern Italy to EgyptPlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
Germans undo move 1.
3 armour placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
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Sorry. Thought I posted the entire Russian move, not just the combat move.
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I had assumed the Russian move was not done, because I assumed the infantry in Caucasus was going to attack Volgograd.
Is the Russian turn done?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
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Done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kansu to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Kiangsu to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Yakut S.S.R. to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
2 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 battleships and 2 cruisers moved from 75 Sea Zone to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 75 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 armour, 1 artillery, 2 infantry and 2 transports moved from 75 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 71 Sea Zone to Union of South Africa
2 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to CaucasusCombat - Japanese
Battle in Iraq
Battle in Persia
Japanese attack with 2 artilleries and 4 infantry
British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Persia, round 2 : 3/4 hits
British roll dice for 2 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in Persia
Japanese win, taking Iraq from British, taking Persia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Union of South Africa
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Union of South Africa, round 2 : 2/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Union of South Africa, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Caucasus, round 2 : 5/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
3 artilleries and 4 infantry moved from Novosibirsk to Kazakhstan
2 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
3 fighters and 4 tactical_bombers moved from Kansu to Volgograd
2 bombers moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Chahar to Anhwe
1 armour moved from Shantung to Anhwe
2 armour and 3 mech_infantrys moved from Manchuria to Buyant-Uhaa
4 fighters and 2 tactical_bombers moved from 75 Sea Zone to Egypt
3 carriers and 4 destroyers moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 58 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
9 infantry placed in Japan
Japanese undo move 2.
1 fighter and 8 infantry placed in Japan
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs -
Sorry, I misunderstood your post.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;Combat Move - Americans
4 fighters moved from 4 Sea Zone to Japan
1 bomber moved from Soviet Far East to Japan
2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 artilleries and 3 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 carriers moved from 96 Sea Zone to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Americans
Combat Hit Differential Summary :
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Kamikazees?
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3 on each of your carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 5 PUs;Combat Move - Americans
4 fighters moved from 4 Sea Zone to Japan
1 bomber moved from Soviet Far East to Japan
2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
2 artilleries and 3 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Malta to 96 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
3 carriers moved from 96 Sea Zone to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,4,1
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Japan
Americans attack with 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
AA fire in Japan : 0/5 hits, 0.83 expected hits
Americans roll dice for 1 armour, 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Japan, round 2 : 4/9 hits, 3.67 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 2/9 hits, 3.33 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Japan, round 3 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 fighter and 7 infantry in Japan, round 3 : 3/8 hits, 3.00 expected hits
4 infantry owned by the Japanese, 2 fighters owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 bomber and 2 fighters in Japan, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Japan, round 4 : 1/4 hits, 1.67 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Japan, round 5 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 fighter in Japan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans captures 52PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
Battle in Egypt
Americans attack with 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 9 infantry; Japanese defend with 4 fighters and 2 tactical_bombers
AA fire in Egypt : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Egypt
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/10 hits, 3.83 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 8 fighters, 9 infantry and 2 tactical_bombers in Egypt, round 2 : 9/23 hits, 10.67 expected hits
2 aaGuns owned by the Italians, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Egypt
Americans roll dice for 1 tactical_bomber in Egypt, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers in Egypt, round 3 : 10/21 hits, 10.00 expected hits
1 tactical_bomber owned by the Americans lost in Egypt
Italians win with 1 armour, 2 artilleries, 1 bomber, 8 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is -56
Casualties for Americans: 2 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns and 2 infantryNon Combat Move - Americans
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Soviet Far East to Japan
4 submarines moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
1 fighter moved from Japan to 6 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 117 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 127 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUsCombat Hit Differential Summary :
Italians : -1.67
Americans : 1.67
AA fire in Japan : : -0.83
AA fire in Egypt : : 0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 artillery and 2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 artilleries placed in Hopei
2 artilleries placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33