There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
L17 G40 BM3 Play Off 1/2 Final Me1945 (Axis) vs. JDOW (Allies +10)
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Did I screw up again?
Try this one pls.
No way to cheat with JDOW. :-) -
Yep, this one looks good.
Scramble 2 fighters off Guam please.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Korea to Chahar
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangtung
Japanese take Kwangtung from Americans
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 42 Sea Zone to Celebes
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Celebes
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Guam
1 fighter moved from Japan to 22 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
Americans scrambles to create a battle in territory 21 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 transport
ANZAC defend with 2 fighters
ANZAC roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 transport owned by the Japanese lost in 21 Sea Zone
1 infantry owned by the Japanese lost in Guam
ANZAC win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Guam
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber in Guam, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Guam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 4 fighters and 1 infantry in Celebes, round 3 : 4/5 hits, 2.17 expected hits
ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
Moving scrambled unit from 21 Sea Zone back to originating territory: GuamNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter moved from Guam to 21 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
4 fighters moved from Celebes to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
1 aaGun, 3 artilleries and 10 infantry moved from Manchuria to Jehol
1 fighter moved from Chahar to Manchuria
1 fighter moved from Chahar to Jehol
1 aaGun and 5 infantry moved from Korea to Manchuria
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from West India to India
1 fighter moved from India to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
3 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,2
Japanese collect 53 PUs (7 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -1.33
Americans : -0.67
Chinese : 0.33
Japanese : 2.00Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 3 tactical_bombers
Jehol : 1 flag, 1 aaGun, 3 artilleries, 1 fighter and 10 infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
Yunnan : 1 flag, 2 infantry and 1 mech_infantry
Hunan : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 submarine
45 Sea Zone : 1 destroyer
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 transport
39 Sea Zone : 1 flag
21 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
West India : 1 flag
79 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 61 / 85
Russians : 16 / 29
Japanese : 60 / 63
Americans : 57 / 102
Chinese : 8 / 15
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Noto sure tbh, does your TT has to die? I though you only have to retreat in case you cannot stand the scramble? I thought that was your point to save the TT by retreating it to Phil.
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I thought a TT can retreat as early as the first round of a sea battle ends. My point is to cut any supply to Moscow. Even bomber, I just killed, can make a difference. In the case the rules allow me to swipe your bomber and retreat the transport, yes I would definitely take this allowance.
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Actually I am not sure tbh, I just wanted to point it out in case retreat is the default. Maybe you are right and you cannot retreat as one round of combat will certainly take place. I asked Gamerman about it.
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I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.
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What the external surveillance thinks? Arathorn, I am teasing, but actually appreciate your input.
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What the external surveillance thinks? Arathorn, I am teasing, but actually appreciate your input.
Haha! Well, as you can already see, you have 4-10 downloads within a few hours of each of your main posts every round. You two are both phenomenal players, and we all appreciate seeking the manifestation of your minds strategizing, through your gameplay.
I saw JDOW’s post, and could easily check in the map, and made a quick assessment. As someone who’s had to keep mental track of Japan on the board a few times, I could do so quickly.
To your specific question (lol): l don’t think that the tt can retreat. It is lost if undefended by surface warships against scramble or warships in general with subs.
Just my two cents. :)
Enjoying the game from my observer status!
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Ok. Thanks
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I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.
I actually do not think I can retreat the scrambled air in case the TT can retreat but I admit, I only had cases where a battle actually took place and then the attacker retreated. I never had the case that a lone TT was send in a sea zone against a scramble :-)
The only problem is: it could make a difference on my US turn depending on whether you have 1 or 2 TTs at Phil.
so it might be dangerous in case I proceed now assuming there is one TT and to learn later that there might be an additional one.
In case the TT would be gone, my move would more or less be ready. If not, I am not sure.
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The TT and it’s crew are died as the heros.
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And smart scramble decision
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I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.
I actually do not think I can retreat the scrambled air in case the TT can retreat but I admit, I only had cases where a battle actually took place and then the attacker retreated. I never had the case that a lone TT was send in a sea zone against a scramble :-)
The only problem is: it could make a difference on my US turn depending on whether you have 1 or 2 TTs at Phil.
so it might be dangerous in case I proceed now assuming there is one TT and to learn later that there might be an additional one.
In case the TT would be gone, my move would more or less be ready. If not, I am not sure.
The planes are fighting against the TT, killing it, and will not return to the island until the land battle is over. If the land battle had had other land units (say from a territory with another land territory adjacent to it where other land units marched in from), and it was taken, then the planes in scramble would die, unless they could land somewhere else.
So in this case, the island is kept allied, and the planes will land again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from Algeria to 104 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Iraq to Ukraine
2 bombers moved from Shensi to Szechwan
2 submarines moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
1 bomber moved from Algeria to 104 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greece
Battle in Cyprus
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from Ukraine to Russia
2 bombers moved from Szechwan to Russia
4 bombers moved from 104 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Libya to 96 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Algeria to Libya
1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Syria
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 34 Sea Zone to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0,33
Americans : -0,67
AA fire in Ukraine : : -0,17
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Szechwan from Japanese, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 13 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kweichow
3 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 1,83
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from Algeria to 104 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Iraq to Ukraine
2 bombers moved from Shensi to Szechwan
2 submarines moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
1 bomber moved from Algeria to 104 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greece
Battle in Cyprus
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from Ukraine to Russia
2 bombers moved from Szechwan to Russia
4 bombers moved from 104 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Libya to 96 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Algeria to Libya
1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Syria
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 34 Sea Zone to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Szechwan from Japanese, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 13 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kweichow
3 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to CaucasusCombat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Crete
Battle in Northwest Persia
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Crete from Italians, taking Northwest Persia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Northwest Persia to Greece
2 fighters moved from Northwest Persia to Greece
2 fighters moved from Persia to Syria
1 artillery moved from Persia to Iraq
3 transports moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 mech_infantry moved from Libya to Alexandria
2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Shensi to RussiaPlace Units - British
3 infantry placed in Egypt
1 airfield placed in Syria
5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : 0,83
Americans : -0,67
AA fire in Ukraine : : -0,17
Chinese : 1,83
Japanese : -0,33
AA fire in Caucasus : : 0,83 -
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 8 infantry in Southern France, round 2 : 3/11 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 aaGun, 1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,5,4,2,3
Italians collect 7 PUs (11 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : -0.33Territory Summary for Italians :
British Somaliland : 1 flag
Kenya : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Western Germany : 1 aaGun and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
Bryansk : 1 flag, 1 aaGun and 1 infantry
Eastern Poland : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 85
Russians : 16 / 29
Japanese : 52 / 63
Americans : 59 / 97
Chinese : 16 / 16
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from Guam to Kiangsu
1 fighter moved from Guam to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shensi to RussiaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to SyriaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,67





