L17 G40 BM3 Play Off 1/2 Final Me1945 (Axis) vs. JDOW (Allies +10)

  • 21 20 18 17 16 15 14 13

    Btw, I like your ANZAC - US AC/AB - China - Mother Land pipeline.

  • 15 14

    @Me1945:

    Btw, I like your ANZAC - US AC/AB - China - Mother Land pipeline.

    hehe thanks. You like it so much that you want to take it.
    Man, that was a crafty move (as usual from you) I need to think out loud.

    Frankly, is you move even legal?

    Where is the landing space for the 3 planes? There is only one carrier that can put the up, or did I miss something? and you did not attack my fleet that is blocking, so there isn’t even a theoretical chance the plane could get a landing spot.

    It seems to me you would at least have to throw a plane against my fleet at Palau, so otherwise I do not see the landing space for the 3 planes.

    Please take a look and tell me if I missed something.

  • 15 14

    3 planes = the 2 at Guam and the one killing the TT.

  • 19 13

    @JDOW:

    @Me1945:

    Btw, I like your ANZAC - US AC/AB - China - Mother Land pipeline.

    Frankly, is you move even legal?

    Where is the landing space for the 3 planes? There is only one carrier that can put the up, or did I miss something? and you did not attack my fleet that is blocking, so there isn’t even a theoretical chance the plane could get a landing spot.

    It seems to me you would at least have to throw a plane against my fleet at Palau, so otherwise I do not see the landing space for the 3 planes.

    Please take a look and tell me if I missed something.

    @JDOW:

    3 planes = the 2 at Guam and the one killing the TT.

    As a neutral outside, just enjoying this match, I have to agree with JDOW with my question about the legality of your latest move.

    With your planes to PI, Celebes and Guam + 22, you need 10 landing places, where 2 MUST be in 21. That leaves one carrier that HAS to go there, but still, you can at maximum bring 3 carriers to 35, so unless you purchase a carrier where PI planes can land, after placement in 36, you have to change the movements of 2 of your ftrs in either celebes or PI, Guam or 22.

    The tacts in 45 can land on and island with 3 remaining movements, but as said, as of right now, you only have 8 landing places for a total of 10 planes, where 2 MUST be in 21.

  • 19 13

    43 CV can make it to 21.

    3 42 CVs can make it to 35.

    22 plane can reach 35. Celebes X 5 HAS to land in 35 on carriers. planes on Guam HAS to land in 21 (if they survive).

    PI plane MUST land on carrier either in 35, OR on a newly built one in 36.

    Two planes too many trying to land on 3 CVs that HAVE to go to 35, as it stands now.

  • 15 14

    Tanks Arathorn!

    He is right and I have to correct myself. I forgot that the transport killer came from Japan and has 2 movements left (counted as if it came from FIC)
    So the problem are not the “3 at Guam and 22” but that there are too many figs at Celebs.

    I guess the move would be legal in case you send only 3 figs to Celebs.

  • 19 13

    I mean, all CVs don’t HAVE to go to 35 for the sake of Celebes ftrs, but 1 HAS to for sake of 22 ftr.

  • 15 14

    I reviewed again and Arathorns assessment seems entirely right to me. 2 landing spaces missing.

  • 21 20 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter moved from Manchuria to Chahar
                1 fighter moved from Korea to Chahar
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 armour moved from Kwangsi to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 armour moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from Americans
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                3 fighters moved from 42 Sea Zone to Celebes
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 43 Sea Zone to Celebes
                1 fighter moved from 43 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 39 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Guam
                1 fighter moved from Japan to 22 Sea Zone

    triplea_41945_Jap9.tsvg

  • 21 20 18 17 16 15 14 13

    Did I screw up again?
    Try this one pls.
    No way to cheat with JDOW. :-)

  • 15 14

    Yep, this one looks good.

    Scramble 2 fighters off Guam please.

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 infantry and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Chahar
                1 fighter moved from Manchuria to Chahar
                1 fighter moved from Korea to Chahar
                1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 armour moved from Kwangsi to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 armour moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from Americans
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                3 fighters moved from 42 Sea Zone to Celebes
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 43 Sea Zone to Celebes
                1 fighter moved from 43 Sea Zone to Philippines
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 39 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Guam
                1 fighter moved from Japan to 22 Sea Zone

    Combat - Japanese
                Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
                Americans scrambles to create a battle in territory 21 Sea Zone
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 transport
                    ANZAC defend with 2 fighters
                        ANZAC roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        1 infantry owned by the Japanese lost in Guam
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
                        Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 fighter and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                        Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Guam
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 bomber
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 2 : 0/2 hits, 1.17 expected hits
                        Americans roll dice for 1 bomber in Guam, round 2 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 3 : 2/2 hits, 1.17 expected hits
                        Americans roll dice for 1 bomber in Guam, round 3 : 0/1 hits, 0.17 expected hits
                        1 bomber owned by the Americans lost in Guam
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Celebes
                    Japanese attack with 4 fighters and 2 infantry
                    ANZAC defend with 1 artillery, 1 infantry and 1 marine
                        Japanese roll dice for 4 fighters and 2 infantry in Celebes, round 2 : 1/6 hits, 2.33 expected hits
                        ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        Japanese roll dice for 4 fighters and 1 infantry in Celebes, round 3 : 4/5 hits, 2.17 expected hits
                        ANZAC roll dice for 1 artillery and 1 marine in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                        1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
                Moving scrambled unit from 21 Sea Zone back to originating territory: Guam

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from Guam to 21 Sea Zone
                1 fighter moved from Guam to 21 Sea Zone
                1 fighter moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                4 fighters moved from Celebes to 35 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
                1 aaGun, 3 artilleries and 10 infantry moved from Manchuria to Jehol
                1 fighter moved from Chahar to Manchuria
                1 fighter moved from Chahar to Jehol
                1 aaGun and 5 infantry moved from Korea to Manchuria
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to French Indo China
                2 infantry and 1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from West India to India
                1 fighter moved from India to French Indo China

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                3 infantry placed in French Indo China
                3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,6,2
                Japanese collect 53 PUs (7 lost to blockades); end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    ANZAC : -1.33
        Americans : -0.67
        Chinese : 0.33
        Japanese : 2.00

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 3 tactical_bombers
        Jehol : 1 flag, 1 aaGun, 3 artilleries, 1 fighter and 10 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
        Yunnan : 1 flag, 2 infantry and 1 mech_infantry
        Hunan : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 mech_infantry
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 submarine
        45 Sea Zone : 1 destroyer
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 transport
        39 Sea Zone : 1 flag
        21 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        West India : 1 flag
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 16 / 29
        Japanese : 60 / 63
        Americans : 57 / 102
        Chinese : 8 / 15
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 17 / 14
        ANZAC : 10 / 19
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 1 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41945_Jap9.tsvg

  • 15 14

    Noto sure tbh, does your TT has to die? I though you only have to retreat in case you cannot stand the scramble? I thought that was your point to save the TT by retreating it to Phil.

  • 21 20 18 17 16 15 14 13

    I thought a TT can retreat as early as the first round of a sea battle ends. My point is to cut any supply to Moscow. Even bomber, I just killed, can make a difference. In the case the rules allow me to swipe your bomber and retreat the transport, yes I would definitely take this allowance.

  • 15 14

    Actually I am not sure tbh, I just wanted to point it out in case retreat is the default. Maybe you are right and you cannot retreat as one round of combat will certainly take place. I asked Gamerman about it.

  • 21 20 18 17 16 15 14 13

    I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.

  • 21 20 18 17 16 15 14 13

    What the external surveillance thinks? Arathorn, I am teasing, but actually appreciate your input.

  • 19 13

    @Me1945:

    What the external surveillance thinks? Arathorn, I am teasing, but actually appreciate your input.

    Haha! Well, as you can already see, you have 4-10 downloads within a few hours of each of your main posts every round. You two are both phenomenal players, and we all appreciate seeking the manifestation of your minds strategizing, through your gameplay.

    I saw JDOW’s post, and could easily check in the map, and made a quick assessment. As someone who’s had to keep mental track of Japan on the board a few times, I could do so quickly.

    To your specific question (lol): l don’t think that the tt can retreat. It is lost if undefended by surface warships against scramble or warships in general with subs.

    Just my two cents. :)

    Enjoying the game from my observer status!

  • 21 20 18 17 16 15 14 13

    Ok. Thanks

  • 15 14

    @Me1945:

    I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.

    I actually do not think I can retreat the scrambled air in case the TT can retreat but I admit, I only had cases where a battle actually took place and then the attacker retreated. I never had the case that a lone TT was send in a sea zone against a scramble :-)

    The only problem is: it could make a difference on my US turn depending on whether you have 1 or 2 TTs at Phil.

    so it might be dangerous in case I proceed now assuming there is one TT and to learn later that there might be an additional one.

    In case the TT would be gone, my move would more or less be ready. If not, I am not sure.

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