@Avner Still need your email to put into the game to get dice rolls
BM3 G40L Odonis (Axis +5) vs mrcunego (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Kazakhstan to Sikang
2 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
1 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Russia to Novosibirsk
1 bomber moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic StatesCombat - Russians
Battle in Greater Southern Germany
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Baltic States
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 armour
Russians roll dice for 4 fighters and 3 infantry in Baltic States, round 2 : 5/7 hits, 2,50 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Sikang
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Sikang
Russians roll dice for 6 infantry in Sikang, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Novosibirsk to Russia
1 bomber moved from Novosibirsk to Novgorod
4 fighters moved from Baltic States to Eastern Poland
4 armour moved from Eastern Poland to Yugoslavia
4 aaGuns, 4 armour, 6 artilleries, 21 infantry and 3 mech_infantrys moved from Slovakia Hungary to Yugoslavia
7 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Russians
2 bombers placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Russians collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0,50
Italians : 0,00
Russians : 1,50
Japanese : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 5 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter and 1 tactical_bomber moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 5 infantry
AA fire in Sikang : 1/2 hits
1 fighter owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/5 hits
Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sikang
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 : 2/4 hits
Chinese roll dice for 5 infantry in Sikang, round 3 : 0/5 hits
2 infantry owned by the Russians lost in Sikang
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 4 : 1/4 hits
Chinese roll dice for 3 infantry in Sikang, round 4 : 0/3 hits
1 infantry owned by the Russians lost in Sikang
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 5 : 3/4 hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits
2 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 aaGuns and 5 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Caucasus
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Sikang
1 tactical_bomber moved from Sikang to Yunnan
1 tactical_bomber moved from Sikang to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
1 fighter moved from 16 Sea Zone to JapanPlace Units - Japanese
1 fighter placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
3 destroyers placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 bomber moved from Queensland to 56 Sea ZoneCombat - Americans
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Any use of suicide attacks?
/mrcunego -
no thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 bomber moved from Queensland to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 56 Sea Zone to Caroline Islands
1 transport moved from 71 Sea Zone to 70 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 1 infantry moved from British Columbia to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 2 tactical_bombers
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 6 PUsPurchase Units - British
British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
3 fighters moved from Union of South Africa to 76 Sea ZoneCombat - British
Battle in Belgian Congo
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
AA fire in Western Germany : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Western Germany
British roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 2 : 2/6 hits, 2,33 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Western Germany, round 2 : 3/5 hits, 1,67 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany
Germans win, taking Belgian Congo from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 artillery, 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun and 1 infantry
3 fighters owned by the British retreated
Battle in 76 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 76 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 76 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour and 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
3 fighters moved from 76 Sea Zone to British Somaliland
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 112 Sea ZonePlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,33
British : -0,00
Italians : -0,17
Americans : -0,17
AA fire in Western Germany : : 0,50
Chinese : -0,17
Japanese : 0,33 -
Bump #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Nigeria to Belgian Congo
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
8 artilleries, 5 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
3 fighters moved from France to Yugoslavia
1 fighter moved from Southern Italy to Yugoslavia
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to YugoslaviaCombat - Italians
Battle in Belgian Congo
Italians attack with 3 armour
British defend with 1 infantry
Italians roll dice for 3 armour in Belgian Congo, round 2 : 2/3 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 3 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 infantry
Italians roll dice for 3 mech_infantrys in Iraq, round 2 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 3 mech_infantrys in Iraq, round 3 : 1/3 hits
British roll dice for 1 armour in Iraq, round 3 : 0/1 hits
1 armour owned by the British lost in Iraq
Italians win, taking Iraq from British with 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Yugoslavia
Italians attack with 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
Russians defend with 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
AA fire in Yugoslavia : 1/4 hits
1 fighter owned by the Italians lost in Yugoslavia
Italians roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits
Italians roll dice for 9 artilleries, 3 fighters, 8 infantry and 4 mech_infantrys in Yugoslavia, round 2 : 6/24 hits
Russians roll dice for 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 13/39 hits
3 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the Russians, 1 artillery owned by the Italians and 8 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 8 artilleries and 3 fighters in Yugoslavia, round 3 : 4/11 hits
Russians roll dice for 8 armour, 6 artilleries, 19 infantry and 3 mech_infantrys in Yugoslavia, round 3 : 14/36 hits
4 infantry owned by the Russians, 3 fighters owned by the Italians and 8 artilleries owned by the Italians lost in Yugoslavia
Russians win with 8 armour, 6 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -75
Casualties for Italians: 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
Casualties for Russians: 4 aaGuns and 7 infantryNon Combat Move - Italians
3 aaGuns moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
10 infantry placed in Northern Italy
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Northern Territory to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
ANZAC : 0,00
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Northern Territory to Queensland
1 fighter moved from Western Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
Germans take Slovakia Hungary from Russians
1 artillery and 10 infantry moved from Germany to Greater Southern GermanyCombat - Germans
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 10 infantry in Greater Southern Germany, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
26 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Russia to Slovakia Hungary
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Russia to Kazakhstan
2 infantry moved from Baltic States to Poland
2 mech_infantrys moved from Novgorod to Poland
3 artilleries and 2 infantry moved from Eastern Poland to Poland
5 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
4 fighters moved from Eastern Poland to Northern Italy
1 fighter moved from Ukraine to Slovakia Hungary
1 tactical_bomber moved from Ukraine to Slovakia Hungary
1 bomber moved from Russia to Northern Italy
1 bomber moved from Novgorod to Northern ItalyCombat - Russians
Battle in Northern Italy
Russians attack with 2 bombers, 4 fighters and 6 infantry
Italians defend with 1 factory_major and 10 infantry
Russians roll dice for 2 bombers, 4 fighters and 6 infantry in Northern Italy, round 2 : 5/12 hits, 4,33 expected hits
Italians roll dice for 10 infantry in Northern Italy, round 2 : 1/10 hits, 3,33 expected hits
1 infantry owned by the Russians and 5 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 2 bombers, 4 fighters and 5 infantry in Northern Italy, round 3 : 4/11 hits, 4,17 expected hits
Italians roll dice for 5 infantry in Northern Italy, round 3 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
Russians roll dice for 2 bombers, 4 fighters and 4 infantry in Northern Italy, round 4 : 3/10 hits, 4,00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
Russians converts factory_major into different units
Russians win, taking Northern Italy from Italians with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 21
Casualties for Russians: 3 infantry
Casualties for Italians: 10 infantry
Battle in Poland
Russians attack with 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Poland, round 2 : 3/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Kazakhstan
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 bombers and 4 fighters moved from Northern Italy to Yugoslavia
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
1 armour and 1 mech_infantry moved from Romania to Poland
1 armour and 7 mech_infantrys moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Poland
3 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Kazakhstan to Russia
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Novgorod to Baltic States
2 artilleries and 4 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
1 infantry and 1 mech_infantry moved from Volgograd to CaucasusPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 bombers and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Russians collect 51 PUs (2 lost to blockades); end with 52 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 63 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : 0,33
Italians : -2,33
Russians : 3,17
Japanese : -0,33 -
good game! of course its been over for awhile…
i’ll post the loss
let me know if you want a rematch
-
Hi
Thanks for a good one.
I’ll skip this one for now. Just started one up with aequitas et veritas at it not started great for me. So not to many games at the time
Best regards
MrCunego