@barnee This is it
Bar91 (axis) v Volde (allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
11 armour, 1 artillery, 2 infantry and 11 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Smolensk to Vologda
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea Zone
2 bombers moved from Western Germany to 114 Sea ZonePurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs;
Germans buy 1 artillery, 2 bombers, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 4 bombers and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 4 bombers and 1 destroyer in 114 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 3 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 4/25 hits, 8.17 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 1 artillery, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 infantry and 3 mech_infantrys in Vologda, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 3 infantry and 3 mech_infantrys in Vologda, round 3 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
1 aaGun moved from Ukraine to Rostov
6 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Belarus to Bryansk
1 aaGun, 12 artilleries and 31 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
4 mech_infantrys moved from Archangel to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 bombers moved from 114 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
2 bombers placed in Western Germany
1 artillery and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -5.17
Russians : -1.00 -
No worries. It’s the end of my vacation and I don’t have an internet connection for a few days.
I get home Monday.
Went to Alabama yeah? That was a long time to spend in a third world country.
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been slammed. probably hit it tonight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 submarine moved from 115 Sea Zone to 113 Sea ZonePurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 3 fighters and 6 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 6 transports in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 6 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun, 14 artilleries, 1 fighter, 40 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Samara
3 armour moved from Novosibirsk to Samara
1 infantry moved from Timguska to NovosibirskPlace Units - Russians
5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.33 -
you had no risk so I just scrambled GER for you
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Japanese
1 mech_infantry moved from Egypt to Syria
Japanese take Syria from British
1 armour, 1 artillery, 1 bomber and 2 infantry moved from Yakut S.S.R. to Buryatia
3 fighters and 3 tactical_bombers moved from Japan to BuryatiaPurchase Units - Japanese
Japanese buy 1 artillery and 2 infantry; Remaining resources: 27 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Buryatia
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour and 3 mech_infantrys; Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Buryatia, round 2 : 4/11 hits, 5.50 expected hits
Russians roll dice for 2 armour and 3 mech_infantrys in Buryatia, round 2 : 4/5 hits, 2.00 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the Americans lost in Buryatia
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Buryatia, round 3 : 7/7 hits, 4.17 expected hits
Russians roll dice for 1 armour in Buryatia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour
Casualties for British: 1 armour and 3 mech_infantrysNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 battleships, 4 carriers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Gold Coast to French Central Africa
1 bomber moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,3,2,2,3,6,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,3,4,5,6,3,4,1,2,4,4,4,5,6,3,1,1,2,1,6,4,1,4,2,4,1,5,5
Japanese collect 17 PUs (12 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
Russians : 1.50
Japanese : 1.33 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Americans
3 submarines moved from 92 Sea Zone to 104 Sea Zone
2 bombers moved from United Kingdom to France
2 bombers moved from Morocco to Southern FrancePurchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Americans buy 2 armour, 3 artilleries, 2 destroyers, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in France
AA fire in France : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/2 hits, 0.33 expected hits
Bombing raid in Southern France rolls: 7,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Morocco to United Kingdom
2 artilleries, 5 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 2 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 4 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Korea to Amur
2 transports moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Korea
3 artilleries placed in Eastern United States
2 destroyers and 5 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Place Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Move - British
Purchase Units - British
British buy 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Non Combat Move - British
1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Samara
2 artilleries and 2 infantry moved from Iraq to Persia
3 fighters moved from Morocco to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 fighters moved from Russia to Samara
2 fighters moved from Novosibirsk to SamaraPlace Units - British
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 19 PUsPlace Units - UK_Pacific
4 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrysCombat Hit Differential Summary :
AA fire in France : : 0.67
AA fire in Southern France : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 fighter moved from Southern Italy to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to Morocco
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 armour moved from Trans-Jordan to Northwest Persia
Italians take Northwest Persia from RussiansPurchase Units - Italians
Italians buy 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Morocco
Italians attack with 1 fighter and 6 infantry
Americans defend with 1 airfield, 2 artilleries and 2 infantry
Italians roll dice for 1 fighter and 6 infantry in Morocco, round 2 : 2/7 hits, 1.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter and 4 infantry in Morocco, round 3 : 0/5 hits, 1.17 expected hits
Americans roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter and 3 infantry in Morocco, round 4 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 artilleries in Morocco, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Morocco
Italians roll dice for 1 fighter and 3 infantry in Morocco, round 5 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Morocco, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
3 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 bomber and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 11
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
3 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
8 mech_infantrys moved from Bryansk to Caucasus
11 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
1 artillery moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Rostov to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Rostov to Volgograd
9 armour moved from Rostov to CaucasusPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;Combat Hit Differential Summary :
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Scramble 110?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Urals to Timguska
Germans take Timguska from Russians
3 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
8 mech_infantrys moved from Bryansk to Caucasus
11 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
1 artillery moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 armour moved from Rostov to Russia
1 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
4 bombers and 3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 armour moved from Rostov to Volgograd
9 armour moved from Rostov to CaucasusPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 4 bombers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 2 bombers and 5 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 5 infantry in Volgograd, round 2 : 4/9 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 9 armour, 1 infantry and 22 mech_infantrys
British defend with 3 armour and 6 mech_infantrys
Germans roll dice for 9 armour, 1 infantry and 22 mech_infantrys in Caucasus, round 2 : 7/32 hits, 8.33 expected hits
Russians roll dice for 3 armour and 6 mech_infantrys in Caucasus, round 2 : 2/9 hits, 3.50 expected hits
6 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans roll dice for 9 armour and 21 mech_infantrys in Caucasus, round 3 : 5/30 hits, 8.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 19 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for British: 3 armour and 6 mech_infantrys
Battle in Russia
Germans attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Russia, round 2 : 4/13 hits, 4.00 expected hits
Russians roll dice for 2 fighters and 5 infantry in Russia, round 2 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Russia, round 3 : 7/10 hits, 3.50 expected hits
Russians roll dice for 2 fighters and 1 infantry in Russia, round 3 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Russians, 2 fighters owned by the ANZAC and 2 infantry owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 5 infantry
Casualties for Russians: 5 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
2 bombers moved from Volgograd to Rostov
1 artillery moved from Ukraine to Rostov
3 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
8 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Vologda to Evenkiyskiy
2 mech_infantrys moved from Eastern Poland to Bryansk
6 infantry moved from Belarus to Bryansk
3 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Vologda
4 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
1 submarine moved from 92 Sea Zone to 108 Sea Zone
1 submarine moved from 92 Sea Zone to 107 Sea Zone
1 submarine moved from 92 Sea Zone to 103 Sea ZonePlace Units - Germans
1 armour and 2 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
8 infantry placed in Western Germany
1 cruiser and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUsCombat Hit Differential Summary :
Germans : 0.50
British : -0.67
Russians : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Russians
6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Russians roll dice for 6 armour, 19 artilleries, 1 fighter, 44 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 20/72 hits, 21.17 expected hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Volgograd, round 2 : 5/6 hits, 2.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 19 artilleries, 1 fighter, 39 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 5 infantry
Casualties for Germans: 1 armour, 1 artillery and 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.83
Russians : -1.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Japanese
1 unit repaired.
1 armour moved from Buryatia to Yenisey
1 bomber, 2 fighters and 3 tactical_bombers moved from Yakut S.S.R. to Yenisey
4 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Syria to Persia
1 bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to PersiaPurchase Units - Japanese
Japanese buy 1 armour and 2 infantry; Remaining resources: 32 PUs; 6 SuicideAttackTokens;Combat - Japanese
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Yenisey, round 2 : 6/7 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 4/4 hits, 1.33 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Persia
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 2 artilleries in Persia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in Persia
Japanese win, taking Persia from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 4 mech_infantrys
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - Japanese
1 fighter moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Southern Italy to 95 Sea Zone
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 fighters and 3 tactical_bombers moved from Yenisey to Nenetsia
1 bomber moved from Yenisey to Bryansk
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from 81 Sea Zone to 95 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Japanese
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,1,5,6,2,1,5,1,6,3,3,3,1,3,6,5,5,4,6,2,1,5,1,3,2,1,3
Japanese collect 19 PUs (12 lost to blockades); end with 51 PUsCombat Hit Differential Summary :
British : 2.00
Russians : 0.67
Japanese : 1.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 103 Sea Zone
1 destroyer moved from 104 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 armour and 1 mech_infantry moved from Korea to Buryatia -
scramble gib?
-
Negative
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 12
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 103 Sea Zone
1 destroyer moved from 104 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 fighter moved from 104 Sea Zone to 103 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 5 infantry, 3 mech_infantrys, 2 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 bombers moved from United Kingdom to 91 Sea Zone
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
2 armour and 1 mech_infantry moved from Korea to BuryatiaPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat - Americans
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports
Germans defend with 1 cruiser, 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 7 destroyers and 5 transports in 110 Sea Zone, round 2 : 1/8 hits, 2.83 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 7 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 32
Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
Battle in 91 Sea Zone
Americans attack with 6 bombers, 2 destroyers and 1 submarine
Italians defend with 2 destroyers and 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers and 2 destroyers in 91 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 2 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 6 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 2 destroyers and 2 submarines
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 103 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 107 Sea Zone
Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Battle in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries, 5 infantry and 3 mech_infantrys
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from 103 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 25 Sea Zone to 26 Sea Zone
6 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
6 destroyers placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 artilleries, 5 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Move - British
Purchase Units - British
British buy 2 transports; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 5 PUs;Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Japanese to British
EDIT: Turning off Edit Mode
4 armour and 2 mech_infantrys moved from India to West India
1 armour and 5 mech_infantrys moved from Kazakhstan to Volgograd
6 fighters moved from Samara to Volgograd
1 mech_infantry moved from Amur to Yakut S.S.R.Place Units - British
2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
British collect 16 PUs; end with 21 PUsPlace Units - UK_Pacific
3 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Italians : -1.00
Americans : -3.50