Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bessarabia to Ukraine
2 aaGuns, 2 armour, 1 artillery and 1 infantry moved from Rostov to Volgograd
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 4 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
3 submarines owned by the ANZAC lost in 42 Sea Zone
1 submarine owned by the ANZAC retreated to 56 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
2 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 4 infantry moved from Northern Territory to South Australia
1 artillery and 2 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 42 Sea Zone to Northern Territory
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 70 PUs;
Germans buy 7 armour, 3 artilleries, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
Germans take Vologda from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from French
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
5 armour and 7 mech_infantrys moved from Volgograd to Bryansk
6 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Ukraine
1 aaGun, 11 artilleries, 32 infantry and 1 tactical_bomber moved from Rostov to Bryansk
4 artilleries, 1 infantry and 6 mech_infantrys moved from Belarus to Bryansk
4 armour and 10 mech_infantrys moved from Archangel to Bryansk
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 fighters moved from Western Germany to Bryansk
5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
5 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
31 artilleries and 21 infantry moved from Smolensk to Russia
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 aaGun moved from Turkmenistan to Eastern Persia
1 aaGun moved from Manchuria to Jehol
1 aaGun, 1 artillery and 11 infantry moved from Amur to Manchuria
1 fighter moved from 81 Sea Zone to Persia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 53 PUs;
Japanese buy 2 artilleries, 2 bombers and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Hunan
1 infantry moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Anhwe
1 bomber moved from Japan to Anhwe
4 fighters moved from 37 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 armour and 1 bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 1 bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour and 1 bomber in Anhwe, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to French Indo China
2 artilleries and 1 infantry moved from Kwangsi to French Indo China
1 bomber moved from Anhwe to French Indo China
4 artilleries and 3 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry and 4 transports moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 4 transports moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Java to Philippines
1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour, 5 artilleries and 6 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,4,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1,2,1,5,6,5,2,1,6,2,2,2,2,2,1,4
Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : -0.00
Tried to find a way to save Shantung but in any way I could see, it wasn’t worth it. You’ve finally got it. Oh boy is Japan’s income tragic. It needs to be radically increased, soon.
Tried to find a way to save Shantung but in any way I could see, it wasn’t worth it. You’ve finally got it. Oh boy is Japan’s income tragic. It needs to be radically increased, soon.
Ha, Shantung is a minor victory at least, but I don’t think it will be consequential. If you’re that worried about Japan’s income I’m happy to trade sides. :-P
I might not get my turn in for a bit as I’ve got some things going on the next couple of days. Plus I want to think through this turn… I’m running out of opportunities to pull this one out of the dumpster.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Russia to Ukraine
1 bomber moved from Manchuria to French Indo China
5 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
Intercept in Japan? I have 7, you have 5.
No intercept. I’ll hope for an AA Gun hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Russia to Ukraine
1 bomber moved from Manchuria to French Indo China
5 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
3 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Japan to Jehol
5 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 carrier moved from 106 Sea Zone to 90 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 fighter moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from Eastern United States to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 fighter and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 fighter moved from Manchuria to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 22 infantry moved from Yunnan to Kweichow
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 bomber moved from Eastern Persia to Volgograd
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Non Combat Move - British
14 infantry moved from Eastern Persia to Turkmenistan
2 artilleries moved from Eastern Persia to Turkmenistan
2 armour moved from Eastern Persia to Turkmenistan
4 mech_infantrys moved from Eastern Persia to Turkmenistan
5 mech_infantrys moved from Persia to Turkmenistan
3 aaGuns moved from Eastern Persia to Turkmenistan
1 infantry moved from West India to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
1 aaGun, 6 artilleries and 7 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 fighter moved from Persia to Russia
3 mech_infantrys moved from Iraq to Persia
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Yunnan to Turkmenistan
1 tactical_bomber moved from Yunnan to Turkmenistan
1 fighter moved from Iraq to Turkmenistan
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Central United States to Eastern United States
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83
AA fire in Japan : : -0.33
Americans : -0.33
AA fire in Ukraine : : -0.17
Chinese : -2.00
Japanese : -0.50
AA fire in French Indo China : : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Volgograd
2 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Place Units - Italians
4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Northern Territory to Queensland
2 artilleries and 6 infantry moved from South Australia to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Volgograd
Germans take Samara from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 bombers moved from Western Germany to Bryansk
3 bombers and 2 fighters moved from Bryansk to Russia
Intercept in Moscow?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 6 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Volgograd
Germans take Samara from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 bombers moved from Western Germany to Bryansk
3 bombers and 2 fighters moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,4,6 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Novosibirsk to Yenisey
1 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd
3 armour moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour and 4 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Poland to Western Ukraine
2 artilleries and 1 infantry moved from France to Southern France
3 bombers and 2 fighters moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 11 PUs;
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Kazakhstan
Russians take Samara from Germans
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Persia to Kazakhstan
4 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -8
Casualties for Russians: 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in Anhwe
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
1 aaGun, 1 artillery and 11 infantry moved from Manchuria to Jehol
1 armour moved from Yakut S.S.R. to Sakha
2 fighters moved from Kazakhstan to Russia
1 aaGun moved from Eastern Persia to Turkmenistan
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.83
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 0 SuicideAttackTokens; 47 PUs;
Japanese buy 5 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
8 artilleries and 10 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour, 10 artilleries and 10 infantry moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
5 artilleries and 4 infantry moved from French Indo China to Yunnan
1 carrier, 2 cruisers, 1 destroyer and 4 transports moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to French Indo China
3 infantry moved from Malaya to Shan State
1 aaGun moved from India to West India
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
3 infantry placed in India
2 artilleries placed in Malaya
3 artilleries placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,2,6,1,3,5,4,2,2,1,2,1,3,2,2,1,4,5,4,6,1,4,5,6,2,3,4,5,3,2,5,2,3
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
9 mech_infantrys moved from Turkmenistan to Volgograd
2 armour moved from Turkmenistan to Volgograd
2 fighters moved from Turkmenistan to Volgograd
1 tactical_bomber moved from Turkmenistan to Volgograd
1 fighter moved from Persia to Volgograd
1 fighter moved from Russia to Volgograd
Combat - British
Battle in Volgograd
British attack with 2 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 1 factory_minor and 3 mech_infantrys; Italians defend with 2 aaGuns, 1 artillery and 1 bomber
AA fire in Volgograd : 0/5 hits, 0.83 expected hits
British roll dice for 2 armour, 4 fighters, 9 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/16 hits, 5.17 expected hits
Combat Hit Differential Summary :
British : -2.17
AA fire in Volgograd : : -0.83