@donutgold hey there, all ok?
Desert Admiral (Allies+16) vs Caesar's Gaul (X)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 infantry moved from Tsagaan Olom to Dzavhan
16 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Archangel to Belarus
1 artillery moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Dzavhan
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 artillery and 11 infantry
Russians roll dice for 18 infantry in Dzavhan, round 2 : 2/18 hits
Japanese roll dice for 1 aaGun, 1 artillery and 11 infantry in Dzavhan, round 2 : 4/12 hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Dzavhan
Russians roll dice for 14 infantry in Dzavhan, round 3 : 4/14 hits
Japanese roll dice for 1 artillery and 10 infantry in Dzavhan, round 3 : 2/11 hits
4 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Dzavhan
Russians roll dice for 12 infantry in Dzavhan, round 4 : 4/12 hits
Japanese roll dice for 1 artillery and 6 infantry in Dzavhan, round 4 : 4/7 hits
4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Dzavhan
Russians roll dice for 8 infantry in Dzavhan, round 5 : 3/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Dzavhan, round 5 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dzavhan
Russians win, taking Dzavhan from Japanese with 8 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 10 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 11 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 bomber
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 8 infantry
EDIT: Adding units owned by Russians to Tambov: 2 artilleries and 8 infantry
EDIT: Removing units owned by Russians from Smolensk: 1 artillery and 2 infantry
EDIT: Adding units owned by Russians to Vologda: 2 infantry
EDIT: Adding units owned by Russians to Vologda: 1 artillery
EDIT: Turning off Edit Mode
1 artillery and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
3 artilleries and 6 infantry moved from Suiyuyan to Kansu
2 bombers, 7 fighters and 6 tactical_bombers moved from Anhwe to Dzavhan
1 mech_infantry moved from Amur to Dzavhan
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from Russians
1 fighter and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Dzavhan
Japanese attack with 2 bombers, 7 fighters, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 8 infantry
AA fire in Dzavhan : 1/6 hits
1 fighter owned by the Japanese lost in Dzavhan
Japanese roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers in Dzavhan, round 2 : 10/15 hits
Russians roll dice for 2 aaGuns and 8 infantry in Dzavhan, round 2 : 2/8 hits
1 fighter owned by the Japanese, 8 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Dzavhan
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns and 8 infantry
Casualties for Japanese: 2 fighters and 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kansu
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Kansu, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Manchuria to Chahar
2 armour and 1 mech_infantry moved from Shantung to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 armour, 3 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 8 infantry and 6 transports moved from 36 Sea Zone to 41 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
5 fighters and 6 tactical_bombers moved from Dzavhan to Ulaanbaatar
2 bombers moved from Dzavhan to ChaharPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to Western United States
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
1 factory_minor placed in AlaskaTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter and 8 infantry moved from Tsinghai to Kansu
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 1/10 hits
Japanese roll dice for 3 artilleries and 6 infantry in Kansu, round 2 : 3/9 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 0/7 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kansu, round 3 : 1/8 hits
1 infantry owned by the Chinese lost in Kansu
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery and 3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 3 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to Western United States
2 artilleries, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
3 fighters placed in Western United States
1 factory_minor placed in AlaskaTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter and 8 infantry moved from Tsinghai to Kansu
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 2 : 1/10 hits
Japanese roll dice for 3 artilleries and 6 infantry in Kansu, round 2 : 3/9 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 0/7 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kansu, round 3 : 1/8 hits
1 infantry owned by the Chinese lost in Kansu
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Sikang
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Shensi
1 artillery and 3 infantry moved from Szechwan to SikangPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in Trans-JordanNon Combat Move - British
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from Kenya to Persia
2 infantry moved from Eastern Persia to Persia
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
2 infantry and 1 mech_infantry moved from Burma to India
3 infantry moved from Malaya to Shan StatePlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 29 PUs (1 lost to blockades); end with 29 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
5 transports moved from 98 Sea Zone to 97 Sea Zone
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,6,3,4,1,6,5,6,5,2,5,5,2,1,1,6,1,5,2
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 81 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
5 infantry moved from Novgorod to Belarus
5 infantry moved from Western Ukraine to Bryansk
10 armour moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Archangel
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
2 artilleries moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
retreated to 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 6 infantry and 1 tactical_bomber in Belarus, round 3 : 0/7 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 6 infantry and 1 tactical_bomber in Belarus, round 4 : 1/7 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 2 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 2 artilleries and 9 infantry in Bryansk, round 2 : 7/21 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
6 armour moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Germany to Western Germany
2 bombers moved from 105 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
3 bombers moved from Russia to Novgorod
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
bump
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Tambov to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 armour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits
1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 1/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 2/2 hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
4 infantry moved from Tambov to Russia
2 aaGuns moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
I’m very sorry Chris. I got behind with some things and actually forgot about this game. I’m getting caught up not. Thank you for your patience and I will play faster.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 1 harbour; Remaining resources: 0 PUs;Combat Move - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 1 harbour; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Smolensk to Russia
4 artilleries moved from Smolensk to Russia
8 infantry moved from Smolensk to Russia
7 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Vologda to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
Sorry for the delay. I forgot about our game and then got very busy with some real life stuff. Thanks for your patience.
I redid my USSR move. Been a while and forgot my strategy.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Vologda to Russia
2 artilleries and 8 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 airfield placed in Soviet Far EastTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
Sorry for the delay. I forgot about our game and then got very busy with some real life stuff. Thanks for your patience.
I redid my USSR move. Been a while and forgot my strategy.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 bomber moved from Chahar to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Chahar to Anhwe
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Kansu to Novosibirsk
3 armour and 4 mech_infantrys moved from Chahar to Kansu
5 fighters and 6 tactical_bombers moved from Ulaanbaatar to Kansu
1 bomber moved from Anhwe to Kansu
1 bomber moved from Kiangsi to Kansu
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 8 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 armour moved from Kiangsu to Chahar
1 armour and 2 mech_infantrys moved from Shantung to ChaharPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 45 PUs -
It’s fine, real live happens and is more important.
Hope everything is going well now at least.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 3 Sea Zone to 4 Sea Zone
2 carriers moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
4 fighters moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Midway to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Midway to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs