BM3 G40L Odonis (Axis +5) vs mrcunego (Allies)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 19 Sea Zone from ANZAC
                      Japanese take 20 Sea Zone from ANZAC
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Tsinghai to Novosibirsk
                1 artillery moved from Kansu to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk

    Combat - Japanese
                Battle in Western Australia
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Novosibirsk
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
                1 tactical_bomber moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Yunnan to Szechwan
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from French Indo China to Szechwan
                1 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                3 armour and 2 mech_infantrys moved from West India to Persia
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                2 battleships, 4 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone

    Place Units - Japanese
                2 artilleries and 2 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                1 transport placed in 39 Sea Zone
                1 infantry placed in India
                2 destroyers placed in 36 Sea Zone
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_42021_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 bombers, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Northern Territory to 56 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 2 marines moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 2 marines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 48 Sea Zone
                1 cruiser moved from 54 Sea Zone to 48 Sea Zone
                1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 2 marines moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1,83 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                5 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
                6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Alaska to British Columbia
                1 artillery moved from Nigeria to 82 Sea Zone
                1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from 56 Sea Zone to Queensland

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                4 bombers placed in Eastern United States
                1 infantry and 2 mech_infantrys placed in Western United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 122 Sea Zone to 119 Sea Zone
                4 fighters moved from Union of South Africa to South West Africa

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in South West Africa
                    British attack with 4 fighters
                    Italians defend with 1 armour
                        British roll dice for 4 fighters in South West Africa, round 2 : 2/4 hits, 2,00 expected hits
                        Italians roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
                        1 fighter owned by the British and 1 armour owned by the Italians lost in South West Africa
                    British win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                3 fighters moved from South West Africa to Union of South Africa
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 72 Sea Zone
                3 fighters moved from Gibraltar to Normandy Bordeaux
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 armour and 2 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0,67
        Italians : 0,50
        Americans : 1,17
        Japanese : 0,33

    triplea_42021_UK_8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Germany to Normandy Bordeaux
                1 armour moved from Belgian Congo to Nigeria
                      Italians take Nigeria from British
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus

    triplea_42021_Ita8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Germany to Normandy Bordeaux
                1 armour moved from Belgian Congo to Nigeria
                      Italians take Nigeria from British
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys
                    British defend with 2 aaGuns, 3 fighters and 2 infantry; Americans defend with 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  4/11 hits
                        Americans roll dice for 2 aaGuns, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 :  6/10 hits
                        2 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 3 :  1/5 hits
                        Americans roll dice for 5 fighters and 3 infantry in Normandy Bordeaux, round 3 :  2/8 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                    retreated to Normandy Bordeaux
                    Americans win with 5 fighters and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Casualties for British: 2 aaGuns and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Caucasus
                    Italians attack with 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 5 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Persia to Iraq
                1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                4 artilleries and 1 infantry moved from Western Germany to Northern Italy
                3 fighters moved from Normandy Bordeaux to France
                1 artillery and 1 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from Neutral_Axis
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from Neutral_Axis

    Place Units - Italians
                1 fighter placed in Southern Italy
                3 mech_infantrys placed in Egypt
                2 artilleries and 2 mech_infantrys placed in Northern Italy
                2 mech_infantrys placed in Southern Italy
                Italians undo move 4.
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,5
                Italians collect 35 PUs (2 lost to blockades); end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_42021_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42021_Fre8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Germany to Poland
                      Germans take Poland from Russians
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in 119 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 119 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Germans
                2 armour and 2 artilleries moved from Western Germany to Germany
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_42021_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Kazakhstan to Sikang
                2 infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Slovakia Hungary to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 infantry moved from Novgorod to Baltic States
                2 mech_infantrys moved from Russia to Novosibirsk
                1 bomber moved from Russia to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Eastern Poland to Baltic States
                2 fighters moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Greater Southern Germany
                    Russians win, taking Greater Southern Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Novosibirsk
                    Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 4 fighters and 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 4 fighters and 3 infantry in Baltic States, round 2 : 5/7 hits, 2,50 expected hits
                        Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Sikang
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 6 infantry in Sikang, round 3 : 1/6 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                    Russians win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Italians lost in Caucasus
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 1,67 expected hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kazakhstan to Sikang
                1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Novosibirsk to Russia
                1 bomber moved from Novosibirsk to Novgorod
                4 fighters moved from Baltic States to Eastern Poland
                4 armour moved from Eastern Poland to Yugoslavia
                4 aaGuns, 4 armour, 6 artilleries, 21 infantry and 3 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                7 mech_infantrys moved from Ukraine to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov

    Place Units - Russians
                2 bombers placed in Russia
                2 infantry and 1 mech_infantry placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Russians collect 52 PUs (1 lost to blockades); end with 52 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 0,50
        Italians : 0,00
        Russians : 1,50
        Japanese : 1,67

    triplea_42021_Rus9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from Shensi to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Shensi to Sikang
                1 artillery moved from Shensi to Sikang
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 5 infantry
                        AA fire in Sikang :  1/2 hits
                        1 fighter owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  2/5 hits
                        Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 :  2/4 hits
                        Chinese roll dice for 5 infantry in Sikang, round 3 :  0/5 hits
                        2 infantry owned by the Russians lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 4 :  1/4 hits
                        Chinese roll dice for 3 infantry in Sikang, round 4 :  0/3 hits
                        1 infantry owned by the Russians lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 5 :  3/4 hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 :  0/2 hits
                        2 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 aaGuns and 5 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Caucasus
                        Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Caucasus, round 3 :  2/2 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Caucasus
                    Russians win with 2 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kazakhstan to Sikang
                1 tactical_bomber moved from Sikang to Yunnan
                1 tactical_bomber moved from Sikang to Szechwan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Hopei
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Siberia
                1 fighter moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in India
                1 destroyer and 1 transport placed in 39 Sea Zone
                3 destroyers placed in 36 Sea Zone
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_42021_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans

    triplea_42021_Ame9.tsvg


  • Any use of suicide attacks?
    /mrcunego

  • '20 '19 '18 '15 '13

    no thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Americans lost in 34 Sea Zone
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from 56 Sea Zone to Caroline Islands
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                4 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns and 1 infantry moved from British Columbia to Western United States
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 tactical_bombers
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 2/2 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Hunan from Japanese with 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from 70 Sea Zone to Belgian Congo
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                3 fighters moved from Union of South Africa to 76 Sea Zone

    Combat - British
                Battle in Belgian Congo
                Battle in Western Germany
                    British attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
                        AA fire in Western Germany : 1/3 hits, 0,50 expected hits
                        1 fighter owned by the British lost in Western Germany
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 2 : 2/6 hits, 2,33 expected hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Western Germany, round 2 : 3/5 hits, 1,67 expected hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans win, taking Belgian Congo from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Germans: 1 aaGun and 1 infantry
                    3 fighters owned by the British retreated
                Battle in 76 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 76 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                        Italians roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 76 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from 76 Sea Zone to British Somaliland
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 119 Sea Zone to 112 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 1,33
        British : -0,00
        Italians : -0,17
        Americans : -0,17
        AA fire in Western Germany : : 0,50
        Chinese : -0,17
        Japanese : 0,33

    triplea_42021_UK_9.tsvg


  • Bump #1

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Nigeria to Belgian Congo
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                8 artilleries, 5 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
                3 fighters moved from France to Yugoslavia
                1 fighter moved from Southern Italy to Yugoslavia
                1 artillery and 3 infantry moved from Greece to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 armour
                    British defend with 1 infantry
                        Italians roll dice for 3 armour in Belgian Congo, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Italians attack with 3 mech_infantrys
                    British defend with 1 armour, 1 factory_minor and 1 infantry
                        Italians roll dice for 3 mech_infantrys in Iraq, round 2 :  1/3 hits
                        British roll dice for 1 armour and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Iraq
                        Italians roll dice for 3 mech_infantrys in Iraq, round 3 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Yugoslavia
                    Italians attack with 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
                    Russians defend with 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
                        AA fire in Yugoslavia :  1/4 hits
                        1 fighter owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 cruiser in Yugoslavia, round 2 :  1/1 hits
                        Italians roll dice for 9 artilleries, 3 fighters, 8 infantry and 4 mech_infantrys in Yugoslavia, round 2 :  6/24 hits
                        Russians roll dice for 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys in Yugoslavia, round 2 :  13/39 hits
                        3 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the Russians, 1 artillery owned by the Italians and 8 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 8 artilleries and 3 fighters in Yugoslavia, round 3 :  4/11 hits
                        Russians roll dice for 8 armour, 6 artilleries, 19 infantry and 3 mech_infantrys in Yugoslavia, round 3 :  14/36 hits
                        4 infantry owned by the Russians, 3 fighters owned by the Italians and 8 artilleries owned by the Italians lost in Yugoslavia
                    Russians win with 8 armour, 6 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -75
                    Casualties for Italians: 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 7 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Northern Italy to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                10 infantry placed in Northern Italy
                1 armour, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Italians collect 35 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_42021_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,67

    triplea_42021_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,67

    triplea_42021_Fre9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 artillery and 10 infantry moved from Germany to Greater Southern Germany

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 10 infantry in Greater Southern Germany, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Greater Southern Germany, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                26 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from Western Germany to Greater Southern Germany
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs

    triplea_42021_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Russia to Slovakia Hungary
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                2 infantry moved from Baltic States to Poland
                2 mech_infantrys moved from Novgorod to Poland
                3 artilleries and 2 infantry moved from Eastern Poland to Poland
                5 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                4 fighters moved from Eastern Poland to Northern Italy
                1 fighter moved from Ukraine to Slovakia Hungary
                1 tactical_bomber moved from Ukraine to Slovakia Hungary
                1 bomber moved from Russia to Northern Italy
                1 bomber moved from Novgorod to Northern Italy

    Combat - Russians
                Battle in Northern Italy
                    Russians attack with 2 bombers, 4 fighters and 6 infantry
                    Italians defend with 1 factory_major and 10 infantry
                        Russians roll dice for 2 bombers, 4 fighters and 6 infantry in Northern Italy, round 2 : 5/12 hits, 4,33 expected hits
                        Italians roll dice for 10 infantry in Northern Italy, round 2 : 1/10 hits, 3,33 expected hits
                        1 infantry owned by the Russians and 5 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 bombers, 4 fighters and 5 infantry in Northern Italy, round 3 : 4/11 hits, 4,17 expected hits
                        Italians roll dice for 5 infantry in Northern Italy, round 3 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 bombers, 4 fighters and 4 infantry in Northern Italy, round 4 : 3/10 hits, 4,00 expected hits
                        Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
                    Russians converts factory_major into different units
                    Russians win, taking Northern Italy from Italians with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 10 infantry
                Battle in Poland
                    Russians attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery
                        Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Poland, round 2 : 3/9 hits, 2,50 expected hits
                        Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 bombers and 4 fighters moved from Northern Italy to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
                1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
                1 armour and 1 mech_infantry moved from Romania to Poland
                1 armour and 7 mech_infantrys moved from Romania to Yugoslavia
                1 mech_infantry moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                1 bomber moved from Kazakhstan to Russia
                1 mech_infantry moved from Russia to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                2 artilleries and 4 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                1 infantry and 1 mech_infantry moved from Volgograd to Caucasus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Russians collect 51 PUs (2 lost to blockades); end with 52 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Italians : -2,33
        Russians : 3,17
        Japanese : -0,33

    triplea_42021_Rus10.tsvg

  • '20 '19 '18 '15 '13

    good game! of course its been over for awhile…

    i’ll post the loss

    let me know if you want a rematch


  • Hi
    Thanks for a good one.
    I’ll skip this one for now. Just started one up with aequitas et veritas at it not started great for me. So not to many games at the time
    Best regards
    MrCunego

Suggested Topics

  • 18
  • 41
  • 110
  • 280
  • 96
  • 162
  • 205
  • 244
Axis & Allies Boardgaming Custom Painted Miniatures

91

Online

17.8k

Users

40.4k

Topics

1.8m

Posts