BM3 G40L Odonis (Axis +5) vs mrcunego (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                2 infantry moved from Samara to Novosibirsk
                2 infantry moved from Samara to Kazakhstan
                5 infantry moved from Samara to Kazakhstan
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                1 mech_infantry moved from Tambov to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 armour moved from Bryansk to Eastern Poland
                1 armour, 2 artilleries and 6 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 armour and 3 mech_infantrys moved from Russia to Ukraine
                1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
                2 infantry moved from Baltic States to Eastern Poland
                4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
                3 artilleries and 3 infantry moved from Baltic States to Eastern Poland
                2 armour moved from Novgorod to Eastern Poland
                1 fighter moved from Novgorod to Ukraine
                3 fighters moved from Volgograd to Ukraine

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ukraine
                    Russians attack with 2 armour, 2 artilleries, 4 fighters, 6 infantry and 6 mech_infantrys
                    Germans defend with 5 armour and 1 factory_minor
                        Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/20 hits, 6,00 expected hits
                        Germans roll dice for 5 armour in Ukraine, round 2 : 2/5 hits, 2,50 expected hits
                        2 infantry owned by the Russians and 5 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 24
                    Casualties for Russians: 2 infantry
                    Casualties for Germans: 5 armour
                Battle in Kazakhstan
                    Russians attack with 7 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 7 infantry in Kazakhstan, round 2 : 0/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 7 infantry in Kazakhstan, round 3 : 0/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 7 infantry in Kazakhstan, round 4 : 1/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 4 armour, 3 artilleries and 5 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 4 armour, 3 artilleries and 5 infantry in Eastern Poland, round 2 : 7/12 hits, 4,33 expected hits
                        Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 4 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                4 aaGuns moved from Poland to Slovakia Hungary
                3 mech_infantrys moved from Volgograd to Ukraine
                2 aaGuns moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                1 infantry moved from Karelia to Novgorod
                4 fighters moved from Ukraine to Belarus

    Place Units - Russians
                3 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Novgorod
                1 bomber, 1 fighter and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Russians collect 46 PUs; end with 46 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        Russians : 3,67
        Japanese : -1,33

    triplea_42021_Rus8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                      Japanese take 19 Sea Zone from ANZAC
                      Japanese take 20 Sea Zone from ANZAC
                1 submarine moved from 43 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Tsinghai to Novosibirsk
                1 artillery moved from Kansu to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk

    Combat - Japanese
                Battle in Western Australia
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Novosibirsk
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
                1 tactical_bomber moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Szechwan to Yunnan
                1 armour moved from Yunnan to Szechwan
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hunan to Anhwe
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from French Indo China to Szechwan
                1 infantry moved from French Indo China to Yunnan
                2 mech_infantrys moved from India to Eastern Persia
                3 armour and 2 mech_infantrys moved from West India to Persia
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                2 battleships, 4 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 35 Sea Zone

    Place Units - Japanese
                2 artilleries and 2 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                1 transport placed in 39 Sea Zone
                1 infantry placed in India
                2 destroyers placed in 36 Sea Zone
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
                Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    triplea_42021_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 bombers, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Northern Territory to 56 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 2 marines moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 2 marines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 8 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 48 Sea Zone
                1 cruiser moved from 54 Sea Zone to 48 Sea Zone
                1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 2 marines moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1,83 expected hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - Americans
                5 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
                6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Alaska to British Columbia
                1 artillery moved from Nigeria to 82 Sea Zone
                1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from 56 Sea Zone to Queensland

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                4 bombers placed in Eastern United States
                1 infantry and 2 mech_infantrys placed in Western United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 122 Sea Zone to 119 Sea Zone
                4 fighters moved from Union of South Africa to South West Africa

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in South West Africa
                    British attack with 4 fighters
                    Italians defend with 1 armour
                        British roll dice for 4 fighters in South West Africa, round 2 : 2/4 hits, 2,00 expected hits
                        Italians roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
                        1 fighter owned by the British and 1 armour owned by the Italians lost in South West Africa
                    British win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                3 fighters moved from South West Africa to Union of South Africa
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 82 Sea Zone to 71 Sea Zone
                1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 72 Sea Zone
                3 fighters moved from Gibraltar to Normandy Bordeaux
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 armour and 2 infantry placed in Union of South Africa
                1 artillery, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    British : 0,67
        Italians : 0,50
        Americans : 1,17
        Japanese : 0,33

    triplea_42021_UK_8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Germany to Normandy Bordeaux
                1 armour moved from Belgian Congo to Nigeria
                      Italians take Nigeria from British
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus

    triplea_42021_Ita8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Germany to Normandy Bordeaux
                1 armour moved from Belgian Congo to Nigeria
                      Italians take Nigeria from British
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys
                    British defend with 2 aaGuns, 3 fighters and 2 infantry; Americans defend with 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
                        AA fire in Normandy Bordeaux :  0/3 hits
                        Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  4/11 hits
                        Americans roll dice for 2 aaGuns, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 :  6/10 hits
                        2 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 3 :  1/5 hits
                        Americans roll dice for 5 fighters and 3 infantry in Normandy Bordeaux, round 3 :  2/8 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
                    retreated to Normandy Bordeaux
                    Americans win with 5 fighters and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Casualties for British: 2 aaGuns and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Caucasus
                    Italians attack with 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 5 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Persia to Iraq
                1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                4 artilleries and 1 infantry moved from Western Germany to Northern Italy
                3 fighters moved from Normandy Bordeaux to France
                1 artillery and 1 infantry moved from Northern Italy to France
                1 aaGun moved from Northern Italy to France
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from Neutral_Axis
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from Neutral_Axis

    Place Units - Italians
                1 fighter placed in Southern Italy
                3 mech_infantrys placed in Egypt
                2 artilleries and 2 mech_infantrys placed in Northern Italy
                2 mech_infantrys placed in Southern Italy
                Italians undo move 4.
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,5
                Italians collect 35 PUs (2 lost to blockades); end with 35 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_42021_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42021_Fre8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Germany to Poland
                      Germans take Poland from Russians
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Combat - Germans
                Battle in 119 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 119 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Germans
                2 armour and 2 artilleries moved from Western Germany to Germany
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 33 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_42021_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 bombers, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Kazakhstan to Sikang
                2 infantry moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Ukraine to Romania
                      Russians take Bessarabia from Germans
                      Russians take Romania from Germans
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Slovakia Hungary to Yugoslavia
                      Russians take Yugoslavia from Germans
                1 infantry moved from Novgorod to Baltic States
                2 mech_infantrys moved from Russia to Novosibirsk
                1 bomber moved from Russia to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Volgograd to Caucasus
                2 infantry moved from Eastern Poland to Baltic States
                2 fighters moved from Belarus to Baltic States
                2 fighters moved from Belarus to Baltic States

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Greater Southern Germany
                    Russians win, taking Greater Southern Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Novosibirsk
                    Russians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 3/4 hits, 1,50 expected hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 4 fighters and 3 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 4 fighters and 3 infantry in Baltic States, round 2 : 5/7 hits, 2,50 expected hits
                        Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0,50 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 armour
                Battle in Sikang
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Sikang, round 2 : 0/7 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 6 infantry in Sikang, round 3 : 1/6 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                    Russians win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Italians lost in Caucasus
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/5 hits, 1,67 expected hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Kazakhstan to Sikang
                1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Novosibirsk to Russia
                1 bomber moved from Novosibirsk to Novgorod
                4 fighters moved from Baltic States to Eastern Poland
                4 armour moved from Eastern Poland to Yugoslavia
                4 aaGuns, 4 armour, 6 artilleries, 21 infantry and 3 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                7 mech_infantrys moved from Ukraine to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Ukraine to Rostov

    Place Units - Russians
                2 bombers placed in Russia
                2 infantry and 1 mech_infantry placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Russians collect 52 PUs (1 lost to blockades); end with 52 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 0,50
        Italians : 0,00
        Russians : 1,50
        Japanese : 1,67

    triplea_42021_Rus9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 artillery moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from Shensi to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Shensi to Sikang
                1 artillery moved from Shensi to Sikang
                1 armour moved from Szechwan to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 infantry moved from Tsinghai to Sikang
                1 submarine moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in Kazakhstan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 5 infantry
                        AA fire in Sikang :  1/2 hits
                        1 fighter owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 :  2/5 hits
                        Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 3 :  2/4 hits
                        Chinese roll dice for 5 infantry in Sikang, round 3 :  0/5 hits
                        2 infantry owned by the Russians lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 4 :  1/4 hits
                        Chinese roll dice for 3 infantry in Sikang, round 4 :  0/3 hits
                        1 infantry owned by the Russians lost in Sikang
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Sikang, round 5 :  3/4 hits
                        Chinese roll dice for 2 infantry in Sikang, round 5 :  0/2 hits
                        2 infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 aaGuns and 5 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Caucasus
                        Japanese roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Caucasus, round 3 :  2/2 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Caucasus
                    Russians win with 2 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kazakhstan to Sikang
                1 tactical_bomber moved from Sikang to Yunnan
                1 tactical_bomber moved from Sikang to Szechwan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Hopei
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Sakha to Siberia
                1 fighter moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in India
                1 destroyer and 1 transport placed in 39 Sea Zone
                3 destroyers placed in 36 Sea Zone
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kiangsu
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
                Japanese collect 71 PUs (3 lost to blockades); end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_42021_Jap9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans

    triplea_42021_Ame9.tsvg


  • Any use of suicide attacks?
    /mrcunego

  • '20 '19 '18 '15 '13

    no thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Americans lost in 34 Sea Zone
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from 56 Sea Zone to Caroline Islands
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                4 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns and 1 infantry moved from British Columbia to Western United States
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 tactical_bombers
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 2/2 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Hunan from Japanese with 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from 70 Sea Zone to Belgian Congo
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                3 fighters moved from Union of South Africa to 76 Sea Zone

    Combat - British
                Battle in Belgian Congo
                Battle in Western Germany
                    British attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
                        AA fire in Western Germany : 1/3 hits, 0,50 expected hits
                        1 fighter owned by the British lost in Western Germany
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 2 : 2/6 hits, 2,33 expected hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Western Germany, round 2 : 3/5 hits, 1,67 expected hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans win, taking Belgian Congo from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Germans: 1 aaGun and 1 infantry
                    3 fighters owned by the British retreated
                Battle in 76 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 76 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                        Italians roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 76 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from 76 Sea Zone to British Somaliland
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 119 Sea Zone to 112 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 1,33
        British : -0,00
        Italians : -0,17
        Americans : -0,17
        AA fire in Western Germany : : 0,50
        Chinese : -0,17
        Japanese : 0,33

    triplea_42021_UK_9.tsvg


  • Bump #1

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Nigeria to Belgian Congo
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                8 artilleries, 5 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
                3 fighters moved from France to Yugoslavia
                1 fighter moved from Southern Italy to Yugoslavia
                1 artillery and 3 infantry moved from Greece to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 armour
                    British defend with 1 infantry
                        Italians roll dice for 3 armour in Belgian Congo, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Italians attack with 3 mech_infantrys
                    British defend with 1 armour, 1 factory_minor and 1 infantry
                        Italians roll dice for 3 mech_infantrys in Iraq, round 2 :  1/3 hits
                        British roll dice for 1 armour and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Iraq
                        Italians roll dice for 3 mech_infantrys in Iraq, round 3 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Yugoslavia
                    Italians attack with 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
                    Russians defend with 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
                        AA fire in Yugoslavia :  1/4 hits
                        1 fighter owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 cruiser in Yugoslavia, round 2 :  1/1 hits
                        Italians roll dice for 9 artilleries, 3 fighters, 8 infantry and 4 mech_infantrys in Yugoslavia, round 2 :  6/24 hits
                        Russians roll dice for 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys in Yugoslavia, round 2 :  13/39 hits
                        3 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the Russians, 1 artillery owned by the Italians and 8 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 8 artilleries and 3 fighters in Yugoslavia, round 3 :  4/11 hits
                        Russians roll dice for 8 armour, 6 artilleries, 19 infantry and 3 mech_infantrys in Yugoslavia, round 3 :  14/36 hits
                        4 infantry owned by the Russians, 3 fighters owned by the Italians and 8 artilleries owned by the Italians lost in Yugoslavia
                    Russians win with 8 armour, 6 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -75
                    Casualties for Italians: 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 7 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Northern Italy to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                10 infantry placed in Northern Italy
                1 armour, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Italians collect 35 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_42021_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,67

    triplea_42021_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,67

    triplea_42021_Fre9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 artillery and 10 infantry moved from Germany to Greater Southern Germany

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 10 infantry in Greater Southern Germany, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Greater Southern Germany, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                26 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from Western Germany to Greater Southern Germany
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs

    triplea_42021_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Russia to Slovakia Hungary
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                2 infantry moved from Baltic States to Poland
                2 mech_infantrys moved from Novgorod to Poland
                3 artilleries and 2 infantry moved from Eastern Poland to Poland
                5 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                4 fighters moved from Eastern Poland to Northern Italy
                1 fighter moved from Ukraine to Slovakia Hungary
                1 tactical_bomber moved from Ukraine to Slovakia Hungary
                1 bomber moved from Russia to Northern Italy
                1 bomber moved from Novgorod to Northern Italy

    Combat - Russians
                Battle in Northern Italy
                    Russians attack with 2 bombers, 4 fighters and 6 infantry
                    Italians defend with 1 factory_major and 10 infantry
                        Russians roll dice for 2 bombers, 4 fighters and 6 infantry in Northern Italy, round 2 : 5/12 hits, 4,33 expected hits
                        Italians roll dice for 10 infantry in Northern Italy, round 2 : 1/10 hits, 3,33 expected hits
                        1 infantry owned by the Russians and 5 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 bombers, 4 fighters and 5 infantry in Northern Italy, round 3 : 4/11 hits, 4,17 expected hits
                        Italians roll dice for 5 infantry in Northern Italy, round 3 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 bombers, 4 fighters and 4 infantry in Northern Italy, round 4 : 3/10 hits, 4,00 expected hits
                        Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
                    Russians converts factory_major into different units
                    Russians win, taking Northern Italy from Italians with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 10 infantry
                Battle in Poland
                    Russians attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery
                        Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Poland, round 2 : 3/9 hits, 2,50 expected hits
                        Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 bombers and 4 fighters moved from Northern Italy to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
                1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
                1 armour and 1 mech_infantry moved from Romania to Poland
                1 armour and 7 mech_infantrys moved from Romania to Yugoslavia
                1 mech_infantry moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                1 bomber moved from Kazakhstan to Russia
                1 mech_infantry moved from Russia to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                2 artilleries and 4 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                1 infantry and 1 mech_infantry moved from Volgograd to Caucasus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Russians collect 51 PUs (2 lost to blockades); end with 52 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Italians : -2,33
        Russians : 3,17
        Japanese : -0,33

    triplea_42021_Rus10.tsvg

  • '20 '19 '18 '15 '13

    good game! of course its been over for awhile…

    i’ll post the loss

    let me know if you want a rematch

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