I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
BSD (Allies) vs Simon33 (Axis+3) BM3 Game IV
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 mech_infantrys moved from Nenetsia to Vologda
1 bomber moved from Western Germany to Vologda
1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
9 armour, 3 infantry and 4 mech_infantrys moved from Bryansk to Rostov
1 bomber and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter and 1 infantry moved from Bryansk to SmolenskCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 3 infantry and 4 mech_infantrys
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 9 armour, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/16 hits, 5.67 expected hits
Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Rostov, round 3 : 6/14 hits, 5.33 expected hits
Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 7 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 5 infantry
Germans roll dice for 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Archangel
Russians win with 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Vologda to Archangel
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries and 7 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 bomber moved from Vologda to Bryansk
6 mech_infantrys moved from Bryansk to Archangel
4 artilleries and 1 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Poland to Western Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Bryansk to Rostov
1 infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
5 mech_infantrys placed in Western Germany
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Western Germany
3 artilleries placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -4.17
Russians : -0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Smolensk to Russia
3 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Urals to NovosibirskPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 tactical_bomber moved from Japan to 21 Sea Zone
1 artillery moved from Hunan to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 armour, 8 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
Japanese take India from UK_Pacific
3 bombers moved from French Indo China to Yunnan
1 artillery, 6 infantry and 2 mech_infantrys moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 2 artilleries, 3 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 bombers moved from Yunnan to French Indo China
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Anhwe to Chahar
1 aaGun moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
3 artilleries and 3 infantry moved from Korea to Manchuria
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Shan State to Shantung
1 tactical_bomber moved from Shan State to Shantung
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Shan State to Shantung
1 fighter moved from Shan State to 35 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
4 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Holland Belgium
Battle in Celebes
Battle in Normandy BordeauxNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Alexandria to MoroccoPlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Hopei
18 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 2/18 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Holland Belgium
Battle in Celebes
Battle in Normandy BordeauxNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Tunisia to Morocco
1 bomber moved from Alexandria to MoroccoPlace Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Hopei
18 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 2/18 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British repair damage of 12x factory_major; Remaining resources: 26 PUs;
British buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Persia to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Iraq
British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys in Iraq, round 2 : 5/13 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to Normandy Bordeaux
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Trans-Jordan
3 aaGuns, 3 artilleries and 16 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Union of South Africa to Egypt
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 infantry and 2 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Eastern Poland to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Air Battle in Normandy Bordeaux
Italians attacks with 2 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
7 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0.17
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I assumed no intercept in Normandy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Caroline Islands to Queensland
1 fighter moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 armour moved from Archangel to Smolensk
Germans take Vologda from Russians
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Archangel to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from France to Holland Belgium
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Bryansk to KazakhstanCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,8,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 bombers and 2 fighters moved from Russia to Smolensk
4 artilleries, 1 infantry and 8 mech_infantrys moved from Archangel to Smolensk
2 bombers moved from Smolensk to Novgorod
3 mech_infantrys moved from Western Ukraine to Smolensk
7 armour moved from Rostov to Smolensk
4 mech_infantrys moved from Eastern Poland to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
2 mech_infantrys moved from Poland to Belarus
2 aaGuns, 1 armour, 14 artilleries, 27 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
2 tactical_bombers moved from Kazakhstan to Caucasus
1 infantry moved from Northern Italy to France
4 mech_infantrys moved from Western Germany to France
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in France
5 infantry placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 2.
1 infantry placed in Germany
4 infantry placed in Western Germany
3 artilleries placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.33
Americans : -0.67
Russians : -1.00 -
Wait.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 armour moved from Archangel to Smolensk
Germans take Vologda from Russians
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Archangel to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from France to Holland Belgium
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Bryansk to KazakhstanCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,8,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 bombers and 2 fighters moved from Russia to Smolensk
4 artilleries, 1 infantry and 8 mech_infantrys moved from Archangel to Smolensk
2 bombers moved from Smolensk to Novgorod
3 mech_infantrys moved from Western Ukraine to Smolensk
7 armour moved from Rostov to Smolensk
4 mech_infantrys moved from Eastern Poland to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
2 mech_infantrys moved from Poland to Belarus
2 aaGuns, 1 armour, 14 artilleries, 27 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
2 tactical_bombers moved from Kazakhstan to Caucasus
1 aaGun moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
3 artilleries moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 infantry placed in France
6 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.33
Americans : -0.67
Russians : -1.00 -
Ooh, I’ll just edit the convoy damage.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
1 tactical_bomber moved from Bryansk to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 armour moved from Archangel to Smolensk
Germans take Vologda from Russians
1 bomber and 2 fighters moved from Bryansk to Russia
1 bomber moved from Archangel to Russia
1 bomber moved from Western Germany to Russia
1 artillery moved from France to Holland Belgium
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Bryansk to KazakhstanCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,8,6 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Kazakhstan
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 bombers and 2 fighters moved from Russia to Smolensk
4 artilleries, 1 infantry and 8 mech_infantrys moved from Archangel to Smolensk
2 bombers moved from Smolensk to Novgorod
3 mech_infantrys moved from Western Ukraine to Smolensk
7 armour moved from Rostov to Smolensk
4 mech_infantrys moved from Eastern Poland to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 aaGun moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
2 mech_infantrys moved from Poland to Belarus
2 aaGuns, 1 armour, 14 artilleries, 27 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
2 tactical_bombers moved from Kazakhstan to Caucasus
1 aaGun moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
3 mech_infantrys moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
3 artilleries moved from France to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 infantry placed in France
6 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 79 to 78
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.33
Americans : -0.67
Russians : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Archangel
Russians take Archangel from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 8 artilleries, 8 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
2 artilleries and 2 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Shantung to Hopei
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 bombers moved from French Indo China to Philippines
2 fighters moved from Philippines to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Manchuria to Amur
1 artillery, 6 infantry and 2 mech_infantrys moved from Sakha to Amur
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Hunan to Szechwan
1 aaGun moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hopei to Shantung
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to YunnanPlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in India
3 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : 3.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Morocco to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
15 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Chahar, round 2 : 1/15 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Hopei to KansuPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Morocco to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
15 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Chahar, round 2 : 1/15 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Hopei to KansuPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsPurchase Units - British
British buy 1 artillery, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 aaGuns, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Libya to Tobruk
2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 aaGuns, 3 artilleries and 16 infantry moved from Eastern Persia to Persia
2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Iraq to Persia
1 bomber moved from Northwest Persia to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to IraqPlace Units - British
1 carrier placed in 98 Sea Zone
1 artillery and 1 mech_infantry placed in Egypt
4 infantry and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Caucasus to Bryansk
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy BordeauxCombat - Italians
Air Battle in Normandy Bordeaux
Italians attacks with 2 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Ukraine to BryanskPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -2.17
Americans : -0.67
AA fire in Normandy Bordeaux : : -0.17
Russians : -0.67