BSD (Allies) vs Simon33 (Axis+3) BM3 Game IV


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from Gibraltar to Libya
                1 artillery, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Guam
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Guam, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Guam
                    Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Libya
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    Italians defend with 1 armour, 1 artillery and 2 infantry
                        Americans roll dice for 1 cruiser in Libya, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Libya, round 2 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 :  2/4 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Libya
                        Americans roll dice for 1 bomber and 1 marine in Libya, round 3 :  1/2 hits
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  1/2 hits
                        1 marine owned by the Americans and 1 artillery owned by the Italians lost in Libya
                        Americans roll dice for 1 bomber in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Libya, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber in Libya, round 5 :  1/1 hits
                        Italians roll dice for 1 armour in Libya, round 5 :  0/1 hits
                        1 armour owned by the Italians lost in Libya
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 marine

    Non Combat Move - Americans
                1 bomber moved from Libya to Alexandria
                4 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_41971_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                17 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_41971_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 bomber moved from Gibraltar to Libya
                1 artillery, 1 infantry and 1 marine moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry, 1 marine and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Guam
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Guam, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Guam
                    Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Libya
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    Italians defend with 1 armour, 1 artillery and 2 infantry
                        Americans roll dice for 1 cruiser in Libya, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Libya, round 2 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Libya, round 2 :  2/4 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Libya
                        Americans roll dice for 1 bomber and 1 marine in Libya, round 3 :  1/2 hits
                        Italians roll dice for 1 armour and 1 artillery in Libya, round 3 :  1/2 hits
                        1 marine owned by the Americans and 1 artillery owned by the Italians lost in Libya
                        Americans roll dice for 1 bomber in Libya, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Libya, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber in Libya, round 5 :  1/1 hits
                        Italians roll dice for 1 armour in Libya, round 5 :  0/1 hits
                        1 armour owned by the Italians lost in Libya
                    Americans win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 marine

    Non Combat Move - Americans
                1 bomber moved from Libya to Alexandria
                4 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                4 infantry, 4 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
                1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                17 infantry moved from Szechwan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British repair damage of 5x factory_minor; Remaining resources: 32 PUs;
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 12x factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians

    Combat - British

    Non Combat Move - British
                3 aaGuns, 3 artilleries, 1 fighter and 16 infantry moved from India to West India
                1 infantry moved from Northwest Persia to Persia
                1 fighter moved from West India to 80 Sea Zone
                1 fighter moved from 80 Sea Zone to Persia
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
                1 fighter moved from Malta to Morocco
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 99 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from 71 Sea Zone: 2 destroyers
                EDIT: Adding units owned by British to 81 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41971_UK_5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 95 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 cruiser and 2 transports
                        Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                        1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 96 Sea Zone
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 cruiser and 2 transports
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters
                    French defend with 1 destroyer
                        Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 95 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy
                1 armour moved from Archangel to Eastern Poland
                2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Italians collect 15 PUs (2 lost to blockades); end with 17 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        French : -0.33
        Americans : -0.50

    triplea_41971_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 aaGuns, 1 fighter and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    triplea_41971_Fre5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 3 mech_infantrys moved from Nenetsia to Vologda
                1 bomber moved from Western Germany to Vologda
                1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
                9 armour, 3 infantry and 4 mech_infantrys moved from Bryansk to Rostov
                1 bomber and 1 tactical_bomber moved from Bryansk to Vologda
                1 fighter and 1 infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                    retreated to Tambov
                    Russians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 9 armour, 3 infantry and 4 mech_infantrys
                    Russians defend with 1 aaGun and 7 infantry
                        Germans roll dice for 9 armour, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 3/16 hits, 5.67 expected hits
                        Russians roll dice for 1 aaGun and 7 infantry in Rostov, round 2 : 2/7 hits, 2.33 expected hits
                        2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                        Germans roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Rostov, round 3 : 6/14 hits, 5.33 expected hits
                        Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits
                        5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 7 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 infantry
                        Germans roll dice for 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/7 hits, 3.00 expected hits
                        Russians roll dice for 5 infantry in Vologda, round 2 : 1/5 hits, 1.67 expected hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Archangel
                    Russians win with 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 bomber moved from Vologda to Archangel
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
                3 mech_infantrys moved from Western Ukraine to Bryansk
                3 artilleries and 7 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                1 tactical_bomber moved from Southern Italy to Bryansk
                1 tactical_bomber moved from Vologda to Bryansk
                1 bomber moved from Vologda to Bryansk
                6 mech_infantrys moved from Bryansk to Archangel
                4 artilleries and 1 infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Poland to Western Ukraine
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                4 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from France to Western Germany
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                5 mech_infantrys placed in Western Germany
                1 bomber placed in Western Germany
                2 armour and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Western Germany
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
                Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Germans : -4.17
        Russians : -0.00

    triplea_41971_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Russia
                3 infantry moved from Vologda to Russia
                2 infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Urals to Novosibirsk

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_41971_Rus6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 10 PUs;

    Combat Move - Japanese
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 artillery moved from Hunan to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 armour, 8 artilleries, 8 infantry and 1 mech_infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                3 bombers moved from French Indo China to Yunnan
                1 artillery, 6 infantry and 2 mech_infantrys moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Manchuria to Siberia
                      Japanese take Siberia from Russians

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 bombers and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 3 bombers and 2 infantry in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                3 bombers moved from Yunnan to French Indo China
                1 infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Chahar to Hunan
                1 infantry moved from Anhwe to Chahar
                1 aaGun moved from Anhwe to Hunan
                3 infantry moved from Shantung to Anhwe
                3 artilleries and 3 infantry moved from Korea to Manchuria
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from Shan State to Shantung
                1 tactical_bomber moved from Shan State to Shantung
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Shan State to Shantung
                1 fighter moved from Shan State to 35 Sea Zone

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                4 artilleries and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 82 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_41971_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Holland Belgium
                Battle in Celebes
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from Tunisia to Morocco
                1 bomber moved from Alexandria to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 1.
                1 submarine placed in 101 Sea Zone
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    triplea_41971_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Hopei
                18 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Suiyuyan, round 2 :  2/18 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    triplea_41971_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Holland Belgium
                Battle in Celebes
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from Tunisia to Morocco
                1 bomber moved from Alexandria to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 1.
                1 submarine placed in 101 Sea Zone
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Hopei
                18 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Suiyuyan, round 2 :  2/18 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British repair damage of 12x factory_major; Remaining resources: 26 PUs;
                British buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Persia to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Egypt to Iraq
                1 fighter moved from Persia to Iraq
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys in Iraq, round 2 :  5/13 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Morocco to Normandy Bordeaux
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber and 1 fighter moved from Iraq to Trans-Jordan
                3 aaGuns, 3 artilleries and 16 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter moved from Union of South Africa to Egypt
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_41971_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Eastern Poland to Smolensk
                      Italians take Smolensk from Russians

    Combat - Italians
                Air Battle in Normandy Bordeaux
                    Italians attacks with 2 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Southern Italy
                7 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Combat Hit Differential Summary :

    AA fire in Normandy Bordeaux : : -0.17

    triplea_41971_Ita6.tsvg

  • '19 '17 '16

    I assumed no intercept in Normandy.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from Caroline Islands to Queensland
                1 fighter moved from New South Wales to Queensland
                2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French

    triplea_41971_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 tactical_bomber moved from Bryansk to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                2 armour and 2 mech_infantrys moved from Rostov to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Vologda from Russians
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Archangel to Russia
                1 bomber moved from Western Germany to Russia
                1 artillery moved from France to Holland Belgium
                1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Bryansk to Kazakhstan

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Bombing raid in Russia rolls: 5,8,6 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                3 bombers and 2 fighters moved from Russia to Smolensk
                4 artilleries, 1 infantry and 8 mech_infantrys moved from Archangel to Smolensk
                2 bombers moved from Smolensk to Novgorod
                3 mech_infantrys moved from Western Ukraine to Smolensk
                7 armour moved from Rostov to Smolensk
                4 mech_infantrys moved from Eastern Poland to Smolensk
                2 armour and 1 mech_infantry moved from Novgorod to Smolensk
                1 aaGun moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 fighters and 2 tactical_bombers moved from Bryansk to Germany
                2 mech_infantrys moved from Poland to Belarus
                2 aaGuns, 1 armour, 14 artilleries, 27 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
                2 tactical_bombers moved from Kazakhstan to Caucasus
                1 infantry moved from Northern Italy to France
                4 mech_infantrys moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries placed in France
                5 infantry placed in Western Germany
                3 mech_infantrys placed in Germany
                Germans undo move 2.
                1 infantry placed in Germany
                4 infantry placed in Western Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
        Germans : 1.33
        Americans : -0.67
        Russians : -1.00

    triplea_41971_Ger7.tsvg

  • '19 '17 '16

    Wait.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 tactical_bomber moved from Bryansk to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                2 armour and 2 mech_infantrys moved from Rostov to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Vologda from Russians
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Archangel to Russia
                1 bomber moved from Western Germany to Russia
                1 artillery moved from France to Holland Belgium
                1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Bryansk to Kazakhstan

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Bombing raid in Russia rolls: 5,8,6 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                3 bombers and 2 fighters moved from Russia to Smolensk
                4 artilleries, 1 infantry and 8 mech_infantrys moved from Archangel to Smolensk
                2 bombers moved from Smolensk to Novgorod
                3 mech_infantrys moved from Western Ukraine to Smolensk
                7 armour moved from Rostov to Smolensk
                4 mech_infantrys moved from Eastern Poland to Smolensk
                2 armour and 1 mech_infantry moved from Novgorod to Smolensk
                1 aaGun moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 fighters and 2 tactical_bombers moved from Bryansk to Germany
                2 mech_infantrys moved from Poland to Belarus
                2 aaGuns, 1 armour, 14 artilleries, 27 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
                2 tactical_bombers moved from Kazakhstan to Caucasus
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Western Germany to Germany
                4 mech_infantrys moved from Western Germany to Germany
                3 artilleries moved from France to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                1 infantry placed in France
                6 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
        Germans : 1.33
        Americans : -0.67
        Russians : -1.00

    triplea_41971_Ger7.tsvg

  • '19 '17 '16

    Ooh, I’ll just edit the convoy damage.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                1 tactical_bomber moved from Bryansk to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                2 armour and 2 mech_infantrys moved from Rostov to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Vologda from Russians
                1 bomber and 2 fighters moved from Bryansk to Russia
                1 bomber moved from Archangel to Russia
                1 bomber moved from Western Germany to Russia
                1 artillery moved from France to Holland Belgium
                1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Bryansk to Kazakhstan

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 0/3 hits, 0.50 expected hits
                    Bombing raid in Russia rolls: 5,8,6 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 2/8 hits, 2.67 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                3 bombers and 2 fighters moved from Russia to Smolensk
                4 artilleries, 1 infantry and 8 mech_infantrys moved from Archangel to Smolensk
                2 bombers moved from Smolensk to Novgorod
                3 mech_infantrys moved from Western Ukraine to Smolensk
                7 armour moved from Rostov to Smolensk
                4 mech_infantrys moved from Eastern Poland to Smolensk
                2 armour and 1 mech_infantry moved from Novgorod to Smolensk
                1 aaGun moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 fighters and 2 tactical_bombers moved from Bryansk to Germany
                2 mech_infantrys moved from Poland to Belarus
                2 aaGuns, 1 armour, 14 artilleries, 27 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
                2 tactical_bombers moved from Kazakhstan to Caucasus
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from Northern Italy to Western Germany
                3 mech_infantrys moved from Western Germany to Germany
                4 mech_infantrys moved from Western Germany to Germany
                3 artilleries moved from France to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                1 infantry placed in France
                6 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 79 to 78
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
        Germans : 1.33
        Americans : -0.67
        Russians : -1.00

    triplea_41971_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 15x factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 tactical_bomber moved from Russia to Kazakhstan
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Archangel
                      Russians take Archangel from Italians

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_41971_Rus7.tsvg

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