@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
wow, our crazy rolling game continues! India was my version of a hail mary pass!
btw - I hope you don’t mind but in my rush to get the India battle underway, I completely forgot to take out your TT off Java as it was a gimme. Let me know if you’re not ok with that and I can replace it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Western United States
Americans undo move 2.
1 artillery, 1 fighter and 2 marines placed in Western United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
3 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Algeria
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Southern France
British attack with 6 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
6 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 1,50
Italians : -0,33
Americans : -0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
3 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from West India to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to Morocco
1 fighter moved from Egypt to Rhodesia
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 marine
French defend with 1 fighter
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits
Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery
Casualties for French: 1 fighter
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rhodesia
Italians attack with 4 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 4 armour and 1 fighter in Rhodesia, round 2 : 1/5 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 4 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Holland Belgium to France
1 artillery moved from Northern Italy to France
2 fighters moved from Southern France to France
Place Units - Italians
3 artilleries and 2 infantry placed in Northern Italy
2 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
sorry - going away for the weekend and back Wednesday, can pick up the game then.
Cheers
No problem. Have a nice vacation!
And your India rolls was the first time the aggressor has have some luck with the dice. Otherwise every time one of us has made a big offensive move the dice has punished us. Two times UK around italy and middleeast and a couple of times germany has bodged when going aggresive.
Best regards Mrcunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
7 armour and 2 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 aaGun and 13 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Slovakia Hungary
2 submarines moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
6 infantry placed in Germany
2 armour and 1 artillery placed in Ukraine
1 mech_infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 6 infantry
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Volgograd to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
7 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
2 armour, 6 artilleries, 23 infantry and 3 mech_infantrys moved from Baltic States to Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Poland
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Bryansk, round 2 : 4/14 hits, 3,67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 3 armour, 6 artilleries, 23 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 6 artilleries, 23 infantry and 3 mech_infantrys in Poland, round 2 : 5/35 hits, 8,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys; Italians defend with 1 infantry
Russians roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/10 hits, 4,17 expected hits
Italians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,17 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Caucasus, round 3 : 1/7 hits, 3,33 expected hits
Italians roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 3 : 2/7 hits, 2,83 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Italians win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Baltic States to Poland
3 mech_infantrys moved from Russia to Volgograd
4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
3 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Belarus to Tambov
1 armour and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Poland
2 artilleries and 4 infantry moved from Belarus to Baltic States
1 infantry moved from Finland to Karelia
Place Units - Russians
3 infantry placed in Volgograd
2 armour and 1 fighter placed in Novgorod
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0,17
Italians : -1,00
Russians : -8,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 fighter and 2 tactical_bombers moved from French Indo China to Kazakhstan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Britain
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Siberia from Russians, taking 42 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Solomon Islands from ANZAC, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Borneo, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
2 armour and 2 mech_infantrys moved from Burma to West India
1 armour moved from India to West India
1 fighter moved from Borneo to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Anhwe
Place Units - Japanese
2 destroyers and 2 fighters placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 36 Sea Zone
1 harbour placed in Hainan
1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Japanese collect 67 PUs (6 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
Combat - Americans
Battle in Nigeria
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win, taking Nigeria from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 47 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 submarines placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Morocco
2 fighters moved from Gibraltar to Morocco
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
4 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
Combat - British
Battle in French Equatorial Africa
Battle in Morocco
British attack with 2 fighters and 1 infantry
Italians defend with 1 marine
British roll dice for 2 fighters and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Italians lost in Morocco
British win, taking French Equatorial Africa from Italians, taking Morocco from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Belgian Congo
British attack with 1 fighter and 4 infantry
Italians defend with 1 fighter and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Belgian Congo, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 fighter and 4 infantry in Belgian Congo, round 2 : 1/5 hits, 1,17 expected hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Belgian Congo, round 2 : 0/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Belgian Congo
British roll dice for 1 fighter and 4 infantry in Belgian Congo, round 3 : 1/5 hits, 1,17 expected hits
Italians roll dice for 1 fighter in Belgian Congo, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Belgian Congo to Union of South Africa
2 fighters moved from Morocco to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Gibraltar
Place Units - British
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2,50
British : -0,67
Americans : -1,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
3 armour moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 3 armour and 1 mech_infantry
British defend with 3 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Belgian Congo, round 2 : 2/4 hits
British roll dice for 3 infantry in Belgian Congo, round 2 : 0/3 hits
2 infantry owned by the British lost in Belgian Congo
Italians roll dice for 3 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Italians attack with 2 armour
British defend with 1 armour and 1 infantry
Italians roll dice for 2 armour in French Equatorial Africa, round 2 : 2/2 hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Germany
2 fighters moved from Holland Belgium to Germany
4 artilleries and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from France to Western Germany
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Turkmenistan to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
Place Units - Italians
1 destroyer and 1 transport placed in 81 Sea Zone
2 mech_infantrys placed in Iraq
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 artilleries and 11 infantry moved from France to Normandy Bordeaux
2 armour moved from Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 armour and 1 mech_infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 5 armour, 1 artillery and 4 mech_infantrys
Russians defend with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 1 artillery and 4 mech_infantrys in Bryansk, round 2 : 1/10 hits
Russians roll dice for 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bryansk, round 2 : 5/15 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
5 armour owned by the Germans retreated to Ukraine
Russians win with 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour
Russians defend with 1 artillery
Germans roll dice for 2 armour in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 7 armour, 3 artilleries, 1 fighter, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery, 6 fighters, 4 infantry and 2 mech_infantrys; Americans defend with 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/2 hits
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 11 infantry, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/28 hits
Americans roll dice for 1 aaGun, 1 artillery, 10 fighters, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 11/20 hits
1 aaGun owned by the British, 11 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/17 hits
Americans roll dice for 1 artillery, 10 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 7/14 hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 3 fighters owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 4/10 hits
Americans roll dice for 7 fighters in Normandy Bordeaux, round 4 : 7/7 hits
1 artillery owned by the Germans, 6 armour owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 5 : 1/3 hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 5 : 2/3 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 6 : 2/2 hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 7 armour, 3 artilleries, 1 fighter, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery, 6 fighters, 4 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters and 3 infantry
Non Combat Move - Germans
7 infantry moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
2 armour moved from Western Germany to Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
10 infantry placed in Germany
2 armour and 2 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
5 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Tambov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 armour moved from Bryansk to Eastern Poland
1 armour, 2 artilleries and 6 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 armour and 3 mech_infantrys moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
2 infantry moved from Baltic States to Eastern Poland
4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Ukraine
3 fighters moved from Volgograd to Ukraine
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 4 fighters, 6 infantry and 6 mech_infantrys
Germans defend with 5 armour and 1 factory_minor
Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/20 hits, 6,00 expected hits
Germans roll dice for 5 armour in Ukraine, round 2 : 2/5 hits, 2,50 expected hits
2 infantry owned by the Russians and 5 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Russians: 2 infantry
Casualties for Germans: 5 armour
Battle in Kazakhstan
Russians attack with 7 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 7 infantry in Kazakhstan, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 7 infantry in Kazakhstan, round 3 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 7 infantry in Kazakhstan, round 4 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 4 armour, 3 artilleries and 5 infantry
Germans defend with 1 armour
Russians roll dice for 4 armour, 3 artilleries and 5 infantry in Eastern Poland, round 2 : 7/12 hits, 4,33 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
4 aaGuns moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Volgograd to Ukraine
2 aaGuns moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Karelia to Novgorod
4 fighters moved from Ukraine to Belarus
Place Units - Russians
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : 3,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to Novosibirsk
Combat - Japanese
Battle in Western Australia
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
1 tactical_bomber moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 armour moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 armour and 2 mech_infantrys moved from West India to Persia
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
2 battleships, 4 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 infantry placed in India
2 destroyers placed in 36 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Northern Territory to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 2 marines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
5 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to British Columbia
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 56 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Normandy Bordeaux
4 bombers placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 122 Sea Zone to 119 Sea Zone
4 fighters moved from Union of South Africa to South West Africa
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in South West Africa
British attack with 4 fighters
Italians defend with 1 armour
British roll dice for 4 fighters in South West Africa, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in South West Africa
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters moved from South West Africa to Union of South Africa
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 72 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67
Italians : 0,50
Americans : 1,17
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 fighters moved from Germany to Normandy Bordeaux
1 armour moved from Belgian Congo to Nigeria
Italians take Nigeria from British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 fighters moved from Germany to Normandy Bordeaux
1 armour moved from Belgian Congo to Nigeria
Italians take Nigeria from British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys
British defend with 2 aaGuns, 3 fighters and 2 infantry; Americans defend with 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 2 aaGuns, 5 fighters and 5 infantry in Normandy Bordeaux, round 2 : 6/10 hits
2 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 2 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 1/5 hits
Americans roll dice for 5 fighters and 3 infantry in Normandy Bordeaux, round 3 : 2/8 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 5 fighters and 2 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns and 1 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Italians attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Persia to Iraq
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
4 artilleries and 1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
Place Units - Italians
1 fighter placed in Southern Italy
3 mech_infantrys placed in Egypt
2 artilleries and 2 mech_infantrys placed in Northern Italy
2 mech_infantrys placed in Southern Italy
Italians undo move 4.
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,5
Italians collect 35 PUs (2 lost to blockades); end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Poland
Germans take Poland from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 119 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
2 armour and 2 artilleries moved from Western Germany to Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Greater Southern Germany
Place Units - Germans
10 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 40 PUs