@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
Desert Admiral (Allies+16) vs Caesar's Gaul (X)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,6,3,4,1,6,5,6,5,2,5,5,2,1,1,6,1,5,2
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 1 destroyer; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 81 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
5 infantry moved from Novgorod to Belarus
5 infantry moved from Western Ukraine to Bryansk
10 armour moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
4 bombers moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Archangel
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
2 artilleries moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Western Ukraine to Belarus
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,8,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
retreated to 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 6 infantry and 1 tactical_bomber in Belarus, round 3 : 0/7 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 6 infantry and 1 tactical_bomber in Belarus, round 4 : 1/7 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 2 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 10 armour, 2 artilleries and 9 infantry in Bryansk, round 2 : 7/21 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 109 Sea Zone
Germans attack with 2 submarines
French defend with 1 cruiser
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
6 armour moved from Western Ukraine to Bryansk
1 aaGun moved from Ukraine to Rostov
1 bomber moved from 114 Sea Zone to Western Germany
1 aaGun moved from Germany to Western Germany
2 bombers moved from 105 Sea Zone to Western Germany
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
3 bombers moved from Russia to Novgorod
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Southern Italy to Western Germany
3 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Tambov to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 armour and 2 mech_infantrys
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits
Germans roll dice for 1 aaGun, 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits
1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 1/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 2/2 hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
4 infantry moved from Tambov to Russia
2 aaGuns moved from Smolensk to Russia
4 artilleries and 4 infantry moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs -
I’m very sorry Chris. I got behind with some things and actually forgot about this game. I’m getting caught up not. Thank you for your patience and I will play faster.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 1 harbour; Remaining resources: 0 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 1 harbour; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Smolensk to Russia
4 artilleries moved from Smolensk to Russia
8 infantry moved from Smolensk to Russia
7 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Vologda to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
Sorry for the delay. I forgot about our game and then got very busy with some real life stuff. Thanks for your patience.
I redid my USSR move. Been a while and forgot my strategy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 15 PUs;
Russians buy 1 airfield; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 9 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Vologda to Russia
2 artilleries and 8 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 airfield placed in Soviet Far EastTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs -
Sorry for the delay. I forgot about our game and then got very busy with some real life stuff. Thanks for your patience.
I redid my USSR move. Been a while and forgot my strategy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 bomber moved from Chahar to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 bomber moved from Chahar to Anhwe
1 armour moved from Central Mongolia to Yenisey
Japanese take Dzavhan from Russians
Japanese take Yenisey from Russians
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
3 artilleries and 3 infantry moved from Kansu to Novosibirsk
3 armour and 4 mech_infantrys moved from Chahar to Kansu
5 fighters and 6 tactical_bombers moved from Ulaanbaatar to Kansu
1 bomber moved from Anhwe to Kansu
1 bomber moved from Kiangsi to Kansu
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 8 infantry, 2 tactical_bombers and 6 transports moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 armour moved from Kiangsu to Chahar
1 armour and 2 mech_infantrys moved from Shantung to ChaharPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 42 PUs; end with 45 PUs -
It’s fine, real live happens and is more important.
Hope everything is going well now at least.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 3 Sea Zone to 4 Sea Zone
2 carriers moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
4 fighters moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Midway to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Midway to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
3 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Shensi
1 fighter and 3 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
3 carriers moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 cruisers moved from 3 Sea Zone to 4 Sea Zone
2 carriers moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
1 submarine moved from 3 Sea Zone to 4 Sea Zone
4 fighters moved from 3 Sea Zone to 4 Sea Zone
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Midway to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Midway to 4 Sea Zone
1 fighter moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
6 bombers placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
3 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Shensi
1 fighter and 3 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Union of South Africa to Belgian Congo
1 battleship moved from 71 Sea Zone to 78 Sea Zone
4 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
2 fighters moved from 104 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to Gibraltar
2 artilleries moved from India to West India
3 infantry moved from India to West India
1 infantry moved from Shan State to BurmaPlace Units - British
1 airfield placed in Gibraltar
1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 30 PUs (1 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 5 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Gibraltar to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
16 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Rostov to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
4 bombers and 1 tactical_bomber moved from Novgorod to Russia
4 bombers moved from Western Germany to Russia
1 fighter moved from Egypt to 81 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer
British defend with 1 submarine
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Russia
Germans attack with 19 armour, 2 artilleries, 8 bombers, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major and 25 infantry
AA fire in Russia : 2/6 hits
1 tactical_bomber owned by the Germans and 1 bomber owned by the Germans lost in Russia
Germans roll dice for 19 armour, 2 artilleries, 7 bombers, 9 infantry and 2 mech_infantrys in Russia, round 2 : 16/39 hits
Russians roll dice for 2 aaGuns, 8 artilleries and 25 infantry in Russia, round 2 : 14/33 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 9 infantry owned by the Germans, 1 armour owned by the Germans, 2 artilleries owned by the Germans and 14 infantry owned by the Russians lost in Russia
Germans roll dice for 18 armour and 7 bombers in Russia, round 3 : 18/25 hits
Russians roll dice for 8 artilleries and 11 infantry in Russia, round 3 : 6/19 hits
7 artilleries owned by the Russians, 6 armour owned by the Germans and 11 infantry owned by the Russians lost in Russia
Germans roll dice for 12 armour and 7 bombers in Russia, round 4 : 11/19 hits
Russians roll dice for 1 artillery in Russia, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 8 armour, 2 artilleries, 1 bomber, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 8 artilleries and 25 infantryNon Combat Move - Germans
5 infantry moved from Belarus to Bryansk
1 aaGun moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
3 armour moved from Novgorod to Bryansk
7 bombers moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
10 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Southern Italy to EgyptPlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western Germany
Germans undo move 1.
3 armour placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs





