I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 4 mech_infantrys moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 armour moved from Belarus to Western Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 bombers moved from Belarus to Russia
3 armour, 11 artilleries, 36 infantry and 3 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
Intercept in Moscow?
Intercept all fighters.
UK fighter(s) take the hits if hit.
Thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 4 mech_infantrys moved from Archangel to Bryansk
Germans take Smolensk from Russians
1 armour moved from Belarus to Western Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 bombers moved from Belarus to Russia
3 armour, 11 artilleries, 36 infantry and 3 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 4 interceptors out of Russia
Attackers Fire, : 2/3 hits
Defenders Fire, : 1/4 hits
1 bomber owned by the Germans lost in Russia
2 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns and 3 artilleries moved from Novgorod to Belarus
1 bomber moved from Russia to Novgorod
8 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern France to Eastern Poland
1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
Place Units - Germans
3 armour placed in Novgorod
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 35 PUs;
Russians buy 8 artilleries; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
2 infantry moved from Novosibirsk to Kansu
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
8 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to Kansu
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Kansu
8 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Samara
1 tactical_bomber moved from Novosibirsk to Russia
2 infantry moved from Russia to Samara
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
8 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from Japan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Japan to Anhwe
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Shantung to Anhwe
1 bomber moved from French Indo China to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 8/9 hits, 5.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber moved from Suiyuyan to Shensi
1 armour, 1 artillery and 1 mech_infantry moved from Sikang to Shensi
1 bomber moved from Hunan to French Indo China
1 aaGun, 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 carriers, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kiangsu to French Indo China
1 fighter moved from Anhwe to Shantung
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to French Indo China
2 artilleries moved from French Indo China to Yunnan
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Chinese : 3.33
Japanese : 5.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
2 cruisers moved from 41 Sea Zone to 38 Sea Zone
1 battleship moved from 41 Sea Zone to 38 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 bomber moved from India to Burma
1 bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 5 artilleries, 12 infantry and 2 mech_infantrys
AA fire in Burma : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Burma, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/13 hits, 6.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 3/20 hits, 6.83 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Burma
Americans roll dice for 1 artillery, 2 bombers, 6 fighters and 1 tactical_bomber in Burma, round 3 : 7/10 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys in Burma, round 3 : 7/14 hits, 4.83 expected hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 artillery owned by the Americans lost in Burma
Japanese win with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -29
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 12 infantry and 1 mech_infantry
1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Non Combat Move - Americans
2 bombers moved from Burma to India
1 fighter moved from Burma to India
1 armour moved from Eastern Persia to India
3 carriers moved from 41 Sea Zone to 56 Sea Zone
4 fighters moved from 30 Sea Zone to 56 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Iraq
1 battleship and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50
Americans : 0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
3 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
3 infantry moved from 38 Sea Zone to Burma
2 cruisers moved from 41 Sea Zone to 38 Sea Zone
1 battleship moved from 41 Sea Zone to 38 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 bomber moved from India to Burma
1 bomber moved from Eastern Persia to Burma
1 fighter moved from Eastern Persia to Burma
1 destroyer and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Americans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 5 artilleries, 12 infantry and 2 mech_infantrys
AA fire in Burma : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Burma, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/13 hits, 6.00 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 3/20 hits, 6.83 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Burma
Americans roll dice for 1 artillery, 2 bombers, 6 fighters and 1 tactical_bomber in Burma, round 3 : 7/10 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys in Burma, round 3 : 7/14 hits, 4.83 expected hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 artillery owned by the Americans lost in Burma
Japanese win with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -29
Casualties for Americans: 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 12 infantry and 1 mech_infantry
1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Non Combat Move - Americans
2 bombers moved from Burma to India
1 fighter moved from Burma to India
1 armour moved from Eastern Persia to India
3 carriers moved from 41 Sea Zone to 56 Sea Zone
4 fighters moved from 30 Sea Zone to 56 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 30 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Iraq
1 battleship and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 artilleries and 4 infantry moved from Kiangsi to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Persia to Northwest Persia
Combat - British
Battle in Burma
British attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 armour, 5 artilleries and 1 mech_infantry
British roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 5/10 hits, 4.33 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Burma, round 2 : 2/7 hits, 2.50 expected hits
4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 1/8 hits, 3.67 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Burma, round 4 : 6/7 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Burma, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 armour, 5 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
3 aaGuns and 6 infantry moved from Kiangsi to Hunan
Place Units - British
1 submarine placed in 98 Sea Zone
2 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 0.67
AA fire in Burma : : -0.50
Americans : 0.33
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 4 PUs;
Combat Move - Italians
3 armour and 1 mech_infantry moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
Place Units - Italians
3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Italians collect 19 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Interesting move in Burma. Will it be worth it? You’ve bought some time for Calcutta, for sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from India to Yunnan
2 fighters moved from 41 Sea Zone to Yunnan
1 carrier and 1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to 56 Sea Zone
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 2 artilleries
ANZAC roll dice for 3 fighters in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yunnan
ANZAC roll dice for 3 fighters in Yunnan, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 artilleries
Non Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to Hunan
1 submarine moved from 62 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.00
Interesting move in Burma. Will it be worth it? You’ve bought some time for Calcutta, for sure.
If I had enough stuff to land and defend in India instead, I would have done that. However, I think Japan’s odds were like 100%. So, would it have been better to just let Japan walk into India or retreat? Retreating would just mean getting squeezed in the middle east real quick. I think there was no good choice. I was of the opinion that if Japan walked into India, than I wouldn’t be able to stop Japan from overpowering the US for the final victory city.
Regardless, I never know what is the best move and most likely make the wrong decision as I don’t win very many games. My decisions only look “right” when the dice results really go my way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 6 artilleries, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Rostov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
7 armour and 10 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Smolensk to Ukraine
1 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
11 artilleries and 35 infantry moved from Bryansk to Rostov
1 aaGun moved from Western Ukraine to Ukraine
10 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
Place Units - Germans
2 bombers placed in Western Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
7 armour and 1 mech_infantry moved from Samara to Caucasus
2 fighters moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
4 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
19 artilleries moved from Russia to Smolensk
29 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 19 artilleries and 29 infantry
Germans defend with 1 infantry
Russians roll dice for 19 artilleries and 29 infantry in Smolensk, round 2 : 7/48 hits, 14.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 19 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 7 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 8 armour and 12 mech_infantrys; Italians defend with 3 armour and 1 mech_infantry
Russians roll dice for 7 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 5/11 hits, 5.33 expected hits
Italians roll dice for 11 armour and 13 mech_infantrys in Caucasus, round 2 : 8/24 hits, 9.83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians, 7 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Caucasus
retreated to Caucasus
Italians win with 11 armour and 8 mech_infantrys remaining. Battle score for attacker is -26
Casualties for Germans: 4 mech_infantrys
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 7 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun and 5 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
Place Units - Russians
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.83
Russians : -7.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Shensi to Chahar
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Shantung to Chahar
Japanese take Anhwe from Chinese
1 artillery and 1 mech_infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 56 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries and 3 infantry moved from Shensi to Sikang
1 bomber moved from Shensi to 38 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 3 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 cruiser, 3 destroyers and 1 transport in 41 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking Siberia from Russians, taking 41 Sea Zone from Neutral with 2 battleships, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Battle in Sikang
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Sikang, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sumatra from Americans, taking Sikang from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 8 tactical_bombers
Americans defend with 3 carriers and 4 fighters; ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 bombers, 6 fighters and 8 tactical_bombers in 56 Sea Zone, round 2 : 10/16 hits, 9.33 expected hits
Americans roll dice for 4 carriers, 1 cruiser and 5 fighters in 56 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
4 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 3 carriers owned by the Americans and 1 fighter owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 56 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
Americans roll dice for 4 fighters in 56 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 3 fighters owned by the Americans lost in 56 Sea Zone
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 fighter
Casualties for Americans: 3 carriers and 4 fighters
Casualties for Japanese: 4 fighters and 5 tactical_bombers
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 2 submarines
Americans defend with 1 battleship, 2 cruisers and 2 transports
Japanese roll dice for 2 submarines in 38 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Americans lost in 38 Sea Zone
Japanese roll dice for 1 bomber and 2 destroyers in 38 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 2 submarines in 38 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 38 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship and 2 transports in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 2 submarines in 38 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 2 transports in 38 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 38 Sea Zone
2 transports owned by the Americans lost in 38 Sea Zone
Japanese roll dice for 1 submarine in 38 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 36
Casualties for Americans: 1 battleship, 2 cruisers and 2 transports
Casualties for Japanese: 2 destroyers and 1 submarine
Non Combat Move - Japanese
1 fighter moved from Shantung to Japan
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 38 Sea Zone to French Indo China
3 carriers moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from 56 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from 56 Sea Zone to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : 0.33
UK_Pacific : -0.33
Japanese : -1.00
I think you need to protect the US fleet better. I’ve learned that along the way too.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 bombers moved from India to Caucasus
1 fighter moved from India to Caucasus
1 armour moved from Iraq to Caucasus
1 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Algeria to Morocco
2 fighters moved from 101 Sea Zone to British Guiana
Combat - Americans
Battle in Caucasus
Americans attack with 1 armour, 2 bombers and 1 fighter
Germans defend with 8 armour and 8 mech_infantrys; Italians defend with 3 armour
Americans roll dice for 1 armour, 2 bombers and 1 fighter in Caucasus, round 2 : 3/4 hits, 2.33 expected hits
Italians roll dice for 11 armour and 8 mech_infantrys in Caucasus, round 2 : 8/19 hits, 8.17 expected hits
1 armour owned by the Americans, 1 fighter owned by the Americans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus
Italians win with 11 armour and 5 mech_infantrys remaining. Battle score for attacker is -28
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 armour, 2 bombers and 1 fighter
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in Iraq
1 destroyer placed in 10 Sea Zone
4 fighters placed in Western United States
1 battleship placed in 101 Sea Zone
Americans undo move 2.
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Hunan to Yunnan
3 artilleries moved from Hunan to Yunnan
1 fighter moved from Kansu to Yunnan
4 infantry moved from Kansu to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from India to Caucasus
2 tactical_bombers moved from India to Caucasus
2 artilleries, 5 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
2 fighters moved from 98 Sea Zone to Caucasus
2 fighters moved from Egypt to Caucasus
1 bomber moved from Russia to Caucasus
1 fighter moved from Union of South Africa to Egypt
1 carrier moved from 98 Sea Zone to 81 Sea Zone
3 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in Caucasus
British attack with 2 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 8 armour and 5 mech_infantrys; Italians defend with 3 armour
British roll dice for 2 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 8/17 hits, 7.00 expected hits
Italians roll dice for 11 armour and 5 mech_infantrys in Caucasus, round 2 : 6/16 hits, 7.17 expected hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the British, 5 infantry owned by the British and 3 armour owned by the Italians lost in Caucasus
British roll dice for 1 artillery, 1 bomber, 6 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 6/11 hits, 5.67 expected hits
Italians roll dice for 8 armour in Caucasus, round 3 : 6/8 hits, 4.00 expected hits
1 mech_infantry owned by the British, 6 armour owned by the Germans, 1 artillery owned by the British and 4 fighters owned by the British lost in Caucasus
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Caucasus, round 4 : 1/5 hits, 3.00 expected hits
Italians roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 fighter owned by the British lost in Caucasus
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 5 : 2/3 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 8 armour and 5 mech_infantrys
Casualties for British: 2 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 3 armour
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to India
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
3 aaGuns and 6 infantry moved from Hunan to Yunnan
2 artilleries moved from Burma to Yunnan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Italians : 1.17
British : -0.50
Americans : 0.67
I think you need to protect the US fleet better. I’ve learned that along the way too.
I’m still learning this game. I hope I got enough Japanese planes to strategically make a difference.
Lately I’ve run across people playing allies who didn’t just fall back and the let axis forces walk into important positions. Once that happense and Axis have the 2 capitals, they can just defend until forever and or do what they wish. Huge TUV sacrifice to kill German 16 units in Caucasus. Dice could have went better my way; defense was pretty good all rounds. I ran it once to see what it could look like. The UK captured Caucasus with 2 artillery and lost 0 planes. If that was the outcome, I’d be way ahead right now. But the dice outcome probably makes me lose the game. At least Iraq / Persia can’t get threatened the very next turn. Same with India, killing the stack in Burma gave me a chance to let Chinese insurgents irritate Japan. I don’t know. But the US will re-cock it’s fleet and come back. I assure you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Tambov
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
Combat Hit Differential Summary :
Been a very interesting game. You’ve done a lot of things I didn’t expect. That US attack on Caucasus I dismissed as not a possibility!
I’ve also never bought this many Italian subs!
I clicked into the combat forgetting my med battles - I hope you allow the do-over. I’ll edit the results in Tambov.
Scramble from Egypt?