@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs VonAlba (Allies) BM3 G40L18
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits -
one lucky hit in hunan, who die?
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1 FTR please
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i don’ unsìderstand
fighter, tattical or bomber? -
lose the fighter (FTR)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 3/5 hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 3/5 hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 5 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 marine and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsNon Combat Move - Americans
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 marine placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 3/6 hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 3 : 3/5 hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter and 5 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter and 5 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to India
1 fighter moved from 76 Sea Zone to India
1 carrier, 2 cruisers and 3 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Burma to India
3 infantry moved from Shan State to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 armour and 1 artillery placed in Union of South Africa
1 mech_infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,3
British collect 26 PUs (1 lost to blockades); end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Changing ownership of Java from Dutch to British
EDIT: Adding units owned by British to 42 Sea Zone: 1 transport
EDIT: Adding units owned by British to Java: 2 infantry
EDIT: Changing PUs for British from 32 to 36
EDIT: Changing PUs for British from 36 to 32
EDIT: Changing PUs for UK_Pacific from 21 to 25
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to Malta
1 fighter moved from Southern Italy to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 fighter and 1 infantry
AA fire in Malta : 1/2 hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 battleship in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Malta, round 2 : 2/3 hits
British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 2/2 hits
1 aaGun owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery remaining. Battle score for attacker is -5
Casualties for Italians: 2 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 fighter and 1 infantryNon Combat Move - Italians
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
1 infantry moved from Bulgaria to Greece
1 artillery moved from Yugoslavia to Northern Italy
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
Germans take French West Africa from Neutral_Axis
1 armour moved from Morocco to Tunisia
Germans take Algeria from Neutral_Axis
Germans take Tunisia from Neutral_Axis
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 artillery moved from France to Western Germany
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 7 infantry moved from Finland to Norway
3 aaGuns, 1 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
6 armour and 5 mech_infantrys moved from Germany to Eastern Poland
6 artilleries moved from Germany to Poland
2 artilleries and 3 infantry moved from Romania to Bessarabia
4 infantry moved from Romania to Eastern Poland
2 bombers moved from Egypt to Southern Italy
1 tactical_bomber moved from Southern Italy to Egypt
2 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
1 armour, 1 artillery and 8 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 artilleries and 16 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 armour moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
12 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
1 cruiser moved from 114 Sea Zone to 115 Sea ZoneCombat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
2 aaGuns moved from Belarus to Bryansk
2 aaGuns moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
waiting your turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Burma
2 bombers moved from Hunan to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Hopei
1 mech_infantry moved from Shantung to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to BurmaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Borneo
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 2 bombers and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Chahar, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers and 2 mech_infantrys in Chahar, round 3 : 2/4 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/7 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/5 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
3 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
2 bombers moved from Chahar to AnhwePlace Units - Japanese
1 infantry placed in Japan
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United StatesCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 marine moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United StatesCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 46 Sea Zone to 62 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to ChaharCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 2 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Kenya to French Equatorial Africa
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries moved from 80 Sea Zone to Iraq
1 battleship moved from 72 Sea Zone to 80 Sea Zone
2 fighters moved from India to Iraq
6 artilleries, 12 infantry and 1 tactical_bomber moved from India to Burma
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to France
3 fighters moved from United Kingdom to GibraltarCombat - British
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in 83 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 83 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Morocco
Battle in Iraq
British attack with 2 artilleries, 2 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 0/3 hits
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iraq, round 2 : 4/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Morocco from Germans, taking Iraq from Neutral_Axis with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 6 artilleries, 12 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 6 artilleries, 12 infantry and 1 tactical_bomber in Burma, round 2 : 4/19 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 6 artilleries, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from Iraq to 80 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to BrazilPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 2 fighters and 5 infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Java
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French