dice…
G40 2E Colt vs Koala(+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Karelia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Russians roll dice for 1 bomber and 2 infantry in Karelia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Karelia to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 aaGun moved from Western Ukraine to Bryansk
3 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Novgorod to Belarus
10 infantry moved from Belarus to Bryansk
4 artilleries moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Vyborg to Russia
1 fighter moved from Baltic States to Russia
1 fighter moved from Bessarabia to Russia
1 armour moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 infantry placed in Novgorod
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 3 mech_infantrys and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 60 Sea Zone
1 submarine moved from 42 Sea Zone to 40 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 60 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 40 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 bomber moved from Kwangsi to 45 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in New Britain
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Sumatra from Dutch, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 40 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 40 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 60 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 60 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 60 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers
British defend with 1 aaGun; Chinese defend with 4 infantry
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/11 hits
Chinese roll dice for 1 aaGun and 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 3 : 4/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 60 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from 45 Sea Zone to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 destroyer moved from 44 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Iceland
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Amur to KweichowCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iceland
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Iceland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Iceland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Iceland to Scotland
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from Kweichow to Szechwan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Amur to Timguska
1 bomber moved from Western United States to Queensland
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,267
Median : 3,000
Variance : 0,786
Standard Deviation : 0,886
Total rolls : 15Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10Japanese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,333
Median : 3,500
Variance : 0,345
Standard Deviation : 0,587
Total rolls : 30Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,091
Standard Deviation : 1,044
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Iceland
1 bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Amur to KweichowCombat - Americans
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iceland
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Iceland, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Iceland
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Iceland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Iceland to Scotland
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from 109 Sea Zone to United Kingdom
1 bomber moved from Kweichow to Szechwan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Amur to Timguska
1 bomber moved from Western United States to Queensland
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsPurchase Units - British
British buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Egypt to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 39 Sea Zone to 40 Sea Zone
1 fighter moved from India to 40 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 40 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 40 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 40 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from 40 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Tobruk to Egypt
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Gibraltar to United Kingdom
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from United Kingdom to Scotland
3 infantry moved from India to Burma
1 infantry moved from Quebec to Eastern United StatesPlace Units - British
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,6,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 16 times
Average roll : 3,781
Median : 4,000
Variance : 0,730
Standard Deviation : 0,854
Total rolls : 64Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4,083
Median : 4,500
Variance : 1,091
Standard Deviation : 1,044
Total rolls : 12Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4British Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,091
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,667
Median : 4,000
Variance : 1,091
Standard Deviation : 1,044
Total rolls : 12Neutral_Axis Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4,083
Median : 4,500
Variance : 1,091
Standard Deviation : 1,044
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Slovakia Hungary to Poland
1 armour and 1 mech_infantry moved from Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Baltic States, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Baltic States
Italians roll dice for 3 armour in Baltic States, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits
1 armour owned by the Italians lost in Baltic States
Italians roll dice for 2 armour in Baltic States, round 4 : 2/2 hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -10
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
1 fighter moved from Bessarabia to Eastern PolandPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,2
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
5 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Western Ukraine
7 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to BelarusCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour, 5 artilleries, 22 infantry and 12 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 22 infantry and 12 mech_infantrys in Belarus, round 2 : 12/46 hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 5 artilleries, 20 infantry and 12 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Ukraine to Eastern Poland
8 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 armour placed in Germany
3 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Western Ukraine
6 infantry moved from Timguska to Kansu
1 bomber moved from Novosibirsk to KansuCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 bomber and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 bomber and 6 infantry in Kansu, round 2 : 4/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 bomber and 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
8 artilleries moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 armour, 15 infantry and 2 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
1 bomber moved from Kansu to Novosibirsk
1 aaGun moved from Archangel to Vologda
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,318
Median : 4,000
Variance : 1,524
Standard Deviation : 1,234
Total rolls : 22Germans Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,000
Median : 3,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 16Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4,333
Median : 4,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 40 Sea Zone
1 mech_infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Kweichow
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 40 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 bomber moved from Philippines to 47 Sea ZoneCombat - Japanese
Battle in 40 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 40 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 40 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/8 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 47 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 47 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 47 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 47 Sea Zone to Caroline Islands
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Siam
1 artillery moved from Celebes to 44 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Japan
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Szechwan to Hopei
1 fighter moved from Timguska to Hopei
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
2 bombers moved from Eastern United States to 123 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
1 cruiser moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to New Britain
1 bomber moved from Scotland to 123 Sea ZoneCombat - Americans
Battle in New Britain
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in New Britain, round 2 : 1/1 hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in New Britain, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 123 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 123 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Hopei
Americans roll dice for 1 bomber in Hopei, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 infantry moved from Brazil to French Guiana
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 123 Sea Zone to Gibraltar
1 bomber moved from 123 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from 123 Sea Zone to United Kingdom
1 bomber moved from Western United States to Queensland
1 bomber moved from New Britain to Solomon Islands
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hopei to IndiaPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 2,812
Median : 3,000
Variance : 0,933
Standard Deviation : 0,966
Total rolls : 16Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,545
Median : 2,000
Variance : 1,300
Standard Deviation : 1,140
Total rolls : 11Japanese Combat
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3,500
Median : 4,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,625
Median : 2,000
Variance : 1,742
Standard Deviation : 1,320
Total rolls : 32Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,545
Median : 2,000
Variance : 1,300
Standard Deviation : 1,140
Total rolls : 11Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2,273
Median : 2,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 6 times
Average roll : 3,111
Median : 4,000
Variance : 3,625
Standard Deviation : 1,904
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State -
scramble around italy?
if yes, OOL please.
And thanks for your patience. Took a bit longer…
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I will not be able to play until tomorrow but I can answer scramble orders if you remind me what I have. 1 dd and how many figs available?
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@Colt45:
I will not be able to play until tomorrow but I can answer scramble orders if you remind me what I have. 1 dd and how many figs available?
two italian and one german in southern italy
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Against two subs and bomber? Max scramble
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@Colt45:
Against two subs and bomber? Max scramble
yip
if i hit just with my bomber, should I kill the dd or a fighter?
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Destroyer dies





