i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Finland to Karelia
1 armour moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 106 Sea Zone
2 bombers moved from Western Germany to Novgorod
Combat - Germans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Karelia, round 3 : 1/7 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 armour and 2 infantry
British defend with 1 airfield and 1 armour
Germans roll dice for 1 armour and 2 infantry in Scotland, round 2 : 0/3 hits
British roll dice for 1 armour in Scotland, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Scotland, round 3 : 1/3 hits
British roll dice for 1 armour in Scotland, round 3 : 0/1 hits
1 armour owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 106 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 transports moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 111 Sea Zone
1 cruiser moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
3 armour moved from Western Germany to Greater Southern Germany
2 bombers moved from Novgorod to Germany
Place Units - Germans
10 infantry placed in Germany
10 armour placed in Western Germany
1 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 armour moved from Sikang to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
5 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
2 bombers moved from French Indo China to Korea
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 fighters moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from French Indo China to Malaya
1 armour moved from Yunnan to Szechwan
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 artilleries and 5 infantry; ANZAC defend with 1 aaGun and 1 infantry
AA fire in Korea : 0/3 hits
Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 2 : 4/11 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Korea, round 2 : 1/9 hits
1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 3 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 3 : 4/10 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 3 : 1/6 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Korea, round 4 : 4/9 hits
Americans roll dice for 1 armour and 1 artillery in Korea, round 4 : 0/2 hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for ANZAC: 1 aaGun and 1 infantry
Casualties for Americans: 1 armour, 2 artilleries and 5 infantry
Casualties for Japanese: 2 infantry
Battle in Malaya
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shensi to Szechwan
1 aaGun moved from Kweichow to Szechwan
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
2 tactical_bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,2,2,6,6,4,2,6,4,3,2,5,1,3,1,2,5,5,2,3,2,3,5,5
Japanese collect 51 PUs (11 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
I see that I forgot to move my Russian inf to Korea. Now this game is lost.
you win, well done
i can edit that for you - just tell me where to
Ahh sorry i misunderstood. See that i have attacked your stack without the russian inf present.
If you want we can start a new game - and maybe switch sides?
sure, why not.
let’s play Low Luck this time and keep the sides. I’ll take allies again, see if I can do things differently this time.
Can you create the game again?
Sorry but i wont be playing low luck.
I like the way good or bad dice can change the game.
okay, no problem
No problem meaning that you will play regular dice or no problem meaning you dont want to play another game :? :lol:
my bad! I meant that I will look for someone else to play against. I don’t like regular dice.
and I won’t have much time to play the upcoming months. so, thnx for the game.