British ?
Scousemart vs maxi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Morocco to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 10 infantry moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
8 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
5 armour, 5 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
2 infantry moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from French
2 bombers moved from Western Germany to Bryansk
3 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to VolgogradCombat - Germans
Battle in Bryansk
Germans attack with 5 armour, 2 bombers, 15 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 5 armour, 2 bombers, 15 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/24 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 5 armour, 2 bombers, 14 infantry and 2 mech_infantrys in Bryansk, round 3 : 6/23 hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 2 bombers, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Persia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Persia, round 3 : 1/3 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 3 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 factory_minor and 6 infantry
AA fire in Volgograd : 1/1 hits
1 tactical_bomber owned by the Germans lost in Volgograd
Germans roll dice for 3 armour, 2 artilleries and 10 infantry in Volgograd, round 2 : 5/15 hits
Russians roll dice for 1 aaGun and 6 infantry in Volgograd, round 2 : 1/6 hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Volgograd, round 3 : 5/14 hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Vologda
Germans attack with 3 armour, 3 fighters, 1 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 3 fighters, 1 infantry and 3 mech_infantrys in Vologda, round 2 : 2/10 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 fighters moved from Vologda to Rostov
2 bombers moved from Bryansk to Ukraine
5 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
5 infantry moved from Poland to Germany
6 infantry moved from Western Germany to France
1 bomber moved from Persia to Ukraine
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
4 armour, 3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,3,4,5,6
Germans collect 56 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Central Mongolia to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Tambov to Russia
12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Russians : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 battleship moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
2 carriers moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from India to West India
9 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
2 armour moved from Szechwan to Suiyuyan
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Manchuria to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Manchuria to Ulaanbaatar
2 armour moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
3 armour moved from Jehol to Chahar
1 artillery and 2 infantry moved from Tsinghai to Kansu
3 armour moved from Kiangsu to Chahar
3 armour moved from French Indo China to Szechwan
3 armour moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Burma to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to SuiyuyanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour and 5 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ulaanbaatar, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Union of South Africa
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 battleship in Union of South Africa, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Union of South Africa, round 2 : 2/5 hits
British roll dice for 1 artillery and 3 infantry in Union of South Africa, round 2 : 1/4 hits
1 fighter owned by the Japanese and 3 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Union of South Africa, round 3 : 1/4 hits
British roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits
1 artillery owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 fighter
Battle in Suiyuyan
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Suiyuyan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 6 armour
Russians defend with 1 infantry
Japanese roll dice for 6 armour in Chahar, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Buyant-Uhaa, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Jehol
1 fighter moved from Buyant-Uhaa to Jehol
1 fighter moved from Suiyuyan to Tsinghai
1 fighter moved from Kansu to Caucasus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters and 1 tactical_bomber moved from Tsinghai to Iraq
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 fighter and 2 tactical_bombers moved from Union of South Africa to 71 Sea ZonePlace Units - Japanese
6 infantry placed in Japan
4 mech_infantrys placed in Japan
Japanese undo move 2.
4 armour placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Aleutian Islands to 8 Sea Zone
2 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 2 battleships, 3 carriers, 6 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 3 tactical_bombers and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from 5 Sea Zone to Siberia
2 tactical_bombers moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Siberia
Battle in 95 Sea Zone
Americans attack with 1 fighter and 2 tactical_bombers
Italians defend with 1 carrier
Americans roll dice for 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 carrier in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans win, taking Siberia from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 tactical_bomber
Casualties for Italians: 1 carrier
Battle in Soviet Far East
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 armour
Americans roll dice for 2 battleships in Soviet Far East, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Soviet Far East, round 2 : 5/8 hits, 3.83 expected hits
Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
3 tactical_bombers moved from Soviet Far East to 5 Sea Zone
3 fighters moved from Soviet Far East to 5 Sea Zone
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 98 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from 95 Sea Zone to 94 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 94 Sea Zone to Tunisia
2 artilleries moved from 94 Sea Zone to TunisiaPlace Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 0.17
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Malta to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy BordeauxPlace Units - British
1 artillery and 2 fighters placed in Normandy BordeauxTurn Complete - British
British collect 21 PUs; end with 21 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 artillery moved from South West Africa to Rhodesia
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to AlexandriaCombat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Alexandria, round 2 : 1/4 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Egypt
2 fighters moved from Egypt to Southern Italy
1 armour moved from Slovakia Hungary to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 fighter and 1 infantry placed in Southern Italy
1 fighter placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hitsCombat Hit Differential Summary :
ANZAC : 0.00
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What OOL would you like for this battle in sz42?
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1 hit on the battleship and carrier first. After that the second hit on the carrier. Planes last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 destroyer owned by the ANZAC, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
2 fighters owned by the ANZAC, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 submarines remaining. Battle score for attacker is 45
Casualties for ANZAC: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transportsNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : -0.83
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 fighter and 2 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
French roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the French lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to AlgeriaTurn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
5 armour, 14 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Novgorod to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 bomber moved from Ukraine to Nenetsia
1 infantry moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
5 armour and 1 mech_infantry moved from Western Ukraine to Russia
8 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
3 armour moved from Volgograd to Russia
3 fighters moved from Rostov to Russia
2 bombers moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery moved from Volgograd to SamaraCombat - Germans
Battle in Kenya
Battle in Normandy Bordeaux
Germans attack with 4 armour, 6 infantry and 2 mech_infantrys
British defend with 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; French defend with 1 fighter
Germans roll dice for 4 armour, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 4/12 hits
British roll dice for 2 armour, 2 artilleries, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 9/16 hits
6 infantry owned by the Germans, 1 armour owned by the Germans, 2 bombers owned by the British, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 2/3 hits
British roll dice for 2 armour, 2 artilleries, 6 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 8/12 hits
3 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Kenya from British with 2 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 4 armour, 6 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 2 bombers and 3 infantry
Battle in Smolensk
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 8 infantry in Samara, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Nenetsia
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Nenetsia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 16 armour, 2 bombers, 3 fighters, 14 infantry and 3 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 23 infantry and 3 mech_infantrys
AA fire in Russia : 0/3 hits
Germans roll dice for 16 armour, 2 bombers, 3 fighters, 14 infantry and 3 mech_infantrys in Russia, round 2 : 18/38 hits
Russians roll dice for 1 aaGun, 1 armour, 23 infantry and 3 mech_infantrys in Russia, round 2 : 14/27 hits
17 infantry owned by the Russians, 14 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 16 armour, 2 bombers, 3 fighters and 3 mech_infantrys in Russia, round 3 : 12/24 hits
Russians roll dice for 1 armour, 6 infantry and 3 mech_infantrys in Russia, round 3 : 3/10 hits
3 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 1 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 14 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 23 infantry and 3 mech_infantrysNon Combat Move - Germans
2 bombers moved from Russia to Germany
3 fighters moved from Russia to Belarus
1 carrier moved from 80 Sea Zone to 72 Sea Zone
1 bomber moved from Nenetsia to Eastern PolandPlace Units - Germans
3 infantry placed in France
7 armour placed in Western Germany
2 armour and 1 tactical_bomber placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 65 PUs (2 lost to blockades); end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Olgiy to Yenisey
11 infantry moved from Novosibirsk to TimguskaTurn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 79 PUs;
Japanese buy 12 armour and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Siberia
1 armour moved from Buryatia to Siberia
2 fighters and 1 tactical_bomber moved from Jehol to Siberia
2 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 artillery and 1 infantry moved from Kansu to Timguska
2 armour moved from Suiyuyan to Timguska
2 armour moved from Chahar to Dzavhan
Japanese take Central Mongolia from Russians
Japanese take Dzavhan from Russians
1 armour moved from Chahar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 fighter moved from Tsinghai to Timguska
1 fighter moved from Caucasus to Timguska
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 71 Sea Zone to 75 Sea Zone
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter and 1 tactical_bomber moved from Persia to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 75 Sea ZoneCombat - Japanese
Battle in French West Africa
Battle in Timguska
Japanese attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
Russians defend with 11 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Timguska, round 2 : 3/6 hits
Russians roll dice for 11 infantry in Timguska, round 2 : 1/11 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Timguska
Japanese roll dice for 2 armour, 1 artillery and 2 fighters in Timguska, round 3 : 2/5 hits
Russians roll dice for 8 infantry in Timguska, round 3 : 2/8 hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour and 2 fighters in Timguska, round 4 : 2/3 hits
Russians roll dice for 6 infantry in Timguska, round 4 : 2/6 hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
Japanese roll dice for 1 fighter in Timguska, round 5 : 1/1 hits
Russians roll dice for 4 infantry in Timguska, round 5 : 3/4 hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking French West Africa from French with 3 infantry remaining. Battle score for attacker is -15
Casualties for Russians: 8 infantry
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters and 1 infantry
Battle in 75 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 2 destroyers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers in 75 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 75 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the British and 1 cruiser owned by the British lost in 75 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers in 75 Sea Zone, round 3 : 5/9 hits
British roll dice for 1 battleship in 75 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the British lost in 75 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in Yakut S.S.R.
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Japanese attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Siberia, round 2 : 4/7 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siberia, round 2 : 0/4 hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Siberia to Amur
1 tactical_bomber moved from Siberia to Amur
3 armour moved from Chahar to Kansu
3 armour moved from Szechwan to Tsinghai
8 armour moved from Eastern Persia to Iraq
1 artillery moved from West India to Eastern Persia
1 fighter and 2 tactical_bombers moved from 75 Sea Zone to Kenya
3 armour moved from Burma to West India
1 armour and 2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Iraq to EgyptPlace Units - Japanese
3 armour placed in Union of South Africa
1 submarine placed in 6 Sea Zone
3 armour placed in Manchuria
3 armour placed in India
3 armour placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,5,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 75 PUs (4 lost to blockades); end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
Think I’m going to have to call it a day. It’s going to take too long to make up the lost ground.
You win. Good game. If you fancy a new game, PM or email me. :mrgreen: -
Well played.
Germany has 8 victory cities so i will have won the game next time germany has turn :mrgreen:I am up for a rematch - lets switch sides?
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Yeah, sure. Set it up and get back to me via PM or email. :mrgreen:





