• '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 armour moved from Romania to Ukraine
                      Italians take Bessarabia from Russians
                      Italians take Ukraine from Russians
                1 mech_infantry moved from Libya to Algeria
                      Italians take Algeria from French
                1 artillery moved from Tobruk to Alexandria
                3 infantry moved from Tobruk to Alexandria
                1 armour moved from Libya to Alexandria
                2 fighters moved from Tunisia to 96 Sea Zone
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters
                    French defend with 1 destroyer
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
                        British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Alexandria to Greece
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Italians : 1.83
        British : 0.33
        French : -0.33

    triplea_42000_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
                ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    triplea_42000_ANZ3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    triplea_42000_Fre3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
                ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42000_Fre3.tsvg

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                10 armour, 8 artilleries, 37 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                4 aaGuns moved from Eastern Poland to Western Ukraine
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from Western Germany to Eastern Poland
                3 tactical_bombers moved from Poland to Eastern Poland
                2 fighters moved from Poland to Eastern Poland
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 infantry moved from Finland to Karelia
                1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 bombers, 1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    triplea_42000_Ger4.tsvg

  • '21 '20 '19 '18 '17

    I took the liberty of doing your French turn for you. There were only 2 infantry units that could move. I moved one from Fr Eq Africa to the Sudan. I did not move the one in Trans-Jordan, but you are welcome to move it over to Egypt via edit mode if you like. It is now Russia’s turn


  • OK, thanks! Yeah… I forgot about those Frenchies. At least they had their moment of glory last turn with that destroyer sneak attack! :)

  • '21 '20 '19 '18 '17

    Yes, they did  :-(


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from Volgograd to Rostov
                2 mech_infantrys moved from Timguska to Samara
                4 infantry moved from Bryansk to Russia
                4 artilleries and 14 infantry moved from Bryansk to Russia
                4 aaGuns moved from Smolensk to Russia
                2 armour, 4 artilleries and 13 infantry moved from Smolensk to Russia
                2 armour moved from Russia to Samara
                3 artilleries and 8 infantry moved from Archangel to Vologda
                2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Samara
                2 infantry moved from Tsagaan Olom to Kansu
                2 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs

    Combat Hit Differential Summary :

    triplea_42000_Rus4.tsvg


  • If you’ll allow it, I’d like to re-do my Russia turn. No dice were rolled.

    I have to go to a meeting, but I’ll try and do it before bed tonight. Thanks!

  • '21 '20 '19 '18 '17

    sure thing… 8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Samara
                3 artilleries and 18 infantry moved from Bryansk to Russia
                4 aaGuns, 2 armour, 4 artilleries and 13 infantry moved from Smolensk to Russia
                3 artilleries and 8 infantry moved from Archangel to Vologda
                2 mech_infantrys moved from Timguska to Samara
                2 armour moved from Russia to Samara
                2 infantry moved from Tsagaan Olom to Kansu
                2 infantry moved from Yakut S.S.R. to Yenisey
                2 fighters and 1 tactical_bomber moved from Yakut S.S.R. to Samara

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : -0.50
        Russians : 0.17

    triplea_42000_Rus4.tsvg


  • OK, I’m done now. But I forgot to do “edit” mode for the French–I would in fact like to move that Frenchie in Trans-Jordan to Egypt. Do you mind doing that for me? Thanks! I’m going on a Fathers and Sons campout tonight, so I’ll be offline the rest of today and much of tomorrow. This is lots of fun!  :-D

  • '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 factory_minor, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                2 fighters moved from 39 Sea Zone to India
                2 carriers moved from 35 Sea Zone to 38 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to India
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                2 destroyers moved from 37 Sea Zone to 38 Sea Zone

    Combat - Japanese
                Battle in Borneo
                Battle in India
                    Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in India, round 2 : 5/9 hits, 4.67 expected hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
                        1 fighter owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese win, taking Borneo from UK_Pacific, taking India from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to Kwangsi
                1 aaGun moved from Anhwe to Kiangsi
                1 infantry moved from Shantung to Anhwe
                1 aaGun moved from Shantung to Anhwe
                1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from India to 38 Sea Zone
                2 fighters moved from India to 38 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
                2 artilleries and 3 infantry moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Amur to Korea
                1 bomber moved from Amur to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                3 armour placed in Shantung
                3 artilleries, 2 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 64 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    UK_Pacific : 0.33
        Japanese : 0.67

    triplea_42000_Jap4.tsvg


  • It’s time for ANZAC to get a new admiral. That’s TWICE in the same game that ANZAC forgot to block Japan’s path to India. Sleeping on the job.

  • '21 '20 '19 '18 '17

    :-D

  • '21 '20 '19 '18 '17

    ah …. sooooo

  • '21 '20 '19 '18 '17

    and not only that, it will take at least 2 turn to take it back… enuf time for the squadrons of air to fly in to defend.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from Wake Island to Caroline Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Wake Island to Caroline Islands
                2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 bomber moved from Queensland to India
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese

    Combat - Americans
                Strategic bombing raid in India
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                2 carriers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                2 fighters moved from Midway to 33 Sea Zone
                2 fighters moved from Midway to Wake Island
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from India to Burma
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 3 infantry placed in Eastern United States
                1 battleship, 1 destroyer and 4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Americans : 1.33
        AA fire in Caroline Islands : : -0.33
        AA fire in India : : -0.17
        Japanese : 0.33

    triplea_42000_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 6 infantry moved from Shensi to Szechwan
                2 infantry moved from Yunnan to Burma
                1 artillery and 11 infantry moved from Yunnan to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42000_Chi4.tsvg

Suggested Topics

  • 105
  • 1
  • 24
  • 28
  • 67
  • 65
  • 104
  • 147
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.7k

Users

40.4k

Topics

1.8m

Posts