MrCunego (allies) vs Bobbarossa (axis) BM


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 60 PUs;
                Germans buy 6 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                3 infantry moved from Karelia to Novgorod
                14 artilleries and 29 infantry moved from Poland to Eastern Poland
                5 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                2 armour moved from Yugoslavia to Eastern Poland
                3 armour and 3 mech_infantrys moved from Romania to Eastern Poland
                4 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 4 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 4 infantry in Novgorod, round 2 : 3/4 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 10 armour, 14 artilleries, 4 bombers, 4 fighters, 29 infantry, 7 mech_infantrys and 4 tactical_bombers
                    British defend with 1 bomber, 3 fighters and 2 tactical_bombers; Americans defend with 3 fighters; Russians defend with 4 aaGuns, 1 armour, 23 artilleries, 30 infantry and 2 mech_infantrys
                        AA fire in Eastern Poland : 1/12 hits, 2.00 expected hits
                        1 fighter owned by the Germans lost in Eastern Poland
                        Germans roll dice for 10 armour, 14 artilleries, 4 bombers, 3 fighters, 29 infantry, 7 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 30/71 hits, 24.83 expected hits
                        Russians roll dice for 4 aaGuns, 1 armour, 23 artilleries, 1 bomber, 6 fighters, 30 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 24/65 hits, 24.00 expected hits
                        25 infantry owned by the Russians, 24 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Eastern Poland
                        Germans roll dice for 10 armour, 14 artilleries, 4 bombers, 3 fighters, 5 infantry, 7 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 3 : 23/47 hits, 20.50 expected hits
                        Russians roll dice for 1 armour, 23 artilleries, 6 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 17/39 hits, 15.50 expected hits
                        2 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 16 artilleries owned by the Russians, 5 artilleries owned by the Germans, 5 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Eastern Poland
                        Germans roll dice for 10 armour, 9 artilleries, 4 bombers, 3 fighters and 4 tactical_bombers in Eastern Poland, round 4 : 19/30 hits, 14.83 expected hits
                        Russians roll dice for 1 armour, 7 artilleries, 6 fighters and 2 tactical_bombers in Eastern Poland, round 4 : 11/16 hits, 7.83 expected hits
                        1 armour owned by the Russians, 2 tactical_bombers owned by the British, 7 artilleries owned by the Russians, 9 artilleries owned by the Germans, 2 armour owned by the Germans, 3 fighters owned by the Americans and 3 fighters owned by the British lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 8 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 117
                    Casualties for Germans: 2 armour, 14 artilleries, 1 fighter, 29 infantry and 7 mech_infantrys
                    Casualties for British: 1 bomber, 3 fighters and 2 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 1 armour, 23 artilleries, 30 infantry and 2 mech_infantrys
                    Casualties for Americans: 3 fighters

    Non Combat Move - Germans
                4 bombers moved from Eastern Poland to Western Germany
                1 armour moved from Western Germany to Poland
                4 infantry moved from Yugoslavia to Romania
                2 infantry moved from Finland to Karelia
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 4 tactical_bombers moved from Eastern Poland to Germany
                2 aaGuns moved from Poland to Eastern Poland

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans : 14.17
        AA fire in Eastern Poland : : -1.00
        Russians : 4.33

    triplea_41984.0_Ger7.tsvg


  • …. Yeah, our games seem to involve the axis powers having many, many horseshoes lodged up their collective butts. That was nuts.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries, 2 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
                3 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                3 infantry moved from Tsinghai to Kansu
                1 fighter moved from Vologda to Kansu
                1 armour moved from Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry and 2 mech_infantrys
                        Russians roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1,00 expected hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 2 : 2/3 hits, 1,00 expected hits
                        2 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 3 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Kansu, round 4 : 2/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 fighter owned by the Russians lost in Kansu
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -16
                    Casualties for Russians: 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 2 armour, 2 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns and 8 armour
                        AA fire in Eastern Poland : 1/5 hits, 0,83 expected hits
                        1 fighter owned by the Russians lost in Eastern Poland
                        Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/13 hits, 5,00 expected hits
                        Germans roll dice for 2 aaGuns and 8 armour in Eastern Poland, round 2 : 3/8 hits, 4,00 expected hits
                        1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 6/10 hits, 4,50 expected hits
                        Germans roll dice for 7 armour in Eastern Poland, round 3 : 2/7 hits, 3,50 expected hits
                        2 mech_infantrys owned by the Russians and 6 armour owned by the Germans lost in Eastern Poland
                    2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
                    Germans win with 1 armour remaining. Battle score for attacker is 24
                    Casualties for Russians: 1 fighter, 2 infantry and 3 mech_infantrys
                    Casualties for Germans: 2 aaGuns and 7 armour

    Non Combat Move - Russians
                2 aaGuns and 14 infantry moved from Vologda to Archangel
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Eastern Poland to Archangel
                1 fighter moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Smolensk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                3 infantry placed in Ukraine
                4 artilleries, 1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Germans : -2,50
        AA fire in Eastern Poland : : 0,17
        Russians : -1,67
        Japanese : 0,67

    triplea_41984.0_Rus7.tsvg


  • yeah that was brutal. might be enough for this game to be over. 117 in TUV favor for the axis is not good.
    /mrcunego


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 4 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Szechwan to Tsinghai
                2 mech_infantrys moved from Kansu to Tsinghai
                1 mech_infantry moved from Shensi to Tsinghai
                1 armour moved from Hopei to Tsinghai
                1 armour, 4 fighters and 4 tactical_bombers moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Java
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 bombers moved from Philippines to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea
                1 submarine moved from 33 Sea Zone to 54 Sea Zone
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 2 destroyers, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
                        ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 cruiser owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Dutch New Guinea
                    Japanese attack with 3 bombers and 2 infantry
                    ANZAC defend with 1 fighter and 1 infantry
                        Japanese roll dice for 3 bombers and 2 infantry in Dutch New Guinea, round 2 : 3/5 hits, 2.33 expected hits
                        ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 3 bombers and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 fighter and 1 infantry
                Battle in Tsinghai
                    Japanese attack with 3 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
                    Chinese defend with 1 fighter and 6 infantry; Russians defend with 3 infantry
                        Japanese roll dice for 3 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Tsinghai, round 2 : 9/14 hits, 6.67 expected hits
                        Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 5/10 hits, 3.67 expected hits
                        3 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Tsinghai, round 3 : 5/9 hits, 5.17 expected hits
                        Chinese roll dice for 1 fighter in Tsinghai, round 3 : 1/1 hits, 0.67 expected hits
                        1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 3 armour and 3 mech_infantrys
                    Casualties for Chinese: 1 fighter and 6 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Chahar
                1 mech_infantry moved from Anhwe to Shensi
                1 armour moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Anhwe
                1 aaGun, 4 artilleries and 1 infantry moved from Yunnan to French Indo China
                3 infantry moved from Shan State to French Indo China
                1 infantry moved from Malaya to Shan State
                1 carrier moved from 38 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                3 bombers moved from Dutch New Guinea to Philippines
                4 fighters and 4 tactical_bombers moved from Tsinghai to Kweichow
                1 infantry moved from Siberia to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Caroline Islands to 6 Sea Zone

    Place Units - Japanese
                1 carrier and 4 destroyers placed in 6 Sea Zone
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    ANZAC : -1.50
        Chinese : 1.67
        Japanese : 4.00

    triplea_41984.0_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 destroyer, 2 fighters, 1 harbour, 3 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 bombers moved from Iraq to Kansu
                1 bomber moved from India to 45 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kansu
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kansu
                    Americans win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Kansu to Novosibirsk
                1 bomber moved from 45 Sea Zone to Queensland
                3 submarines moved from 94 Sea Zone to 97 Sea Zone
                3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 94 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Libya
                1 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                3 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Queensland

    Place Units - Americans
                1 harbour placed in Morocco
                1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu

    Combat - Chinese
                Chinese creates battle in territory Kansu

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from New South Wales: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to Queensland: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                2 infantry moved from West India to India
                2 mech_infantrys moved from Eastern Persia to India
                1 aaGun moved from Burma to India
                4 infantry moved from Burma to India
                2 mech_infantrys moved from Persia to West India
                1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
                1 aaGun, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
                1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from Burma to India

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    British : 0,33
        Americans : 1,83
        Japanese : 1,00

    triplea_41984.0_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Baltic States to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Bulgaria to Greece
                      Italians take Greece from Americans
                1 armour moved from Greece to Bulgaria

    Combat - Italians

    Non Combat Move - Italians
                3 fighters moved from Romania to Southern Italy
                3 fighters moved from Romania to Western Germany
                1 infantry moved from Romania to Eastern Poland
                1 artillery moved from Poland to Eastern Poland
                1 infantry moved from Albania to Yugoslavia
                1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
                1 aaGun moved from Romania to Yugoslavia
                1 armour moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,1,3
                Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    triplea_41984.0_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    triplea_41984.0_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41984.0_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                4 infantry moved from Novgorod to Baltic States
                3 aaGuns and 1 armour moved from Poland to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                4 tactical_bombers moved from Germany to Western Germany
                2 mech_infantrys moved from Western Germany to Poland
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 9 transports moved from 110 Sea Zone to 112 Sea Zone
                3 fighters moved from Germany to Western Germany
                9 transports moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 infantry placed in Novgorod
                1 fighter placed in Western Germany
                1 infantry placed in France
                5 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,5,1,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    triplea_41984.0_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 fighter moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
                        Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Ukraine
                2 armour moved from Western Ukraine to Ukraine
                1 armour moved from Smolensk to Ukraine
                5 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Novgorod to Ukraine
                3 mech_infantrys moved from Russia to Ukraine
                2 infantry moved from Smolensk to Archangel
                4 artilleries and 1 infantry moved from Russia to Bryansk
                1 armour moved from Iraq to Caucasus

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 infantry and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Russians collect 28 PUs (2 lost to blockades); end with 28 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        Italians : -0,67
        Russians : 2,17

    triplea_41984.0_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 bomber moved from Philippines to 16 Sea Zone
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Suiyuyan to Kansu
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                1 armour moved from Kweichow to Kansu
                1 tactical_bomber moved from Kweichow to Sikang
                1 fighter moved from Kweichow to Tsinghai
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 2/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Hopei
                1 armour moved from Shantung to Kweichow
                1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
                2 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
                1 fighter and 2 tactical_bombers moved from Sikang to Kweichow
                1 infantry moved from Malaya to Shan State
                1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 16 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
                2 bombers moved from Philippines to Caroline Islands

    Place Units - Japanese
                3 infantry placed in Malaya
                3 infantry placed in French Indo China
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Americans : 0.83
        Chinese : 2.00
        Japanese : 0.00

    triplea_41984.0_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 bomber moved from Novosibirsk to Shensi
                1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy

    Combat Hit Differential Summary :

    triplea_41984.0_Ame8.tsvg


  • One last panic try in the pacific. If this does not go crazy lucky good for me I’ll forfeit. The european scene has been one big axis party.
    So scramble orders around italy and in the pacific.

    Best regards Mrcunego


  • Scramble 33 and 97.

    Were the ground troops supposed to stay on the transports in 95? They won’t be able to unload in NCM as is. If that was unintentional, I’m fine with you editing them into Northern Italy after the dice rolls.

    I know the feeling :-(. That’s why I took a few crazy shots last game. Just hoping something sticks.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 bomber moved from Novosibirsk to Shensi
                1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 3 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Shensi
                    Americans attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0,67 expected hits
                        Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                    Japanese win with no units remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer and 3 fighters
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                        2 submarines owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in 33 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 submarines, 4 tactical_bombers and 1 transport
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                        Americans roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 9/18 hits, 9,17 expected hits
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 12/23 hits, 11,33 expected hits
                    Units damaged: 2 battleships owned by the Americans
                        2 submarines owned by the Americans, 3 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 33 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 8/18 hits, 9,17 expected hits
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 11/23 hits, 11,33 expected hits
                        3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 8 fighters owned by the Americans lost in 33 Sea Zone
                        Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 6/7 hits, 4,17 expected hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 6 fighters, 4 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 10/16 hits, 9,00 expected hits
                        4 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
                    Japanese win, taking Northern Italy from Italians with 2 battleships, 2 cruisers, 6 fighters and 1 transport remaining. Battle score for attacker is -121
                    Casualties for Americans: 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Japanese: 4 carriers, 5 destroyers, 4 submarines and 4 tactical_bombers
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                    5 fighters owned by the Japanese forced to land in Caroline Islands

    Non Combat Move - Americans
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat Hit Differential Summary :

    Italians : -0,33
        Americans : 0,17
        Japanese : 2,83

    triplea_41984.0_Ame8.tsvg


  • That didn’t go the americans way at all. It went even worse than predicted.
    So I’m gonna call it. Rough games for the allies in these two games.
    Best regards
    MrCunego


  • Yeah. That has definitely been our story so far. How much will you pay me to take the allies for game 3? :-P


  • I could take the allies in a third and final matchup


  • Sounds good. I’ll start one up.

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