I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
Scousemart vs maxi
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
2 artilleries moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 bombers and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 3 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 2.50 expected hits
Germans roll dice for 3 bombers and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/4 hits, 2.50 expected hits
Germans roll dice for 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.83 expected hits
3 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 3 bombers and 3 mech_infantrysNon Combat Move - British
2 bombers moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -2.33
British : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Iraq to Persia
3 fighters moved from Egypt to Persia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Persia
Italians attack with 1 armour, 3 fighters and 3 infantry
British defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 3 fighters and 3 infantry in Persia, round 2 : 2/7 hits
British roll dice for 2 infantry and 2 mech_infantrys in Persia, round 2 : 3/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 3 fighters in Persia, round 3 : 4/4 hits
British roll dice for 2 mech_infantrys in Persia, round 3 : 2/2 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Persia
Italians win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Syria to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
2 artilleries and 14 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Ukraine
10 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to NovgorodCombat - Germans
Battle in Bessarabia
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Bessarabia, round 2 : 2/10 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 artilleries, 1 bomber, 3 fighters and 14 infantry
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 8 infantry and 3 mech_infantrys
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 14 infantry in Ukraine, round 2 : 5/20 hits
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/13 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 12 infantry in Ukraine, round 3 : 5/18 hits
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Ukraine, round 3 : 1/8 hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries, 1 bomber, 3 fighters and 11 infantry in Ukraine, round 4 : 4/17 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 4 : 1/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries, 1 bomber, 3 fighters and 10 infantry remaining. Battle score for attacker is 34
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys
Battle in Northwest Persia
Germans attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Iraq
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Northern Italy
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Finland to Novgorod
3 fighters moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
5 armour, 2 infantry and 1 mech_infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Belarus, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Russians
14 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 infantry moved from Volgograd to Caucasus
8 infantry moved from Bryansk to Russia
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 armour, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 units repaired.
4 infantry moved from Manchuria to Amur
1 infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 fighter and 1 tactical_bomber moved from Shensi to Caucasus
2 armour moved from Siam to Burma
3 armour moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
5 infantry moved from Yunnan to Burma
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 1 infantry moved from 79 Sea Zone to West India
2 armour moved from Shan State to Burma
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 bomber moved from French Indo China to AmurCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 4 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 1 artillery and 5 infantry
British defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 5 infantry in Burma, round 2 : 6/13 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 4/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 artillery and 2 infantry moved from Szechwan to Sikang
1 aaGun moved from Yunnan to Burma
2 armour moved from Hunan to Burma
1 infantry moved from Kwangsi to Yunnan
3 armour moved from Kiangsu to Jehol
4 fighters and 1 tactical_bomber moved from Shensi to Kansu
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Amur to Manchuria
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 bombers moved from Western United States to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
3 artilleries moved from Aleutian Islands to 8 Sea Zone
3 infantry moved from Aleutian Islands to 8 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 8 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
3 infantry moved from 5 Sea Zone to Amur
3 artilleries moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 96 Sea Zone
3 infantry moved from 96 Sea Zone to Tobruk
2 artilleries moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 bomber moved from United Kingdom to 99 Sea ZoneCombat - Americans
Battle in Tobruk
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 99 Sea Zone
Americans win, taking Tobruk from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 7 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 7 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Amur
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
Americans roll dice for 1 battleship and 4 cruisers in Amur, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 tactical_bombers moved from Amur to 5 Sea Zone
2 fighters moved from Amur to 5 Sea Zone
1 bomber moved from 7 Sea Zone to Midway
1 bomber moved from 99 Sea Zone to CyprusPlace Units - Americans
1 battleship, 2 cruisers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 2.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 bombers moved from United Kingdom to Northern Italy
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in West India
British attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery and 3 infantry in West India, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in West India
British roll dice for 1 artillery in West India, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries in West India, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in West India
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 75 Sea Zone
2 bombers moved from Northern Italy to Libya
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 119 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 109 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 0.67
AA fire in Northern Italy : : -0.33
Japanese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 29 PUs;
Italians buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 armour and 1 mech_infantry moved from Baltic States to Western UkraineCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 80 Sea Zone to Iraq
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
EDIT: 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to SyriaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Libya to TunisiaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
10 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
3 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Archangel
10 infantry moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Belarus
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Iraq to 81 Sea Zone
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Russia
3 fighters moved from Eastern Poland to ArchangelCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Rostov
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Rostov, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry and 4 mech_infantrys
Germans roll dice for 3 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/12 hits
Russians roll dice for 1 infantry and 4 mech_infantrys in Archangel, round 2 : 2/5 hits
4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in 81 Sea Zone
Germans attack with 1 bomber and 1 carrier
French defend with 1 destroyer
Germans roll dice for 1 bomber and 1 carrier in 81 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Germans win with 1 bomber and 1 carrier remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Belarus
Germans attack with 5 armour, 10 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 5 armour, 10 infantry and 2 mech_infantrys in Belarus, round 2 : 2/17 hits
Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 7 infantry and 2 mech_infantrys in Belarus, round 3 : 5/14 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 2/3 hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
8 infantry moved from Bessarabia to Ukraine
5 infantry moved from Germany to Poland
5 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Archangel to Novgorod
3 fighters moved from Archangel to Novgorod
2 infantry moved from Syria to Iraq
1 bomber moved from 81 Sea Zone to Iraq
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Germans
2 bombers and 2 infantry placed in Western Germany
2 infantry placed in Western Germany
3 armour placed in Ukraine
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
14 infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Timguska
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 14 infantry in Timguska, round 2 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Tambov to Volgograd
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Vologda to Russia
1 armour moved from Urals to Russia
2 infantry moved from Russia to Vologda
2 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan OlomPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 12 armour and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 armour moved from Jehol to Amur
3 armour moved from Manchuria to Amur
1 armour and 1 artillery moved from Korea to Amur
9 armour, 1 artillery and 5 infantry moved from Burma to India
1 artillery moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 bomber moved from Manchuria to 45 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
3 fighters and 3 tactical_bombers moved from Szechwan to India
2 fighters and 1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tanganyika Territory
Battle in Amur
Japanese attack with 7 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Americans defend with 3 artilleries and 1 infantry; Russians defend with 2 aaGuns and 3 infantry
AA fire in Amur : 0/3 hits
Japanese roll dice for 7 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Amur, round 2 : 5/11 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 4 infantry in Amur, round 2 : 4/7 hits
2 infantry owned by the Russians, 1 artillery owned by the Japanese, 3 armour owned by the Japanese, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Amur, round 3 : 4/7 hits
Russians roll dice for 3 artilleries and 1 infantry in Amur, round 3 : 2/4 hits
1 infantry owned by the Russians, 2 armour owned by the Japanese and 3 artilleries owned by the Americans lost in Amur
Japanese win, taking Tanganyika Territory from British, taking Amur from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 3 artilleries and 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 5 armour and 1 artillery
Battle in Samara
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Japanese win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 9 armour, 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 3 aaGuns, 1 armour and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 9 armour, 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers in India, round 2 : 8/19 hits
UK_Pacific roll dice for 3 aaGuns, 1 armour and 7 infantry in India, round 2 : 3/8 hits
3 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 9 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 3 : 7/16 hits
UK_Pacific roll dice for 1 armour and 2 infantry in India, round 3 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 aaGuns, 1 armour and 7 infantry
Casualties for Japanese: 1 fighter, 5 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 tactical_bombers moved from India to Burma
2 fighters moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 armour moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
2 armour moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from Sikang to Tsinghai
4 fighters and 1 tactical_bomber moved from Kansu to Tsinghai
2 fighters and 1 tactical_bomber moved from Amur to Manchuria
3 armour moved from Kiangsu to Jehol
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 79 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Samara to CaucasusPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kiangsu
3 armour placed in Manchuria
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 armour, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Midway to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
2 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 2 tactical_bombers and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Syria
1 bomber moved from Cyprus to Syria
1 tactical_bomber moved from 98 Sea Zone to Syria
1 tactical_bomber moved from 98 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 carrier
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 98 Sea Zone
Americans attack with 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
retreated to 93 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Aleutian Islands, round 2 : 2/8 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Egypt
Americans attack with 1 armour
Germans defend with 1 infantry; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in Syria
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1.83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Syria, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria
Americans roll dice for 1 bomber and 1 tactical_bomber in Syria, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Syria
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 fighter
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to Gibraltar
1 bomber moved from Syria to Cyprus
1 tactical_bomber moved from Syria to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
3 infantry moved from 98 Sea Zone to Alexandria
1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 tactical_bomber moved from 99 Sea Zone to 98 Sea ZonePlace Units - Americans
3 armour and 3 infantry placed in Western United States
2 armour and 1 infantry placed in Eastern United States
2 destroyers and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 1.83
Americans : 0.50
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from Libya to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to Northern Italy
1 fighter moved from United Kingdom to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Eastern Persia to PersiaCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
British win, taking Normandy Bordeaux from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Persia
British attack with 2 infantry
Germans defend with 1 armour
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Egypt
British attack with 1 bomber
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber in Egypt, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from Northern Italy to Malta
1 bomber moved from Egypt to MaltaPlace Units - British
3 infantry placed in Union of South Africa
1 armour and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2,2,4,5,1,6,3,1,1
British collect 24 PUs (1 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50
British : 1.17
Italians : 0.50
AA fire in Northern Italy : : -0.17





