• TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 cruisers; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 submarine moved from SZ 73 East China Sea to SZ 71 South China Sea
                1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
                7 fighters moved from Szechwan to SZ 71 South China Sea
                2 bombers moved from Shantung to SZ 71 South China Sea
                1 armour moved from Okhotsk to Yakutsk
                      Japanese take Yakutsk from Russians
                1 armour moved from Yakutsk to Buryatia
                      Japanese take Buryatia from Russians
                1 armour, 3 artilleries and 3 infantry moved from Amurskaya to Buryatia
                2 armour moved from Chosen to Kwangtung
                3 artilleries and 1 infantry moved from Inner Mongolia to Kansu
                      Japanese take Kansu from Chinese
                4 infantry moved from Szechwan to Kansu
                3 artilleries moved from Szechwan to Kansu
                3 armour moved from Inner Mongolia to Kansu
                3 artilleries and 3 infantry moved from Shantung to Kwangtung
                2 armour moved from Inner Mongolia to Kwangtung
                2 fighters moved from Southern Japan to SZ 73 East China Sea
                2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
                2 artilleries and 2 infantry moved from SZ 73 East China Sea to Shantung

    Combat - Japanese
                Battle in SZ 71 South China Sea
                    Japanese attack with 2 bombers, 7 fighters, 1 submarine and 1 transport
                    Americans defend with 3 battleships, 1 cruiser and 1 submarine
                        Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 bombers, 7 fighters and 1 transport in SZ 71 South China Sea, round 2 : 6/9 hits, 4.83 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 battleships and 1 cruiser in SZ 71 South China Sea, round 2 : 0/4 hits, 2.50 expected hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Americans and 2 battleships owned by the Americans lost in SZ 71 South China Sea
                        Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 3 : 1/1 hits, 0.33 expected hits
                        1 battleship owned by the Americans lost in SZ 71 South China Sea
                    Japanese win with 2 bombers, 7 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 84
                    Casualties for Americans: 3 battleships, 1 cruiser and 1 submarine

    Non Combat Move - Japanese
                2 bombers and 7 fighters moved from SZ 71 South China Sea to Sumatra

    Place Units - Japanese
                4 cruisers placed in SZ 73 East China Sea
                1 armour placed in Chosen

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Americans : -2.83
        Japanese : 2.50

    triplea_42003_Jap7.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage
                1 cavalry moved from Carthago to Hippo Regius

    Purchase Units - Carthage
                Carthage buy 4 triremes; Remaining resources: 5 PUs;

    Non Combat Move - Carthage

    Place Units - Carthage
                4 triremes were produced but were not placed

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    triplea_42003_Car1.tsvg


  • TripleA Manual Gamesave Post for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - RomanRepublic

    Combat Hit Differential Summary :

    triplea_42003_Rom1.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 7:56:05 PM


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage
                1 swordman moved from Hispatis to Salmantica
                2 spearmen moved from Hispatis to Salmantica
                2 spearmen moved from Corduba to Salmantica
                1 cavalry moved from Corduba to Salmantica
                2 swordmen moved from Corduba to Salmantica
                1 cavalry, 2 spearmen and 1 swordman moved from Corduba to Castulo
                3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
                2 spearmen moved from Gades to Hispatis
                1 swordman moved from Gades to Hispatis
                1 swordman moved from Acci to Hispatis
                2 biremes and 1 trireme moved from SZ 32 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 spearman moved from Melita to SZ 36
                3 cavalrys, 1 hoplite and 1 spearman moved from Carthago to SZ 36
                1 spearman moved from Carthago to SZ 36
                3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
                3 spearmen moved from Thapsus to Carthago
                2 biremes moved from SZ 14 to SZ 15

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 city, 1 hoplite, 2 spearmen and 5 swordmen; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Salmantica
                    Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
                    Neutral defend with 3 cavalrys and 1 swordman
                        Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 3/4 hits, 0.83 expected hits
                        1 cavalry owned by the Neutral and 3 spearmen owned by the Carthage lost in Salmantica
                        Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 3 : 3/5 hits, 1.50 expected hits
                        Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 2/3 hits, 0.67 expected hits
                        2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
                    Carthage loses 0 PUs for violating Salmanticas neutrality.
                    Carthage win, taking Salmantica from Neutral with 3 swordmen remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry and 4 spearmen
                    Casualties for Neutral: 3 cavalrys and 1 swordman
                Battle in Castulo
                    Carthage attack with 1 cavalry, 5 spearmen and 3 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 1 cavalry, 5 spearmen and 3 swordmen in Castulo, round 2 : 2/9 hits, 2.17 expected hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                        Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Castulo, round 3 : 4/8 hits, 2.00 expected hits
                        Neutral roll dice for 3 swordmen in Castulo, round 3 : 1/3 hits, 1.00 expected hits
                        1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Castulo
                    Carthage loses 0 PUs for violating Castulos neutrality.
                    Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 14
                    Casualties for Carthage: 2 spearmen
                    Casualties for Neutral: 2 cavalrys and 3 swordmen

    Non Combat Move - Carthage

    Place Units - Carthage
                1 city placed in Lilybaeum
                1 hoplite, 2 spearmen and 5 swordmen placed in Carthago
                1 bireme placed in SZ 36

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Carthage : 2.33
        Neutral : 3.17

    triplea_42003_Car1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - RomanRepublic
                3 legionaires moved from Arretium to Genua
                4 velitess moved from Arretium to Genua
                1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
                1 velites moved from Messana to Syracuse
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 legionaire moved from SZ 35 to Messana
                1 ballista moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 velites moved from Capua to SZ 28
                1 legionaire moved from Capua to SZ 28
                1 legionaire moved from Capua to SZ 28
                1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess moved from SZ 28 to SZ 25

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 legionaires, 2 triremes and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 4/13 hits, 3.67 expected hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
                        3 cavalrys owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
                        RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 4/12 hits, 3.50 expected hits
                        Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits
                        1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
                    RomanRepublic loses 0 PUs for violating Genuas neutrality.
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                    Casualties for RomanRepublic: 2 velitess
                    Casualties for Neutral: 3 cavalrys and 3 swordmen

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                2 triremes placed in SZ 28
                4 legionaires and 1 velites placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 47 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Neutral : -0.17
        RomanRepublic : 0.83

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 3 velitess
        Roma : 2 cavalrys, 1 city, 6 legionaires and 4 velitess
        Messana : 4 forts, 5 legionaires and 4 velitess
        Syracuse : 1 velites
        Capua : 1 cavalry, 1 legionaire and 3 velitess
        SZ 35 : 1 bireme
        Salapia : 2 legionaires and 3 velitess
        SZ 28 : 2 triremes
        SZ 25 : 1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess
        Genua : 1 flag, 1 ballista, 5 legionaires and 5 velitess
        Tarentum : 1 legionaire and 1 velites

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 34 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.303
            Median : 3.000
            Variance : 1.031
            Standard Deviation : 1.016
            Total rolls : 33

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.160
            Median : 3.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    triplea_42003_Rom1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - GreekCityStates
                2 hoplites moved from Delphi to Athens
                1 archer moved from Delphi to Athens
                2 archers moved from Athens to Corinth
                3 slingerss moved from Athens to Corinth
                5 hoplites moved from Athens to Corinth
                6 hoplites moved from Sparta to Corinth
                3 slingerss moved from Sparta to Corinth
                3 slingerss moved from Delphi to Athens
                1 cavalry moved from Athens to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 3/20 hits, 5.33 expected hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 2/13 hits, 4.17 expected hits
                        3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 4 slingerss in Corinth, round 3 : 4/18 hits, 5.00 expected hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 3 : 3/10 hits, 3.67 expected hits
                        1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 1 peltasts owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 4 : 8/15 hits, 4.50 expected hits
                        Macedonia roll dice for 5 hoplites and 1 swordman in Corinth, round 4 : 3/6 hits, 2.83 expected hits
                        1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth
                    GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 11 hoplites remaining. Battle score for attacker is 29
                    Casualties for GreekCityStates: 2 archers and 6 slingerss
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Macedonia : -2.67
        GreekCityStates : 0.17

    Territory Summary for GreekCityStates :

    Sparta : 1 city and 6 hoplites
        Corinth : 1 flag, 1 cavalry and 11 hoplites
        Pergamum : 2 archers, 3 hoplites and 4 slingerss
        Athens : 1 archer, 2 hoplites and 3 slingerss
        SZ 67 : 3 biremes and 2 triremes
        Syracuse : 2 cavalrys, 5 hoplites and 4 slingerss
        Rhodos : 1 hoplite and 1 slingers

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 41 / 45
        Macedonia : 22 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.573
            Median : 4.000
            Variance : 0.988
            Standard Deviation : 0.994
            Total rolls : 82

    Macedonia Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.179
            Standard Deviation : 1.086
            Total rolls : 29

    GreekCityStates Combat
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.434
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 53

    triplea_42003_Gre1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry moved from Larissa to Apollonia
                1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Apollonia
                2 peltastss moved from Dodona to Apollonia
                2 peltastss moved from Dodona to Apollonia
                4 peltastss moved from Thessalonica to Larissa
                2 peltastss moved from Larissa to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 hoplite moved from Dodona to Apollonia
                1 hoplite moved from Dodona to Delphi
                1 hoplite moved from Larissa to Delphi
                2 hoplites moved from Philippopolis to Odessus
                4 peltastss moved from Philippopolis to Odessus
                1 cavalry moved from Philippopolis to Odessus
                2 peltastss moved from Larissa to Delphi
                1 swordman moved from Thessalonica to Odessus
                2 cavalrys, 3 hoplites and 1 swordman moved from Thessalonica to Larissa
                1 peltasts moved from Larissa to Delphi
                2 biremes and 1 trireme moved from SZ 70 to SZ 69

    Purchase Units - Macedonia
                Macedonia buy 5 hoplites and 1 swordman; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Odessus, round 2 : 1/8 hits, 2.00 expected hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits
                        1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Odessus, round 3 : 1/6 hits, 1.67 expected hits
                        Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits, 1.00 expected hits
                        1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 4 : 0/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits, 0.67 expected hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 5 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 swordmen in Odessus, round 5 : 0/2 hits, 0.67 expected hits
                        1 swordman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 6 : 2/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 swordman in Odessus, round 6 : 0/1 hits, 0.33 expected hits
                        1 swordman owned by the Neutral lost in Odessus
                    Macedonia loses 0 PUs for violating Odessuss neutrality.
                    Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites and 1 swordman remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 4 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Apollonia
                    Macedonia attack with 2 cavalrys, 2 hoplites and 7 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 7 peltastss in Apollonia, round 2 : 4/11 hits, 2.50 expected hits
                        Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits
                        4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 5 peltastss in Apollonia, round 3 : 0/9 hits, 2.17 expected hits
                        Neutral roll dice for 1 archer in Apollonia, round 3 : 1/1 hits, 0.50 expected hits
                        1 peltasts owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 4 peltastss in Apollonia, round 4 : 2/8 hits, 2.00 expected hits
                        Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits, 0.50 expected hits
                        1 archer owned by the Neutral lost in Apollonia
                    Macedonia loses 0 PUs for violating Apollonias neutrality.
                    Macedonia win, taking Apollonia from Neutral with 2 cavalrys, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 3 peltastss
                    Casualties for Neutral: 1 archer and 4 swordmen

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 hoplites and 1 swordman placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        Macedonia : -3.33

    triplea_42003_Mac1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Egypt
                1 spearman moved from Sidon to Damascus
                1 chariot moved from Memphis to Jerusalem
                3 biremes and 1 trireme moved from SZ 57 to SZ 63
                1 archer and 2 axemen moved from Memphis to SZ 58
                5 spearmen moved from Memphis to Pharan
                3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
                1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 59
                1 archer and 2 axemen moved from SZ 59 to Sidon

    Purchase Units - Egypt
                Egypt buy 4 archers and 5 chariots; Remaining resources: 1 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 spearman
                    Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                        Egypt roll dice for 1 spearman in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                        Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 3/8 hits, 2.17 expected hits
                        1 spearman owned by the Egypt lost in Damascus
                    Seleucid win with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss remaining. Battle score for attacker is -3
                    Casualties for Egypt: 1 spearman

    Non Combat Move - Egypt

    Place Units - Egypt
                4 archers and 5 chariots placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Egypt : -0.17
        Seleucid : 0.83

    Territory Summary for Egypt :

    Memphis : 3 archers, 4 axemen and 2 spearmen
        Jerusalem : 2 axemen, 2 chariots and 5 spearmen
        Alexandria : 6 archers, 3 axemen, 7 chariots, 1 city and 4 spearmen
        Salamis : 2 spearmen
        SZ 63 : 3 biremes and 1 trireme
        SZ 59 : 1 trireme
        Sidon : 1 archer, 5 axemen, 2 chariots and 5 spearmen
        Pharan : 5 spearmen

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 45
        Macedonia : 34 / 34
        Egypt : 47 / 48
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Egypt Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Seleucid Combat
                1 was rolled 2 times
                2 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 8

    triplea_42003_Egy1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Seleucid
                2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
                1 cavalry moved from Edessa to Sidon
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                3 peltastss moved from Antioch to Damascus
                1 legionaire moved from Antioch to Damascus
                1 cataphract, 2 cavalrys, 4 hoplites, 1 legionaire and 3 peltastss moved from Antioch to Sidon
                2 hoplites and 1 peltasts moved from Attalia to Sardis
                2 hoplites and 2 peltastss moved from Tarsus to SZ 61
                2 peltastss moved from SZ 61 to Salamis
                2 hoplites moved from SZ 61 to Salamis
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
                2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
                1 cataphract moved from Hatra to Damascus

    Purchase Units - Seleucid
                Seleucid buy 3 hoplites, 7 legionaires and 1 trireme; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits, 0.83 expected hits
                        Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                        1 spearman owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Egypt: 2 spearmen
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 6 peltastss
                    Egypt defend with 1 archer, 5 axemen, 2 chariots and 5 spearmen
                        Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 6 peltastss in Sidon, round 2 : 8/20 hits, 6.00 expected hits
                        Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 5 spearmen in Sidon, round 2 : 4/13 hits, 4.33 expected hits
                        5 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 2 peltastss in Sidon, round 3 : 7/16 hits, 5.33 expected hits
                        Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 3 : 4/5 hits, 2.50 expected hits
                        2 chariots owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt, 2 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 26
                    Casualties for Seleucid: 2 cavalrys and 6 peltastss
                    Casualties for Egypt: 1 archer, 5 axemen, 2 chariots and 5 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 trireme placed in SZ 61
                3 hoplites and 7 legionaires placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Egypt : 1.17
        Seleucid : 4.83

    triplea_42003_Sel1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                2 archers and 4 spearmen moved from Persepolis to Susa
                1 horsearcher moved from Ecbatana to Seleucia
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                1 archer moved from Cyropolis to SZ 86
                1 archer and 1 bireme moved from SZ 86 to SZ 85
                2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon

    Purchase Units - Parthia
                Parthia buy 4 cataphracts; Remaining resources: 2 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 5/29 hits, 6.83 expected hits
                        Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
                        1 peltasts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                4 cataphracts placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Parthia : -1.83
        Seleucid : -0.17

    Territory Summary for Parthia :

    SZ 85 : 1 archer and 1 bireme
        Susa : 2 archers and 4 spearmen
        Seleucia : 1 flag, 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen
        Ctesiphon : 1 archer, 2 horsearchers and 7 spearmen
        Persepolis : 4 cataphracts and 1 city

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 45
        Macedonia : 34 / 34
        Egypt : 32 / 48
        Seleucid : 60 / 70
        Parthia : 40 / 42
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 4.033
            Median : 4.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Parthia Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.966
            Median : 4.000
            Variance : 0.893
            Standard Deviation : 0.945
            Total rolls : 29

    Seleucid Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42003_Par1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Numidia
                3 spearmen moved from Capsa to Thenae
                2 cavalrys moved from Zama to Thenae
                1 cavalry moved from Theveste to Thenae
                2 cavalrys moved from Cirta to Cartenna
                1 spearman moved from Igilgili to Cartenna
                2 cavalrys moved from Igilgili to Cartenna
                1 archer, 1 spearman and 2 swordmen moved from Cirta to Zama
                2 cavalrys moved from Hippo Regius to Cartenna
                1 archer and 3 spearmen moved from Hippo Regius to Zama
                2 spearmen moved from Theveste to Capsa
                1 cavalry and 1 spearman moved from Berenice to Cyrene
                2 cavalrys moved from Leptis Magna to Cyrene
                3 spearmen moved from Leptis Magna to Oea
                1 cavalry moved from Paliurus to Cyrene
                2 spearmen moved from Paliurus to Cyrene
                4 spearmen moved from Cirta to Auzia
                1 swordman moved from Cirta to Auzia

    Purchase Units - Numidia
                Numidia buy 4 swordmen; Remaining resources: 1 PUs;

    Combat - Numidia
                Battle in Thenae
                    Numidia attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 2/6 hits, 1.50 expected hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
                        2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
                        Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 2/5 hits, 1.33 expected hits
                        Neutral roll dice for 1 archer in Thenae, round 3 : 0/1 hits, 0.50 expected hits
                        1 archer owned by the Neutral lost in Thenae
                    Numidia loses 0 PUs for violating Thenaes neutrality.
                    Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
                    Casualties for Numidia: 1 spearman
                    Casualties for Neutral: 1 archer and 2 spearmen
                Battle in Cyrene
                    Numidia attack with 4 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 1/7 hits, 1.83 expected hits
                        Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
                        1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
                        Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 2/6 hits, 1.67 expected hits
                        Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 2/3 hits, 1.17 expected hits
                        2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
                        Numidia roll dice for 4 cavalrys in Cyrene, round 4 : 0/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 archer in Cyrene, round 4 : 0/1 hits, 0.50 expected hits
                        Numidia roll dice for 4 cavalrys in Cyrene, round 5 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 archer in Cyrene, round 5 : 0/1 hits, 0.50 expected hits
                        1 archer owned by the Neutral lost in Cyrene
                    Numidia loses 0 PUs for violating Cyrenes neutrality.
                    Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4
                    Casualties for Numidia: 3 spearmen
                    Casualties for Neutral: 1 archer and 3 spearmen
                Battle in Auzia
                    Numidia attack with 4 spearmen and 1 swordman
                    Neutral defend with 1 spearman
                        Numidia roll dice for 4 spearmen and 1 swordman in Auzia, round 2 : 2/5 hits, 1.00 expected hits
                        Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
                        1 spearman owned by the Neutral lost in Auzia
                    Numidia loses 0 PUs for violating Auzias neutrality.
                    Numidia win, taking Auzia from Neutral with 4 spearmen and 1 swordman remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman
                Battle in Cartenna
                    Numidia attack with 6 cavalrys and 1 spearman
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 2/7 hits, 2.17 expected hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
                        2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia and 1 spearman owned by the Numidia lost in Cartenna
                        Numidia roll dice for 5 cavalrys in Cartenna, round 3 : 0/5 hits, 1.67 expected hits
                        Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 3 : 1/2 hits, 0.83 expected hits
                        1 cavalry owned by the Numidia lost in Cartenna
                        Numidia roll dice for 4 cavalrys in Cartenna, round 4 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 1/2 hits, 0.83 expected hits
                        1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cartenna
                        Numidia roll dice for 3 cavalrys in Cartenna, round 5 : 0/3 hits, 1.00 expected hits
                        Neutral roll dice for 1 archer in Cartenna, round 5 : 1/1 hits, 0.50 expected hits
                        1 cavalry owned by the Numidia lost in Cartenna
                        Numidia roll dice for 2 cavalrys in Cartenna, round 6 : 0/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 archer in Cartenna, round 6 : 1/1 hits, 0.50 expected hits
                        1 cavalry owned by the Numidia lost in Cartenna
                        Numidia roll dice for 1 cavalry in Cartenna, round 7 : 0/1 hits, 0.33 expected hits
                        Neutral roll dice for 1 archer in Cartenna, round 7 : 1/1 hits, 0.50 expected hits
                        1 cavalry owned by the Numidia lost in Cartenna
                    Neutral win with 1 archer remaining. Battle score for attacker is -16
                    Casualties for Numidia: 6 cavalrys and 1 spearman
                    Casualties for Neutral: 2 cavalrys and 1 spearman
                Battle in Oea
                    Numidia attack with 3 spearmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
                        Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                        Numidia roll dice for 3 spearmen in Oea, round 3 : 1/3 hits, 0.50 expected hits
                        Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                        1 spearman owned by the Neutral lost in Oea
                    Numidia loses 0 PUs for violating Oeas neutrality.
                    Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman

    Non Combat Move - Numidia

    Place Units - Numidia
                4 swordmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 24 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        Numidia : -4.17

    triplea_42003_Num1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 2

    Combat Move - Carthage
                5 swordmen moved from Carthago to SZ 36
                1 hoplite moved from Carthago to SZ 36
                4 spearmen moved from Carthago to SZ 36
                4 biremes, 1 hoplite, 4 spearmen, 5 swordmen and 2 triremes moved from SZ 36 to SZ 38
                1 hoplite, 4 spearmen and 5 swordmen moved from SZ 38 to Syracuse
                2 cavalrys moved from Lilybaeum to Syracuse
                1 warelephant moved from Lilybaeum to Syracuse
                4 spearmen moved from Lilybaeum to Syracuse
                1 spearman moved from Lilybaeum to Syracuse
                2 spearmen and 2 swordmen moved from Hispatis to Salmantica
                1 cavalry, 3 spearmen and 3 swordmen moved from Castulo to Toletum
                2 biremes moved from SZ 15 to SZ 16

    Purchase Units - Carthage
                Carthage buy 5 hoplites, 5 swordmen and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Syracuse
                    Carthage attack with 2 cavalrys, 1 hoplite, 9 spearmen, 5 swordmen and 1 warelephant
                    RomanRepublic defend with 1 velites; GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
                        Carthage roll dice for 2 cavalrys, 1 hoplite, 9 spearmen, 5 swordmen and 1 warelephant in Syracuse, round 2 : 6/18 hits, 4.83 expected hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites, 4 slingerss and 1 velites in Syracuse, round 2 : 3/12 hits, 3.83 expected hits
                    Units damaged: 1 warelephant owned by the Carthage
                        2 spearmen owned by the Carthage, 2 cavalrys owned by the GreekCityStates and 4 slingerss owned by the GreekCityStates lost in Syracuse
                        Carthage roll dice for 2 cavalrys, 1 hoplite, 7 spearmen, 5 swordmen and 1 warelephant in Syracuse, round 3 : 3/16 hits, 4.50 expected hits
                        GreekCityStates roll dice for 5 hoplites and 1 velites in Syracuse, round 3 : 2/6 hits, 2.83 expected hits
                        1 velites owned by the RomanRepublic, 2 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 2 cavalrys, 1 hoplite, 5 spearmen, 5 swordmen and 1 warelephant in Syracuse, round 4 : 7/14 hits, 4.17 expected hits
                        GreekCityStates roll dice for 3 hoplites in Syracuse, round 4 : 2/3 hits, 1.50 expected hits
                        3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
                    Carthage win, taking Syracuse from GreekCityStates with 2 cavalrys, 1 hoplite, 3 spearmen, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 26
                    Casualties for Carthage: 6 spearmen
                    Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
                    Casualties for RomanRepublic: 1 velites
                Battle in Toletum
                    Carthage attack with 1 cavalry, 3 spearmen and 3 swordmen
                    Neutral defend with 4 cavalrys
                        Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Toletum, round 2 : 2/7 hits, 1.83 expected hits
                        Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                        2 cavalrys owned by the Neutral lost in Toletum
                        Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Toletum, round 3 : 1/7 hits, 1.83 expected hits
                        Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
                        1 cavalry owned by the Neutral lost in Toletum
                        Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Toletum, round 4 : 4/7 hits, 1.83 expected hits
                        Neutral roll dice for 1 cavalry in Toletum, round 4 : 0/1 hits, 0.17 expected hits
                        1 cavalry owned by the Neutral lost in Toletum
                    Carthage loses 0 PUs for violating Toletums neutrality.
                    Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys

    Non Combat Move - Carthage

    Place Units - Carthage
                5 hoplites placed in Lilybaeum
                5 swordmen placed in Carthago
                1 trireme placed in SZ 36

    Turn Complete - Carthage
                Carthage collect 65 PUs; end with 65 PUs
                1 unit repaired.

    Combat Hit Differential Summary :

    Carthage : 4.00
        Neutral : -1.17
        GreekCityStates : -1.17

    triplea_42003_Car2.tsvg

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