@Avner Still need your email to put into the game to get dice rolls
BM3 G40L Odonis (Axis +5) vs mrcunego (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 artillery, 3 infantry and 5 mech_infantrys moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Algeria
Germans attack with 1 armour and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits
British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the British lost in Algeria
Germans win, taking Algeria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 115 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 6 fighters, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/16 hits
Americans roll dice for 1 aaGun, 6 fighters, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/15 hits
1 aaGun owned by the British, 3 infantry owned by the Germans, 3 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/11 hits
Americans roll dice for 6 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/11 hits
6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits
Americans roll dice for 6 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 8/10 hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
Americans win with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is -74
Casualties for Germans: 1 artillery, 2 bombers, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
4 infantry moved from Western Germany to France
2 armour moved from Germany to Western Germany
2 armour moved from Western Germany to France
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Poland
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 aaGuns, 6 armour, 15 infantry and 1 mech_infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Greece to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 7 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 5.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Bryansk to Rostov
1 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Bryansk
2 armour, 6 artilleries, 20 infantry and 3 mech_infantrys moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 6 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 armour, 6 artilleries, 24 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/35 hits, 8,50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Belarus to Baltic States
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
4 artilleries and 7 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 mech_infantry moved from Tambov to Belarus
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
6 infantry moved from Samara to Russia
2 artilleries moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to BelarusPlace Units - Russians
3 armour placed in Novgorod
3 infantry placed in Volgograd
1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 2,00
Russians : -2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 3 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/6 hits
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/21 hits
UK_Pacific roll dice for 3 aaGuns and 26 infantry in India, round 2 : 7/26 hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/14 hits
UK_Pacific roll dice for 16 infantry in India, round 3 : 5/16 hits
1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters and 3 tactical_bombers in India, round 4 : 4/9 hits
UK_Pacific roll dice for 9 infantry in India, round 4 : 3/9 hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in India, round 5 : 3/6 hits
UK_Pacific roll dice for 5 infantry in India, round 5 : 2/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in India, round 6 : 3/4 hits
UK_Pacific roll dice for 2 infantry in India, round 6 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 aaGuns and 26 infantry
Casualties for Japanese: 3 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from India to French Indo China
2 mech_infantrys moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from Kweichow to Burma
1 armour moved from Hopei to Yunnan
1 infantry moved from Kweichow to Hopei
1 artillery moved from Yunnan to Kweichow
1 aaGun moved from Manchuria to Korea
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 airfield placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 66 PUs (4 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
wow, our crazy rolling game continues! India was my version of a hail mary pass!
btw - I hope you don’t mind but in my rush to get the India battle underway, I completely forgot to take out your TT off Java as it was a gimme. Let me know if you’re not ok with that and I can replace it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Western United States
Americans undo move 2.
1 artillery, 1 fighter and 2 marines placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
3 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Algeria
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Southern France
British attack with 6 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
6 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 1,50
Italians : -0,33
Americans : -0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
3 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from West India to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to Morocco
1 fighter moved from Egypt to RhodesiaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 marine
French defend with 1 fighter
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits
Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery
Casualties for French: 1 fighter
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rhodesia
Italians attack with 4 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 4 armour and 1 fighter in Rhodesia, round 2 : 1/5 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 4 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Holland Belgium to France
1 artillery moved from Northern Italy to France
2 fighters moved from Southern France to FrancePlace Units - Italians
3 artilleries and 2 infantry placed in Northern Italy
2 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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sorry - going away for the weekend and back Wednesday, can pick up the game then.
Cheers
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No problem. Have a nice vacation!
And your India rolls was the first time the aggressor has have some luck with the dice. Otherwise every time one of us has made a big offensive move the dice has punished us. Two times UK around italy and middleeast and a couple of times germany has bodged when going aggresive.Best regards Mrcunego
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
7 armour and 2 mech_infantrys moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 aaGun and 13 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Slovakia Hungary
2 submarines moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
6 infantry placed in Germany
2 armour and 1 artillery placed in Ukraine
1 mech_infantry placed in Western Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 armour
EDIT: Adding units owned by Germans to Western Germany: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 6 infantry
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 artilleries and 3 infantry moved from Volgograd to Caucasus
4 fighters and 1 tactical_bomber moved from Russia to Caucasus
7 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
2 armour, 6 artilleries, 23 infantry and 3 mech_infantrys moved from Baltic States to Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to PolandCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Bryansk, round 2 : 4/14 hits, 3,67 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 3 armour, 6 artilleries, 23 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 6 artilleries, 23 infantry and 3 mech_infantrys in Poland, round 2 : 5/35 hits, 8,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 4 mech_infantrys; Italians defend with 1 infantry
Russians roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/10 hits, 4,17 expected hits
Italians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 3,17 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 2 artilleries, 4 fighters and 1 tactical_bomber in Caucasus, round 3 : 1/7 hits, 3,33 expected hits
Italians roll dice for 3 armour and 4 mech_infantrys in Caucasus, round 3 : 2/7 hits, 2,83 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
retreated to Caucasus
Italians win with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Baltic States to Poland
3 mech_infantrys moved from Russia to Volgograd
4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
3 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Belarus to Tambov
1 armour and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Poland
2 artilleries and 4 infantry moved from Belarus to Baltic States
1 infantry moved from Finland to KareliaPlace Units - Russians
3 infantry placed in Volgograd
2 armour and 1 fighter placed in Novgorod
1 armour and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0,17
Italians : -1,00
Russians : -8,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 fighter and 2 tactical_bombers moved from French Indo China to Kazakhstan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Britain
Battle in Siberia
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Siberia from Russians, taking 42 Sea Zone from ANZAC with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Solomon Islands from ANZAC, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Borneo, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
2 armour and 2 mech_infantrys moved from Burma to West India
1 armour moved from India to West India
1 fighter moved from Borneo to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
4 carriers moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to AnhwePlace Units - Japanese
2 destroyers and 2 fighters placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 36 Sea Zone
1 harbour placed in Hainan
1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Japanese collect 67 PUs (6 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 47 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 infantry moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in Nigeria
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win, taking Nigeria from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 47 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 marine moved from Western United States to 10 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from 47 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from 43 Sea Zone to Northern Territory
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 2 marines, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 marines moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 25 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 submarines placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to Morocco
2 fighters moved from Gibraltar to Morocco
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
4 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
4 infantry moved from 70 Sea Zone to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
Battle in Morocco
British attack with 2 fighters and 1 infantry
Italians defend with 1 marine
British roll dice for 2 fighters and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 marine in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Italians lost in Morocco
British win, taking French Equatorial Africa from Italians, taking Morocco from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Belgian Congo
British attack with 1 fighter and 4 infantry
Italians defend with 1 fighter and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Belgian Congo, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 fighter and 4 infantry in Belgian Congo, round 2 : 1/5 hits, 1,17 expected hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Belgian Congo, round 2 : 0/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Belgian Congo
British roll dice for 1 fighter and 4 infantry in Belgian Congo, round 3 : 1/5 hits, 1,17 expected hits
Italians roll dice for 1 fighter in Belgian Congo, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 fighter and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Belgian Congo to Union of South Africa
2 fighters moved from Morocco to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to GibraltarPlace Units - British
3 fighters placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2,50
British : -0,67
Americans : -1,67
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
3 armour moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Belgian CongoCombat - Italians
Battle in Belgian Congo
Italians attack with 3 armour and 1 mech_infantry
British defend with 3 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Belgian Congo, round 2 : 2/4 hits
British roll dice for 3 infantry in Belgian Congo, round 2 : 0/3 hits
2 infantry owned by the British lost in Belgian Congo
Italians roll dice for 3 armour and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Italians attack with 2 armour
British defend with 1 armour and 1 infantry
Italians roll dice for 2 armour in French Equatorial Africa, round 2 : 2/2 hits
British roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for British: 1 armour and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Germany
2 fighters moved from Holland Belgium to Germany
4 artilleries and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from France to Western Germany
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Turkmenistan to Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
1 destroyer and 1 transport placed in 81 Sea Zone
2 mech_infantrys placed in Iraq
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 artilleries and 11 infantry moved from France to Normandy Bordeaux
2 armour moved from Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 armour and 1 mech_infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 5 armour, 1 artillery and 4 mech_infantrys
Russians defend with 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 1 artillery and 4 mech_infantrys in Bryansk, round 2 : 1/10 hits
Russians roll dice for 3 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bryansk, round 2 : 5/15 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
5 armour owned by the Germans retreated to Ukraine
Russians win with 3 armour, 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 1 artillery and 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour
Russians defend with 1 artillery
Germans roll dice for 2 armour in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 7 armour, 3 artilleries, 1 fighter, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery, 6 fighters, 4 infantry and 2 mech_infantrys; Americans defend with 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 0/2 hits
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 11 infantry, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/28 hits
Americans roll dice for 1 aaGun, 1 artillery, 10 fighters, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 11/20 hits
1 aaGun owned by the British, 11 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 7/17 hits
Americans roll dice for 1 artillery, 10 fighters, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 7/14 hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans, 3 fighters owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 4/10 hits
Americans roll dice for 7 fighters in Normandy Bordeaux, round 4 : 7/7 hits
1 artillery owned by the Germans, 6 armour owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 5 : 1/3 hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 5 : 2/3 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 6 : 2/2 hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 7 armour, 3 artilleries, 1 fighter, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery, 6 fighters, 4 infantry and 2 mech_infantrys
Casualties for Americans: 2 fighters and 3 infantryNon Combat Move - Germans
7 infantry moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
2 armour moved from Western Germany to Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
2 armour and 2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
5 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Tambov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 armour moved from Bryansk to Eastern Poland
1 armour, 2 artilleries and 6 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 armour and 3 mech_infantrys moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Volgograd to Novosibirsk
2 infantry moved from Baltic States to Eastern Poland
4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys moved from Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Eastern Poland
2 armour moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Ukraine
3 fighters moved from Volgograd to UkraineCombat - Russians
Battle in Slovakia Hungary
Russians attack with 4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 4 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 4 fighters, 6 infantry and 6 mech_infantrys
Germans defend with 5 armour and 1 factory_minor
Russians roll dice for 2 armour, 2 artilleries, 4 fighters, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 10/20 hits, 6,00 expected hits
Germans roll dice for 5 armour in Ukraine, round 2 : 2/5 hits, 2,50 expected hits
2 infantry owned by the Russians and 5 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Russians: 2 infantry
Casualties for Germans: 5 armour
Battle in Kazakhstan
Russians attack with 7 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 7 infantry in Kazakhstan, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 7 infantry in Kazakhstan, round 3 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 7 infantry in Kazakhstan, round 4 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 4 armour, 3 artilleries and 5 infantry
Germans defend with 1 armour
Russians roll dice for 4 armour, 3 artilleries and 5 infantry in Eastern Poland, round 2 : 7/12 hits, 4,33 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 aaGuns moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Volgograd to Ukraine
2 aaGuns moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Karelia to Novgorod
4 fighters moved from Ukraine to BelarusPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1,00
Russians : 3,67
Japanese : -1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from ANZAC
1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Sikang to NovosibirskCombat - Japanese
Battle in Western Australia
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
1 tactical_bomber moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Yunnan
1 armour moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from India to Eastern Persia
3 armour and 2 mech_infantrys moved from West India to Persia
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
2 battleships, 4 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 infantry placed in India
2 destroyers placed in 36 Sea Zone
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Japanese collect 72 PUs (1 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Northern Territory to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 2 marines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 marines moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 battleships and 1 cruiser in Caroline Islands, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
5 carriers and 6 destroyers moved from 54 Sea Zone to 33 Sea Zone
6 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to British Columbia
1 artillery moved from Nigeria to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 56 Sea Zone to QueenslandPlace Units - Americans
3 infantry placed in Normandy Bordeaux
4 bombers placed in Eastern United States
1 infantry and 2 mech_infantrys placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 122 Sea Zone to 119 Sea Zone
4 fighters moved from Union of South Africa to South West AfricaCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in South West Africa
British attack with 4 fighters
Italians defend with 1 armour
British roll dice for 4 fighters in South West Africa, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 armour in South West Africa, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in South West Africa
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - British
3 fighters moved from South West Africa to Union of South Africa
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 70 Sea Zone to 72 Sea Zone
3 fighters moved from Gibraltar to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 infantry placed in Union of South Africa
1 artillery, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,67
Italians : 0,50
Americans : 1,17
Japanese : 0,33