I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
Scousemart vs maxi
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For some odd reason i could not post directly from the game, so i have attached the save game here instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 battleship moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Western Australia
1 cruiser moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 41 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from Kweichow to Tsinghai
2 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
5 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from Anhwe to TsinghaiCombat - Japanese
Battle in Western Australia
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 bomber and 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in Western Australia, round 2 : 0/2 hits, 0.00 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Australia, round 2 : 4/5 hits, 0.00 expected hits
ANZAC roll dice for 1 bomber and 2 fighters in Western Australia, round 2 : 2/3 hits, 0.00 expected hits
2 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 1 bomber owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 bomber and 2 fighters
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/10 hits, 0.00 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.00 expected hits
4 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 0.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 0.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.00 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/11 hits, 0.00 expected hits
UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 1/4 hits, 0.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 3 : 5/10 hits, 0.00 expected hits
UK_Pacific roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.00 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Malaya to French Indo China
5 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 aaGun, 1 artillery and 6 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 armour moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Tsinghai to Kansu
1 tactical_bomber moved from Tsinghai to Kansu
2 bombers moved from Tsinghai to KweichowPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
1 harbour placed in Hainan
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : 3.00
Americans : 2.00
Chinese : 0.00
UK_Pacific : 2.00
Japanese : 23.00 -
That is odd. It seems I could… :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Midway
2 bombers moved from Western United States to Wake Island
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 1.
1 carrier, 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 bombers and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from India to West India
1 infantry moved from India to West IndiaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Gibraltar
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Gibraltar from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
1 bomber moved from Germany to Vyborg
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 bombers and 2 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,5,6
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : -0.17
British : 1.17
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Egypt
2 fighters moved from Alexandria to EgyptPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 factory_minor placed in Egypt
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,1,5
Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Western Australia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Northern Territory to South Australia
1 cruiser and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 50 PUs;
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 armour moved from Yugoslavia to 97 Sea Zone
2 armour and 2 transports moved from 97 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Baltic States to Vyborg
1 bomber moved from Greece to Bessarabia
2 fighters moved from 98 Sea Zone to BessarabiaCombat - Germans
Battle in Syria
Battle in Novgorod
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Syria from French, taking Novgorod from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 2 bombers, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Bessarabia, round 2 : 4/7 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Western Ukraine
Germans attack with 2 artilleries and 15 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 15 infantry in Western Ukraine, round 2 : 5/17 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 bomber
Germans roll dice for 1 fighter and 1 tactical_bomber in Vyborg, round 2 : 2/2 hits
Russians roll dice for 1 bomber in Vyborg, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in Vyborg
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 bomberNon Combat Move - Germans
1 tactical_bomber moved from Vyborg to Finland
3 fighters moved from Bessarabia to Eastern Poland
2 bombers moved from Bessarabia to Western Germany
10 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
3 bombers moved from 91 Sea Zone to Normandy BordeauxPlace Units - Germans
3 mech_infantrys placed in Normandy Bordeaux
5 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4,5
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Non Combat Move - Russians
14 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Russia to Archangel
1 infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 artillery and 9 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tsinghai to Sikang
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 armour moved from Malaya to Shan State
1 armour moved from Hunan to Shan State
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Kweichow to Szechwan
1 fighter moved from French Indo China to Szechwan
3 armour moved from French Indo China to Siam
2 fighters moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Siam
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from Kweichow to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kansu to Sikang
2 tactical_bombers moved from French Indo China to Shan State
4 fighters moved from French Indo China to Sikang
1 tactical_bomber moved from French Indo China to SikangCombat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Siam
Japanese attack with 3 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Siam, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 6/12 hits
Chinese roll dice for 6 infantry in Sikang, round 2 : 2/6 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 5 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to French Indo China
5 fighters and 2 tactical_bombers moved from Sikang to Shensi
2 armour moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Siam to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
1 factory_minor placed in Manchuria
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hitsCombat Hit Differential Summary :
Americans : 0.67
-
OOL for the sz35 attack
-
1 hit on the battle ship and 1 hit on the destroyer
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Wake Island to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 2 bombers in 35 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Brazil to 86 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 86 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
2 artilleries moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 bombers and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 3 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 2.50 expected hits
Germans roll dice for 3 bombers and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.50 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/4 hits, 2.50 expected hits
Germans roll dice for 3 bombers and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/4 hits, 0.83 expected hits
3 bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 3 bombers and 3 mech_infantrysNon Combat Move - British
2 bombers moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
2 fighters and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : -2.33
British : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 3 infantry moved from Iraq to Persia
3 fighters moved from Egypt to Persia
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic StatesCombat - Italians
Battle in Persia
Italians attack with 1 armour, 3 fighters and 3 infantry
British defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 1 armour, 3 fighters and 3 infantry in Persia, round 2 : 2/7 hits
British roll dice for 2 infantry and 2 mech_infantrys in Persia, round 2 : 3/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 3 fighters in Persia, round 3 : 4/4 hits
British roll dice for 2 mech_infantrys in Persia, round 3 : 2/2 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Persia
Italians win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Persia to Iraq
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,3
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 transports moved from 63 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :





