@Tyzoq good catch can you edit it?
Tizkit (Allies+22) vs Simon33 (Axis) G40
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The dice have not been your friend this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Caucasus to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Vologda to Russia
1 aaGun moved from Volgograd to Kazakhstan
2 armour and 5 mech_infantrys moved from Volgograd to NovosibirskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -1.17
Russians : 1.00 -
The dice have not been your friend this game.
Ha, I was thinking the same thing. Your play has been pretty spot on as well though.
But it does feel like they failed me (or helped you) at some key inflection points where things snowball for one side or the other.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
Japanese take Manchuria from ChineseCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 aaGun, 9 artilleries and 11 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to Java
2 carriers and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Shantung
1 submarine moved from 39 Sea Zone to 77 Sea Zone
2 fighters moved from Shantung to Japan
2 tactical_bombers moved from Japan to Shantung
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from 36 Sea Zone to Shantung
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
3 mech_infantrys placed in Shantung
1 destroyer placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,4,3,3,4,4,4,2,2,2,3,2,6,4,3,2,6,4,1,5,3,6,4,4,5,3
Japanese collect 48 PUs (8 lost to blockades); end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Japanese : -0.33
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 bomber moved from Morocco to Libya
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
4 carriers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
2 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Korea to Shantung
1 bomber moved from Shensi to French Indo China -
Scramble SZ 6?
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No scramble?
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Hey Bro,
I’m now realizing I miscounted and that’s not a very good move… Since I already asked about scrambling I guess we’ve technically passed the point of no return, but any chance you want to let me revise that?
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I was wondering about the move.
Feel free to change it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea ZoneCombat - British
Battle in French Indo China
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 3 bombers, 1 factory_minor and 1 infantry
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.83 expected hitsCombat Hit Differential Summary :
British : 0.17
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I was wondering about the move.
Feel free to change it.
Cool, thanks.
What 3x casualties do you want on FIC?
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Oh boy, I don’t think I saw that. Lose the bombers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 bomber moved from Morocco to Libya
1 bomber moved from Korea to Shantung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
1 bomber moved from Shensi to French Indo ChinaCombat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 2 bombers, 8 fighters and 4 submarines; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 8 fighters and 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Libya
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 0/5 hits, 1.83 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Libya
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Libya, round 3 : 1/5 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Libya
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Libya, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
8 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
1 bomber moved from Shantung to Kweichow
1 bomber moved from French Indo China to Kweichow
2 bombers moved from 6 Sea Zone to Amur
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 17 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from India to French Indo China
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea ZoneCombat - British
Battle in French Indo China
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery, 3 bombers, 1 factory_minor and 1 infantry
British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 1 infantry in French Indo China, round 2 : 2/6 hits, 1.67 expected hits
3 bombers owned by the Japanese and 2 fighters owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 2 fighters
Casualties for Japanese: 3 bombers
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 artilleries and 3 infantry moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 aaGuns and 11 infantry moved from India to West India
1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery, 3 infantry and 5 mech_infantrys moved from Iraq to Persia
5 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Volgograd to 96 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to KweichowPlace Units - British
3 mech_infantrys placed in Egypt
1 armour and 1 artillery placed in Persia
1 carrier placed in 80 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Italians : -1.17
British : 0.33
AA fire in Shantung : : -0.17
Americans : -1.00
Japanese : 0.50
AA fire in French Indo China : : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag
Suiyuyan : 1 infantry
Kweichow : 2 artilleries, 3 bombers, 3 fighters, 20 infantry and 2 tactical_bombers
Hopei : 1 infantry
Szechwan : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Queensland : 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield and 2 fighters
Amur : 2 bombers
26 Sea Zone : 1 carrier, 2 destroyers and 1 transport
20 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 2 submarines
19 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 8 fighters
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 transport
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Southeast Mexico : 1 armour and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
West India : 3 aaGuns, 2 artilleries and 15 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Libya : 1 flag, 1 artillery and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 2 transports
96 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 8 infantry and 9 mech_infantrys
101 Sea Zone : 1 carrier
Brazil : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
91 Sea Zone : 1 submarine -
Oh boy, I don’t think I saw that. Lose the bombers.
Hate to throw British planes into the fire but it had to be done or the US fleet was toast.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Bryansk to Rostov
Italians take Tambov from Russians
1 armour, 1 artillery and 2 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer and 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits, 2.50 expected hitsCombat Hit Differential Summary :
Italians : 1.67
Russians : -0.33 -
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Lets go with sub, 2x destroyers, damage the carrier.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Bryansk to Rostov
Italians take Tambov from Russians
1 armour, 1 artillery and 2 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer and 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 96 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 96 Sea Zone
retreated to 96 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 2 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
1 fighter owned by the British forced to land in TobrukNon Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Yugoslavia to Bessarabia
2 aaGuns moved from Bryansk to RostovPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.67
Americans : 0.67
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from South Australia to Dutch New Guinea
4 infantry moved from South Australia to Northern Territory
1 artillery moved from South Australia to Northern Territory
2 aaGuns moved from South Australia to Northern Territory
1 artillery and 2 infantry moved from South Australia to Queensland
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Shensi to Russia
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Morocco to Algeria
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :





