@Daaras diced into oblivion as usual. casualties ?
G40 Ichabod (X) vs Sovietishcat (A) no bid
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Suiyuyan to Caucasus
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Szechwan to Yunnan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from French Indo China to 43 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Suiyuyan to Caucasus
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Szechwan to Yunnan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from French Indo China to 43 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan StateCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 2 transports
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 0/6 hits, 3.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 transports
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Kwangtung to French Indo China
2 fighters moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans : -1.00
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -2.17 -
I started my first league game today.
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Vs whom?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
3 fighters moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Sumatra to India
8 bombers moved from India to Iraq
3 bombers moved from Celebes to India
2 bombers moved from Western United States to French West AfricaPlace Units - Americans
5 fighters placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Shan State
2 artilleries moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Malaya to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
3 fighters moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Sumatra to India
8 bombers moved from India to Iraq
3 bombers moved from Celebes to India
2 bombers moved from Western United States to French West AfricaPlace Units - Americans
5 fighters placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Shan State
2 artilleries moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Malaya to BurmaCombat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Yunnan to Burma
2 infantry moved from Trans-Jordan to IraqPlace Units - British
3 armour placed in Iraq
3 infantry placed in Persia
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (3 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode -
Hi Icha,
I screwed up my purchase with UK, I meant to buy 3 tanks, 1 transport + 1 dd and one Inf.
Since I didn’t roll one die for attack; I went ahead with the changes; if you are not okay with it, let me know and I will edit back the original purchase and where they were place.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to RomaniaNon Combat Move - Italians
1 aaGun moved from Rostov to VolgogradPlace Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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Vs whom?
stroutqb22
Never heard of him before.
https://www.axisandallies.org/forums/index.php?topic=42068.0
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Hi Icha,
I screwed up my purchase with UK, I meant to buy 3 tanks, 1 transport + 1 dd and one Inf.
Since I didn’t roll one die for attack; I went ahead with the changes; if you are not okay with it, let me know and I will edit back the original purchase and where they were place.
Thanks
No problem!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Timguska to Novosibirsk
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 destroyers moved from 92 Sea Zone to 93 Sea Zone
3 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 armour moved from Rostov to Caucasus
5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
6 artilleries moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Caucasus
3 tactical_bombers moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to CaucasusCombat - Germans
Non Combat Move - Germans
Place Units - Germans
2 destroyers and 1 transport placed in 113 Sea Zone
1 bomber, 2 fighters and 4 infantry placed in Western Germany
3 armour placed in Caucasus
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
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We might be coming up on some culminating battles.
In the event that you want to air attack German positions anywhere, please keep this request in mind
NW Perisa: If you air attack NW Persia with US planes, German bombers are last casualties. Everything else is normal best defense OOL (mechs before artillery). If you try the US attack, followed by the UK, I’ll have to take a look. At that point I might have to use the German bombers as casualties…but I’m hoping they roll a lot of 1s if they’re in either fight!
In the Caucasus, I will be landing Japanese planes from FIC. Best defense OOL, but Japanese Tac. Bombers are casualties before German Tanks.
Stalingrad: Best defense OOL, Italian stuff first, like Italian mech before a German mech, ect…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
18 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 10 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 10 infantry in Manchuria, round 2 : 5/12 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 5/13 hits
Japanese roll dice for 2 artilleries and 8 infantry in Manchuria, round 3 : 6/10 hits
5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Manchuria, round 4 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 5 : 0/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 5 : 0/4 hits
Russians roll dice for 6 infantry in Manchuria, round 6 : 0/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 6 : 4/4 hits
4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 7 : 0/4 hits
2 infantry owned by the Russians retreated to Amur
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -19
Casualties for Russians: 16 infantry
Casualties for Japanese: 1 aaGun and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians





