1d6: 3
G40 Ichabod (X) vs Sovietishcat (A) no bid
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Scramble SZ 92?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 bomber, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier, 4 destroyers and 2 fighters moved from 93 Sea Zone to 92 Sea Zone
6 armour, 3 artilleries, 3 infantry and 18 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
1 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Rostov to Northwest Persia
5 bombers moved from Southern Italy to Persia
3 bombers moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in Persia
Germans attack with 5 bombers
British defend with 1 armour, 1 factory_minor and 2 infantry
Germans roll dice for 5 bombers in Persia, round 2 : 4/5 hits, 3.33 expected hits
British roll dice for 1 armour and 2 infantry in Persia, round 2 : 3/3 hits, 1.17 expected hits
3 bombers owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is -24
Casualties for Germans: 3 bombers
Casualties for British: 1 armour and 2 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 carrier, 4 destroyers and 2 fighters
British defend with 1 destroyer
Germans roll dice for 3 bombers, 1 carrier, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 3 bombers, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 6 armour, 3 artilleries, 3 infantry and 24 mech_infantrys
British defend with 4 infantry
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 24 mech_infantrys in Northwest Persia, round 2 : 6/36 hits, 9.00 expected hits
British roll dice for 4 infantry in Northwest Persia, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour, 3 artilleries and 24 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
2 bombers moved from Persia to Caucasus
3 artilleries moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 tactical_bombers moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
3 aaGuns moved from Caucasus to Northwest Persia
3 bombers moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
3 submarines placed in 93 Sea Zone
1 bomber placed in Western Germany
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 armour placed in Rostov
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 71 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : -0.67
British : 4.17 -
Defense Dice! Sure make it hard for me to get to Cairo!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Suiyuyan to Caucasus
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Szechwan to Yunnan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from French Indo China to 43 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Suiyuyan to Caucasus
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Szechwan to Yunnan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from Philippines to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from French Indo China to 43 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan StateCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 2 transports
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 0/6 hits, 3.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 transports in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 transports
Casualties for Japanese: 2 fighters
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
3 mech_infantrys moved from Kwangtung to French Indo China
2 fighters moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from Yunnan to French Indo China
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 aaGun, 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans : -1.00
Chinese : -0.33
UK_Pacific : 0.67
Japanese : -2.17 -
I started my first league game today.
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Vs whom?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
3 fighters moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Sumatra to India
8 bombers moved from India to Iraq
3 bombers moved from Celebes to India
2 bombers moved from Western United States to French West AfricaPlace Units - Americans
5 fighters placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Shan State
2 artilleries moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Malaya to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 5 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
3 fighters moved from Egypt to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Sumatra to India
8 bombers moved from India to Iraq
3 bombers moved from Celebes to India
2 bombers moved from Western United States to French West AfricaPlace Units - Americans
5 fighters placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Shan State
2 artilleries moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Malaya to BurmaCombat - British
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 3/6 hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
2 fighters moved from Yunnan to Burma
2 infantry moved from Trans-Jordan to IraqPlace Units - British
3 armour placed in Iraq
3 infantry placed in Persia
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (3 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode -
Hi Icha,
I screwed up my purchase with UK, I meant to buy 3 tanks, 1 transport + 1 dd and one Inf.
Since I didn’t roll one die for attack; I went ahead with the changes; if you are not okay with it, let me know and I will edit back the original purchase and where they were place.
Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to Persia: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to RomaniaNon Combat Move - Italians
1 aaGun moved from Rostov to VolgogradPlace Units - Italians
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Caucasus: 1 infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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Vs whom?
stroutqb22
Never heard of him before.
https://www.axisandallies.org/forums/index.php?topic=42068.0
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Hi Icha,
I screwed up my purchase with UK, I meant to buy 3 tanks, 1 transport + 1 dd and one Inf.
Since I didn’t roll one die for attack; I went ahead with the changes; if you are not okay with it, let me know and I will edit back the original purchase and where they were place.
Thanks
No problem!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs





