@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
never mind, its ok
Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble
Interesting start. German air is almost intact, can’t say same about RAF.
I haven’t looked yet, but if we had a fairly extreme G1 either way, it blows up the premise for this game
Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble
Now I’ve looked.
111 wasn’t perfect, he lost a sub and my battleship and plane live.
110 was bad but I did get a plane and got another with AAA at Paris.
Normandy wasn’t too good for him as you said.
2 guys live in Yugo rather than 1
He lost all infantry + 3 more in Paris after not hitting very well in the early rounds
Definitely not flipping yet. Thanks for depressing me again, JDOW
Furthermore, he didn’t conduct 110 properly so I might come out better there after we resolve it.
Oysteilo, I have a problem with how you conducted Zone 110. Because you had subs and planes, I would have lost my battleship in round 1 to your aircraft hits, not planes. I could demand that you re-roll the whole battle, but since it went so well for you I would never do that.
The sub surprise strike should not have been possible. You wiped me in round 2 anyway, so I should get 1 extra roll at 4 for a plane.
Rolls: 1@4; Total Hits: 01@4: (5)
Well then 110 really was a disaster. You only lost 1 plane - that is sick. But because your other results were pretty much average or worse, I don’t think the game is ruined.
Cool, I realize now I made a mistake with the selection in 110, should be possible to get this right first time around, sorry.
No worries - I saw in another thread you have holidays this week and stuff - hopefully I remember to move Russia tonight or tomorrow though
Sorry, my predictions are awful. I will post today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
1 submarine moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
Place Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Okinawa to Manchuria
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,33
3 hits for Japan this time. At least a fair result here :)
3 hits for Japan this time. At least a fair result here :)
It is within average, maybe one hit too much for China. More worried about the 18 +2 dudes
Hehe, good
I forgot you could blast them all on J1 but I guess on BM you really pay for that, so it’s a strong move :-D
Hehe, good
I forgot you could blast them all on J1 but I guess on BM you really pay for that, so it’s a strong move :-D
The game has now been up for about 20 days and you have managed to do one post, Russia R1, Is there any point in continuing this?
Sorry, yes, let’s see if I do better. If you attempt Sealion and it goes great it might be over in a couple rounds anyway
Infantry/Art on transport in 96 were supposed to be on Tobruk, of course. I got bad dice, but need to add these two to the battle.
Round 1 infantry and artillery
Rolls: 2@2; Total Hits: 12@2: (5, 1)
You would have one less “2” on defense in the 2nd round, but your extra “2” missed anyway (everything else hit)
I would have 2 more 2’s in the 2nd round:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
You hit 3 times in round 2, which would have left me with tank, fighter, tac vs. art, mech, armor
I’ll continue to round 3:
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (1)