Bad luck with the Germans !
just post once per turn
Sorry for the mess… I just realize I overlooked something and hence ‘restart’ the turn and make a bunch of editing…
First I add a AA as a buy and add 1 PU back to Italy; also I decide not to attack sub and so I revert that.
Hope this is okay and please let me know if you have any issue.
No problem at all.
Just checking: I assume you overlooked that Gibraltar is not a channel and I could’ve take Italy the way it was placed before the edit? :-D
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery and 3 infantry moved from Libya to Egypt
2 fighters moved from 12 Sea Zone to Egypt
1 bomber moved from United Kingdom to Egypt
1 bomber moved from Sikang to Egypt
3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 armour and 2 infantry moved from 12 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 2 armour and 2 infantry in Gibraltar, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
Italians defend with 2 infantry; Japanese defend with 3 fighters
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Egypt, round 2 : 4/8 hits, 3,33 expected hits
Italians roll dice for 3 fighters and 2 infantry in Egypt, round 2 : 3/5 hits, 2,67 expected hits
2 fighters owned by the Japanese, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 : 4/5 hits, 2,67 expected hits
Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 3 infantry
Casualties for Italians: 2 infantry
Casualties for Japanese: 3 fighters
Non Combat Move - Americans
2 bombers and 2 fighters moved from Egypt to Libya
1 carrier and 1 fighter moved from 56 Sea Zone to 53 Sea Zone
Combat Move - Chinese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Sikang to Hupeh
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine and 1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Americans : 2,33
This SRB really hurts…
Let’s just say that my rolls are 1’s by default but 6’s when bombing. It’s a talent of mine :evil:
That‘s why I change it back… :-D
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Bulgaria Romania
2 infantry moved from Germany to Northwestern Europe
2 fighters moved from 14 Sea Zone to Bulgaria Romania
1 fighter moved from Poland to Bulgaria Romania
2 fighters moved from Poland to Baltic States
1 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to Baltic States
1 fighter moved from Germany to Northwestern Europe
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 fighter and 3 infantry
British defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Northwestern Europe, round 2 : 1/4 hits
British roll dice for 1 armour in Northwestern Europe, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Bulgaria Romania
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Bulgaria Romania, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Bulgaria Romania, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bulgaria Romania
Germans roll dice for 3 fighters and 2 infantry in Bulgaria Romania, round 3 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Baltic States, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters moved from Baltic States to Germany
2 fighters moved from Germany to France
3 fighters moved from Bulgaria Romania to Germany
1 fighter moved from Northwestern Europe to Germany
1 bomber moved from Baltic States to Germany
3 armour moved from Poland to France
1 armour moved from Germany to France
2 fighters moved from Germany to France
1 aaGun moved from Poland to Germany
1 infantry moved from Poland to Germany
5 infantry moved from Germany to France
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 26 PUs; end with 26 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Germans :
Baltic States : 1 flag, 2 infantry
France : 4 armour, 4 fighters and 5 infantry
Germany : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 11 infantry
Northwestern Europe : 2 infantry
Poland : 1 infantry
Bulgaria Romania : 1 infantry
Production/PUs Summary :
Germans : 26 / 31
Russians : 30 / 48
Japanese : 38 / 57
British : 26 / 37
Italians : 9 / 18
Chinese : 7 / 0
Americans : 42 / 57
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 armour, 4 artilleries and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
2 infantry moved from Karelia S.S.R. to Baltic States
2 armour moved from Russia to Baltic States
1 artillery and 3 infantry moved from Belorussia to Baltic States
1 artillery and 2 infantry moved from East Poland to Bulgaria Romania
1 artillery and 2 infantry moved from East Poland to Poland
1 artillery moved from Ukraine to Bulgaria Romania
3 infantry moved from East Poland to Bulgaria Romania
1 artillery and 2 infantry moved from Caucasus to Persia
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 5 infantry in Bulgaria Romania, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Persia, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Persia
Russians roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Persia
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 1/8 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 1 artillery and 4 infantry in Baltic States, round 3 : 4/7 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 artilleries moved from Caucasus to Ukraine
2 infantry moved from Russia to Eastern Ukraine
2 armour moved from East Poland to Ukraine
3 armour moved from East Poland to Ukraine
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Place Units - Russians
4 armour placed in Russia
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -2,67
Japanese : 1,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Italian Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Anglo-Egypt Sudan to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 artillery and 1 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Egypt
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
2 infantry moved from Fukien to Hupeh
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Fukien to Hupeh
1 infantry moved from Yunnan to Hupeh
1 infantry moved from Yunnan to Hupeh
1 fighter moved from 61 Sea Zone to Philippine Islands
1 fighter moved from 61 Sea Zone to Philippine Islands
1 bomber moved from Buryatia S.S.R. to 50 Sea Zone
2 fighters moved from Buryatia S.S.R. to Kiangsu
1 fighter moved from Buryatia S.S.R. to Kiangsu
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Egypt
Japanese win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kiangsu, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Hupeh, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 2 fighters in Philippine Islands, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Philippine Islands, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Rhodesia from Japanese to British
EDIT: Adding units owned by Japanese to Union of South Africa: 1 infantry
EDIT: Removing units owned by Japanese from Union of South Africa: 1 artillery
EDIT: Removing units owned by Japanese from Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 infantry
EDIT: Changing ownership of Kazakh S.S.R. from Japanese to Russians
EDIT: Turning off Edit Mode
1 destroyer moved from 38 Sea Zone to 34 Sea Zone
1 bomber moved from 50 Sea Zone to French Indo-China Thailand
1 fighter moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 14 Sea Zone
1 fighter moved from 38 Sea Zone to 14 Sea Zone
1 carrier moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Fukien
2 fighters moved from Philippine Islands to 61 Sea Zone
1 transport moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to Yunnan
1 fighter moved from Fukien to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Egypt: 1 infantry
EDIT: Adding units owned by Japanese to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Egypt: 1 aaGun
EDIT: Removing units owned by Japanese from Trans-Jordan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 armour placed in India
1 fighter placed in India
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in East Indies
Japanese undo move 3.
Japanese undo move 2.
1 artillery placed in India
Japanese undo move 2.
1 destroyer placed in 35 Sea Zone
Japanese undo move 2.
1 destroyer placed in 38 Sea Zone
1 artillery placed in India
Japanese undo move 3.
1 artillery and 1 infantry placed in East Indies
1 fighter placed in India
1 bomber placed in East Indies
Japanese undo move 3.
1 artillery and 1 infantry placed in East Indies
Japanese undo move 5.
1 fighter placed in East Indies
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Territory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag
Australia : 1 flag
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 1 bomber, 1 factory and 1 fighter
Egypt : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 infantry
French Indo-China Thailand : 1 bomber
Fukien : 1 flag
Hupeh : 1 flag, 5 infantry
India : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 fighter
Italian Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Kiangsu : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag
Persia : 1 flag
Philippine Islands : 1 flag, 1 artillery
Trans-Jordan : 1 flag
Union of South Africa : 1 flag, 1 infantry
Yunnan : 1 flag, 3 fighters
14 Sea Zone : 2 fighters
28 Sea Zone : 1 transport
34 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
37 Sea Zone : 1 transport
38 Sea Zone : 1 destroyer
50 Sea Zone : 1 transport
61 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 20 / 31
Russians : 36 / 46
Japanese : 47 / 62
British : 22 / 37
Italians : 9 / 18
Chinese : 4 / 0
Americans : 40 / 57
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Italian Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 artillery moved from Anglo-Egypt Sudan to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 artillery moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 artillery and 1 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Egypt
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kiangsu
2 infantry moved from Fukien to Hupeh
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Fukien to Hupeh
1 infantry moved from Yunnan to Hupeh
1 infantry moved from Yunnan to Hupeh
1 fighter moved from 61 Sea Zone to Philippine Islands
1 fighter moved from 61 Sea Zone to Philippine Islands
1 bomber moved from Buryatia S.S.R. to 50 Sea Zone
2 fighters moved from Buryatia S.S.R. to Kiangsu
1 fighter moved from Buryatia S.S.R. to Kiangsu
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Egypt
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Egypt
Japanese win, taking Egypt from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kiangsu, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kiangsu, round 4 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hupeh
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Hupeh, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 2 fighters in Philippine Islands, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Philippine Islands, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Rhodesia from Japanese to British
EDIT: Adding units owned by Japanese to Union of South Africa: 1 infantry
EDIT: Removing units owned by Japanese from Union of South Africa: 1 artillery
EDIT: Removing units owned by Japanese from Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 infantry
EDIT: Changing ownership of Kazakh S.S.R. from Japanese to Russians
EDIT: Turning off Edit Mode
1 destroyer moved from 38 Sea Zone to 34 Sea Zone
1 bomber moved from 50 Sea Zone to French Indo-China Thailand
1 fighter moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 14 Sea Zone
1 fighter moved from 38 Sea Zone to 14 Sea Zone
1 carrier moved from 38 Sea Zone to 34 Sea Zone
1 fighter moved from Kiangsu to Fukien
2 fighters moved from Philippine Islands to 61 Sea Zone
1 transport moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to Yunnan
1 fighter moved from Fukien to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Egypt: 1 infantry
EDIT: Adding units owned by Japanese to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Egypt: 1 aaGun
EDIT: Removing units owned by Japanese from Trans-Jordan: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 armour placed in India
1 fighter placed in India
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in East Indies
Japanese undo move 3.
Japanese undo move 2.
1 artillery placed in India
Japanese undo move 2.
1 destroyer placed in 35 Sea Zone
Japanese undo move 2.
1 destroyer placed in 38 Sea Zone
1 artillery placed in India
Japanese undo move 3.
1 artillery and 1 infantry placed in East Indies
1 fighter placed in India
1 bomber placed in East Indies
Japanese undo move 3.
1 artillery and 1 infantry placed in East Indies
Japanese undo move 5.
1 fighter placed in East Indies
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to East Indies: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Anglo-Egypt Sudan : 1 flag
Australia : 1 flag
Borneo : 1 flag
Burma : 1 flag
Buryatia S.S.R. : 1 flag
East Indies : 1 flag, 1 bomber, 1 factory and 2 fighters
Egypt : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 3 infantry
French Indo-China Thailand : 1 bomber
Fukien : 1 flag
Hupeh : 1 flag, 5 infantry
India : 1 flag, 1 aaGun, 2 armour, 1 factory and 1 infantry
Italian Africa : 1 flag
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery and 1 factory
Kiangsu : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag
Manchuria : 1 flag
Persia : 1 flag
Philippine Islands : 1 flag, 1 artillery
Trans-Jordan : 1 flag
Union of South Africa : 1 flag, 1 infantry
Yunnan : 1 flag, 3 fighters
14 Sea Zone : 2 fighters
28 Sea Zone : 1 transport
34 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports
37 Sea Zone : 1 transport
38 Sea Zone : 1 destroyer
50 Sea Zone : 1 transport
61 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 20 / 31
Russians : 36 / 46
Japanese : 47 / 62
British : 22 / 37
Italians : 9 / 18
Chinese : 4 / 0
Americans : 40 / 57
Making a bunch of edit means I am not in a good position and need to think more… :-D
I shift the combat movement a bit (that should not affect the combat result as I only shift the one that lands into empty territories) and also the place where I leave new units. Please let me know if you have any questions.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 techTokens; 6 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 12 Sea Zone to 14 Sea Zone
1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 fighter moved from East Poland to 14 Sea Zone
4 fighters moved from 7 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
Combat - British
Battle in 14 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Italians defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; Japanese defend with 2 fighters
British roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 5 fighters in 14 Sea Zone, round 2 : 3/8 hits, 4,00 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 14 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the British, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 14 Sea Zone
British roll dice for 1 bomber, 1 cruiser and 4 fighters in 14 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 14 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 4 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 1 fighter in 14 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 2 fighters owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber in 14 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 battleship in 14 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 14 Sea Zone
Italians win with no units remaining. Battle score for attacker is -14
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Japanese: 2 fighters
Non Combat Move - British
6 infantry moved from United Kingdom to 7 Sea Zone
6 infantry and 3 transports moved from 7 Sea Zone to 13 Sea Zone
6 infantry moved from 13 Sea Zone to Morocco Algeria
2 carriers and 2 cruisers moved from 7 Sea Zone to 13 Sea Zone
Place Units - British
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 13 Sea Zone: 2 carriers, 2 cruisers and 3 transports
EDIT: Adding units owned by British to 12 Sea Zone: 2 carriers, 2 cruisers and 3 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 22 PUs; end with 28 PUs
Combat Hit Differential Summary :
British : -2,83
Italians : 1,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 16 PUs; 0 techTokens;
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italians
1 aaGun moved from Germany to France
2 armour and 1 infantry moved from France to Italy
Place Units - Italians
1 artillery and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Territory Summary for Italians :
France : 1 aaGun
Italy : 1 aaGun, 2 armour, 1 artillery, 1 factory and 6 infantry
Production/PUs Summary :
Germans : 20 / 31
Russians : 36 / 46
Japanese : 47 / 62
British : 22 / 28
Italians : 9 / 14
Chinese : 4 / 0
Americans : 40 / 57
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 bombers moved from Libya to Germany
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 fighter moved from 53 Sea Zone to 50 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 50 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 50 Sea Zone to 51 Sea Zone
2 carriers, 3 destroyers and 2 fighters moved from 53 Sea Zone to 51 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 fighter moved from Western United States to 51 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
3 transports moved from 12 Sea Zone to 11 Sea Zone
1 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 armour and 1 infantry moved from Gibraltar to 12 Sea Zone
2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour and 1 infantry moved from Morocco Algeria to Libya
2 fighters moved from Libya to 12 Sea Zone
3 transports moved from 11 Sea Zone to 10 Sea Zone
2 bombers moved from Germany to United Kingdom
Combat Move - Chinese
2 infantry moved from Suiyuan to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Ningxia
1 infantry moved from Sikang to Chinghai
Place Units - Americans
1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
2 armour and 1 infantry placed in Eastern United States
1 cruiser placed in 56 Sea Zone
1 destroyer placed in 56 Sea Zone
Americans undo move 6.
1 destroyer placed in 10 Sea Zone
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0,33
This war is getting really exciting!….
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 29 PUs; 0 techTokens;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 fighters moved from Germany to Poland
1 fighter moved from France to 34 Sea Zone
1 fighter moved from France to Poland
3 infantry moved from Germany to Poland
2 fighters moved from France to Poland
1 bomber moved from Germany to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Battle in Poland
Germans attack with 5 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 fighters and 3 infantry in Poland, round 2 : 3/8 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 5 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 artilleries moved from Germany to Czechoslovakia Hungary
5 fighters moved from Poland to Czechoslovakia Hungary
4 armour moved from France to Czechoslovakia Hungary
2 infantry moved from Northwestern Europe to France
1 bomber moved from Karelia S.S.R. to Czechoslovakia Hungary
1 infantry moved from Germany to France
2 fighters moved from Czechoslovakia Hungary to France
1 aaGun and 7 infantry moved from Germany to Czechoslovakia Hungary
Place Units - Germans
2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 23 PUs; end with 23 PUs
Territory Summary for Germans :
Czechoslovakia Hungary : 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 3 fighters and 7 infantry
France : 2 fighters and 8 infantry
Germany : 2 artilleries, 1 factory and 7 infantry
Poland : 1 infantry
34 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 23 / 23
Russians : 33 / 46
Japanese : 44 / 62
British : 22 / 28
Italians : 9 / 14
Chinese : 7 / 0
Americans : 40 / 50
I think that battle killing my 3 Japanese fighters really hurts…Let see how long I could hold and stand a chance…
I really like 50. I think there are lot of possibilities in this map…
I think that battle killing my 3 Japanese fighters really hurts…Let see how long I could hold and stand a chance…
I really like 50. I think there are lot of possibilities in this map…
Yes, I like the way the unit movements are the same as G40 + the number of territories is smaller + the number of units is smaller. Allows for a lot of combinations without giving you dozens and dozens of units to work with.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 0 techTokens; 45 PUs;
Russians buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
4 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Caucasus to Persia
British take Persia from Japanese
1 infantry moved from Bulgaria Romania to Balkans
Russians take Balkans from Italians
1 artillery and 2 infantry moved from Baltic States to Poland
Combat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 3 infantry moved from Bulgaria Romania to East Poland
2 artilleries moved from Ukraine to East Poland
2 infantry moved from Baltic States to East Poland
2 infantry moved from Eastern Ukraine to East Poland
2 artilleries and 1 infantry moved from Caucasus to Ukraine
2 armour moved from Baltic States to East Poland
1 artillery and 1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to Evenki National Okrug
3 armour moved from Russia to East Poland
Place Units - Russians
4 armour placed in Russia
2 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Caucasus
2 infantry placed in Caucasus
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 50 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,17