18L BM3 cyanight (Axis +6) vs Amon-Sul (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41901_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New Zealand to 63 Sea Zone
                2 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - ANZAC
                ANZAC creates battle in territory 41 Sea Zone
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41901_Fre6.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Bryansk
                9 mech_infantrys moved from Ukraine to Bryansk
                3 armour moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                3 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
                1 bomber moved from Belarus to Volgograd
                1 tactical_bomber moved from Ukraine to Western Ukraine
                1 bomber moved from Southern Italy to Caucasus

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  4/5 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 9 armour and 9 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                        Germans roll dice for 9 armour and 9 mech_infantrys in Bryansk, round 2 :  5/18 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 armour and 8 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Western Ukraine
                    Germans attack with 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Ukraine
                1 bomber moved from Volgograd to Ukraine
                1 aaGun moved from Ukraine to Bryansk
                10 armour and 14 mech_infantrys moved from Rostov to Bryansk
                1 tactical_bomber moved from Western Ukraine to Ukraine
                6 mech_infantrys moved from Eastern Poland to Bryansk
                9 infantry moved from Belarus to Bryansk
                4 artilleries moved from Belarus to Bryansk
                1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter moved from Smolensk to Novgorod
                3 aaGuns moved from Belarus to Bryansk
                2 fighters moved from Egypt to Ukraine
                2 tactical_bombers moved from Egypt to Ukraine
                3 mech_infantrys moved from Germany to Western Germany
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Novgorod to 115 Sea Zone
                2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 fighter moved from Western Germany to Norway
                4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 armour placed in Ukraine
                4 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
                EDIT: Adding units owned by Germans to Norway: 1 mech_infantry
                EDIT: Removing units owned by Germans from Norway: 1 infantry
                EDIT: Adding units owned by Germans to Novgorod: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

    triplea_41901_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                25 artilleries and 27 infantry moved from Tambov to Bryansk
                1 infantry moved from Samara to Volgograd
                1 fighter moved from Russia to Volgograd
                2 armour, 1 fighter, 10 infantry and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 25 artilleries, 1 fighter, 37 infantry and 1 tactical_bomber
                    Germans defend with 4 aaGuns, 19 armour, 4 artilleries, 9 infantry and 28 mech_infantrys
                        AA fire in Bryansk :  0/2 hits
                        Russians roll dice for 2 armour, 25 artilleries, 1 fighter, 37 infantry and 1 tactical_bomber in Bryansk, round 2 :  22/66 hits
                        Germans roll dice for 4 aaGuns, 19 armour, 4 artilleries, 9 infantry and 28 mech_infantrys in Bryansk, round 2 :  25/60 hits
                        25 infantry owned by the Russians, 4 aaGuns owned by the Germans, 9 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Bryansk
                        Russians roll dice for 2 armour, 25 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Bryansk, round 3 :  13/41 hits
                        Germans roll dice for 19 armour, 4 artilleries and 19 mech_infantrys in Bryansk, round 3 :  13/42 hits
                        12 infantry owned by the Russians, 1 artillery owned by the Russians and 13 mech_infantrys owned by the Germans lost in Bryansk
                    2 armour owned by the Russians and 24 artilleries owned by the Russians retreated to Russia
                    Germans win with 19 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 4 aaGuns, 9 infantry and 22 mech_infantrys
                    Casualties for Russians: 1 artillery and 37 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Volgograd to Russia
                1 aaGun moved from Tambov to Russia
                1 infantry moved from Nenetsia to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Vologda to Russia
                1 aaGun moved from Korea to Manchuria
                1 aaGun and 11 infantry moved from Manchuria to Jehol

    Place Units - Russians
                4 infantry and 6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_41901_Rus7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 harbour and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from Americans
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Shantung to Kwangsi
                1 fighter moved from Java to 54 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 battleships moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 bomber moved from Japan to 32 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 bomber moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Western Australia
                Battle in 32 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 32 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 artillery, 2 battleships, 2 carriers, 1 destroyer, 1 infantry and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kwangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to French Indo China
                1 bomber moved from Kwangsi to Java
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Japan to Java
                1 bomber moved from 32 Sea Zone to Caroline Islands
                1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Anhwe to Hunan
                2 artilleries and 10 infantry moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Shantung

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                1 destroyer placed in 36 Sea Zone
                1 artillery placed in French Indo China
                1 harbour placed in Java
                1 artillery and 1 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,4,5,1
                Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_41901_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery and 2 transports moved from 86 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Spain
                5 infantry moved from Gibraltar to Spain
                2 bombers moved from Western United States to Spain

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Spain
                    Americans attack with 1 artillery, 2 bombers and 10 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 artillery, 2 bombers and 10 infantry in Spain, round 2 :  4/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  4/6 hits
                        4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 artillery, 2 bombers and 6 infantry in Spain, round 3 :  2/9 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                3 aaGuns moved from Gibraltar to Spain
                2 bombers moved from Spain to Gibraltar
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                3 aaGuns, 2 destroyers, 8 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 mech_infantrys moved from Tunisia to Tobruk
                1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tobruk to Tunisia
                1 tactical_bomber moved from Manchuria to Jehol
                2 submarines moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 submarines placed in 6 Sea Zone
                1 mech_infantry placed in Korea
                1 armour, 1 artillery and 1 mech_infantry placed in Brazil
                5 artilleries and 5 infantry placed in Central United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    triplea_41901_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 infantry placed in Yunnan
                1 infantry placed in Jehol
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 19 PUs

    triplea_41901_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 6 artilleries, 5 infantry, 2 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery and 2 transports moved from 86 Sea Zone to 88 Sea Zone
                3 infantry moved from British Guiana to 88 Sea Zone
                1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Spain
                5 infantry moved from Gibraltar to Spain
                2 bombers moved from Western United States to Spain

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Spain
                    Americans attack with 1 artillery, 2 bombers and 10 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 artillery, 2 bombers and 10 infantry in Spain, round 2 :  4/13 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  4/6 hits
                        4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain
                        Americans roll dice for 1 artillery, 2 bombers and 6 infantry in Spain, round 3 :  2/9 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 1 artillery, 2 bombers and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                3 aaGuns moved from Gibraltar to Spain
                2 bombers moved from Spain to Gibraltar
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                3 aaGuns, 2 destroyers, 8 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 mech_infantrys moved from Tunisia to Tobruk
                1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tobruk to Tunisia
                1 tactical_bomber moved from Manchuria to Jehol
                2 submarines moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                2 submarines placed in 6 Sea Zone
                1 mech_infantry placed in Korea
                1 armour, 1 artillery and 1 mech_infantry placed in Brazil
                5 artilleries and 5 infantry placed in Central United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Kansu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Anhwe to Jehol
                1 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 infantry placed in Yunnan
                1 infantry placed in Jehol
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 19 PUs

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour, 2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Tobruk to Egypt
                3 fighters moved from United Kingdom to Portugal
                2 infantry moved from 91 Sea Zone to Portugal

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 3 mech_infantrys
                        British roll dice for 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Egypt, round 2 :  2/10 hits
                        Italians roll dice for 1 artillery, 7 infantry and 3 mech_infantrys in Egypt, round 2 :  4/11 hits
                        1 mech_infantry owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Egypt, round 3 :  2/6 hits
                        Italians roll dice for 1 artillery, 5 infantry and 3 mech_infantrys in Egypt, round 3 :  2/9 hits
                        2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Egypt
                    2 artilleries owned by the British and 2 armour owned by the British retreated to Alexandria
                    Italians win with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for British: 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 4 infantry
                Battle in Portugal
                    British attack with 3 fighters and 2 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 3 fighters and 2 infantry in Portugal, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_True lost in Portugal
                        British roll dice for 3 fighters and 2 infantry in Portugal, round 3 :  3/5 hits
                        Neutral_True roll dice for 1 infantry in Portugal, round 3 :  1/1 hits
                        1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Portugal
                    British win, taking Portugal from Neutral_True with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                3 fighters moved from Portugal to Gibraltar
                3 aaGuns, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                2 transports moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Tobruk to Alexandria

    Place Units - British
                1 fighter placed in United Kingdom
                1 airfield placed in Gibraltar
                1 submarine placed in 71 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs

    Turn Complete - UK_Pacific

    triplea_41901_UK_7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 armour moved from Persia to West India
                      Italians take Eastern Persia from British
                      Italians take West India from UK_Pacific
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Belarus to Archangel
                1 artillery moved from Persia to 80 Sea Zone

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Archangel
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Persia to Turkey
                      Italians take Turkey from Neutral_True
                1 mech_infantry moved from Iraq to Saudi Arabia
                      Italians take Saudi Arabia from Neutral_True
                1 armour moved from Iraq to Egypt
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                5 infantry moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Normandy Bordeaux to France
                2 artilleries moved from Normandy Bordeaux to France

    Place Units - Italians
                3 armour placed in Egypt
                3 mech_infantrys placed in Iraq
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Italians collect 33 PUs (1 lost to blockades); end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs

    triplea_41901_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 78 Sea Zone
                1 transport moved from 62 Sea Zone to 66 Sea Zone
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 submarine moved from 62 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                        ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 aaGun, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - French
                1 fighter moved from Malta to 81 Sea Zone

    Combat - French
                Battle in 81 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 81 Sea Zone
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 81 Sea Zone to Alexandria

    Turn Complete - French

    triplea_41901_Fre7.tsvg

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                3 armour moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Volgograd
                1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                3 infantry moved from Smolensk to Russia
                4 tactical_bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                18 armour, 4 artilleries and 6 mech_infantrys moved from Bryansk to Russia
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
                2 infantry moved from 119 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in Volgograd
                    Germans attack with 3 armour and 1 bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 1 bomber in Volgograd, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Scotland from British, taking Volgograd from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry, 9 mech_infantrys and 7 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 2 armour, 24 artilleries, 1 factory_major, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 4 artilleries, 1 bomber, 2 fighters, 3 infantry, 9 mech_infantrys and 7 tactical_bombers in Russia, round 2 :  20/45 hits
                        Russians roll dice for 1 aaGun, 2 armour, 24 artilleries, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  14/40 hits
                        9 mech_infantrys owned by the Germans, 6 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians, 3 infantry owned by the Germans, 8 artilleries owned by the Russians, 2 artilleries owned by the Germans and 5 infantry owned by the Russians lost in Russia
                        Germans roll dice for 19 armour, 2 artilleries, 1 bomber, 2 fighters and 7 tactical_bombers in Russia, round 3 :  20/31 hits
                        Russians roll dice for 2 armour, 16 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 3 :  7/21 hits
                        1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 16 artilleries owned by the Russians, 5 armour owned by the Germans and 2 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 14 armour, 1 bomber, 2 fighters and 7 tactical_bombers in Russia, round 4 :  14/24 hits
                        Russians roll dice for 1 fighter in Russia, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 30PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 13 armour, 1 bomber, 2 fighters and 7 tactical_bombers remaining. Battle score for attacker is 76
                    Casualties for Germans: 6 armour, 4 artilleries, 1 fighter, 3 infantry and 9 mech_infantrys
                    Casualties for Russians: 1 aaGun, 2 armour, 24 artilleries, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                7 infantry moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                1 aaGun moved from Norway to Sweden
                1 mech_infantry moved from Norway to Sweden
                1 fighter moved from Norway to Western Germany
                2 fighters moved from Western Germany to Southern Italy
                3 mech_infantrys moved from Western Germany to Southern Italy
                2 infantry moved from Western Germany to France
                2 infantry moved from Normandy Bordeaux to France
                2 artilleries moved from Normandy Bordeaux to France
                3 mech_infantrys moved from Eastern Poland to Germany
                1 bomber moved from Volgograd to Turkey
                1 bomber moved from Russia to Novgorod
                7 tactical_bombers moved from Russia to Archangel
                2 fighters moved from Russia to Archangel

    Place Units - Germans
                9 armour and 1 bomber placed in Western Germany
                1 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Changing ownership of Switzerland from Neutral_True to Germans
                EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
                EDIT: Adding units owned by Germans to Switzerland: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 58 PUs (5 lost to blockades); end with 88 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs

    triplea_41901_Ger8.tsvg


  • U were better I resign

  • '14 Customizer

    Good Game


  • @cyanight:

    Good Game

    As for Ur part. I ve lost both Cairo and Calcutta, so it means my UK was poor.

    And I ve came to European theatre too late with USA.

    But we learn on mistakes.

    thanks for the game :)

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